// // Crash Site // #include "stagesetup.h" // Characters enum chrnum { CHR_ELVIS, CHR_TRENT, #if VERSION >= VERSION_NTSC_1_0 CHR_TRENT_OUTRO, #endif CHR_MRBLONDE, CHR_SKEDAR, CHR_PRESIDENT, CHR_PRESIDENT_OUTRO, CHR_07, CHR_PRES_CLONE, CHR_09, CHR_0A, CHR_0B, CHR_0C, CHR_0D, CHR_0E, CHR_0F, CHR_10, CHR_11, CHR_12, CHR_13, CHR_14, CHR_15, CHR_16, CHR_17, CHR_18, CHR_19, CHR_1A, CHR_1B, CHR_1C, CHR_1D, CHR_1E, CHR_1F, CHR_20, CHR_21, CHR_22, CHR_23, CHR_24, CHR_25, CHR_ROBOT1, CHR_ROBOT2, CHR_ROBOT3, CHR_ROBOT4, CHR_2A, CHR_2B, CHR_2C, CHR_2D, CHR_2E, CHR_2F, CHR_30, CHR_31, CHR_32, CHR_33, CHR_34, CHR_35, CHR_36, CHR_37, CHR_ELVIS_OUTRO }; // Objects #define OBJ_CRATE 0x00 #define OBJ_ESCAPEPOD 0x01 #define OBJ_MEDICALSCANNER 0x02 #define OBJ_SKEDAR_SHUTTLE 0x03 #define OBJ_PROXYMINE 0x08 #define OBJ_HOVERBIKE 0x09 // Stage flags #define STAGEFLAG_BEACON_ACTIVATED 0x00000100 #define STAGEFLAG_ESCAPEPOD_DESTROYED 0x00000200 #define STAGEFLAG_SKEDAR_SHUTTLE_DESTROYED 0x00000400 #define STAGEFLAG_PRESIDENT_DEAD 0x00000800 #define STAGEFLAG_PRESIDENT_RESCUED 0x00001000 #define STAGEFLAG_CLONE_DEAD 0x00002000 #define STAGEFLAG_TRIGGER_PRESIDENT_RUNNING 0x00004000 #define STAGEFLAG_TRENT_RUNNING 0x00008000 #define STAGEFLAG_ELVIS_GAVE_PROXYMINE 0x00010000 #define STAGEFLAG_OUTRO_STARTED 0x00020000 // AI Lists #define AILIST_OUTRO 0x0402 #define AILIST_INIT_ELVIS 0x0403 #define AILIST_ELVIS 0x0404 #define AILIST_INIT_STRIPES 0x0406 #define AILIST_INIT_BLONDE 0x0407 #define AILIST_SPAWNER 0x0414 #define AILIST_SPAWNED_GUARD 0x0416 #define AILIST_INIT_ROBOT 0x0417 #define AILIST_ROBOT 0x0418 #define AILIST_INIT_PRESIDENT 0x041b #define AILIST_PRESIDENT_WAITING 0x041c #define AILIST_PRESIDENT_RUNNING 0x041d #define AILIST_TRENT_WAITING 0x041e #define AILIST_TRENT_SHOOTING 0x041f #define AILIST_TRENT_RUNNING 0x0420 #define AILIST_STARTING_AREA_GUARD 0x0421 #define AILIST_HIDE 0x0422 extern s32 intro[]; extern u32 props[]; extern struct path paths[]; extern struct ailist ailists[]; struct stagesetup setup = { NULL, NULL, NULL, intro, props, paths, ailists, NULL, }; u32 props[] = { briefing(BRIEFINGTYPE_LOCATION, L_AZT_001) briefing(BRIEFINGTYPE_TEXT_PA, L_AZT_000) briefing(BRIEFINGTYPE_TEXT_SA, L_AZT_002) briefing(BRIEFINGTYPE_TEXT_A, L_AZT_003) beginobjective(0, L_AZT_005, (DIFFBIT_SA | DIFFBIT_PA | DIFFBIT_PD)) // "Retrieve Presidential medical scanner" require_object_collected(OBJ_MEDICALSCANNER) endobjective beginobjective(1, L_AZT_006, (DIFFBIT_A | DIFFBIT_SA | DIFFBIT_PA | DIFFBIT_PD)) // "Activate distress beacon" complete_flags(STAGEFLAG_BEACON_ACTIVATED) fail_flags(STAGEFLAG_ESCAPEPOD_DESTROYED) endobjective beginobjective(2, L_AZT_007, (DIFFBIT_PA | DIFFBIT_PD)) // "Shut down enemy jamming device" complete_flags(STAGEFLAG_SKEDAR_SHUTTLE_DESTROYED) endobjective beginobjective(3, L_AZT_008, (DIFFBIT_A | DIFFBIT_SA | DIFFBIT_PA | DIFFBIT_PD)) // "Retire Presidential clone" complete_flags(STAGEFLAG_CLONE_DEAD) endobjective beginobjective(4, L_AZT_009, (DIFFBIT_A | DIFFBIT_SA | DIFFBIT_PA | DIFFBIT_PD)) // "Locate and rescue President" complete_flags(STAGEFLAG_PRESIDENT_RESCUED) fail_flags(STAGEFLAG_PRESIDENT_DEAD) endobjective tag(0x09, 1) hoverbike(0x0100, MODEL_HOVBIKE, PAD_AZT_0000, OBJFLAG_FALL | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_AISEETHROUGH, OBJFLAG2_NOFALL | OBJFLAG2_FALLWITHOUTROTATION | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_IMMUNETOEXPLOSIONS, OBJFLAG3_PUSHABLE | OBJFLAG3_GRABBABLE | OBJFLAG3_GEOCYL, 1000) chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, CHR_ELVIS, PAD_AZT_0106, BODY_THEKING, HEAD_ELVIS, AILIST_INIT_ELVIS, -1, -1, 1000, 200, CHRFLAG0_SKIPSAFETYCHECKS, CHRFLAG1_AIVSAI_ADVANTAGED | CHRFLAG1_NOOP_00200000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRMAIANPISTOL, CHR_ELVIS, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_PHOENIX) #if VERSION >= VERSION_NTSC_1_0 chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, CHR_ELVIS_OUTRO, PAD_AZT_011F, BODY_THEKING, HEAD_ELVIS, AILIST_HIDE, -1, -1, 1000, 200, CHRFLAG0_SKIPSAFETYCHECKS, CHRFLAG1_AIVSAI_ADVANTAGED | CHRFLAG1_NOOP_00200000, TEAM_NONCOMBAT, SQUADRON_01, -1, 0, 0, 0, 0, 0) #else chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, CHR_ELVIS_OUTRO, PAD_AZT_011F, BODY_THEKING, HEAD_ELVIS, AILIST_HIDE, -1, -1, 1000, 200, CHRFLAG0_SKIPSAFETYCHECKS, CHRFLAG1_AIVSAI_ADVANTAGED | CHRFLAG1_NOOP_00200000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0) #endif weapon(0x0100, MODEL_CHRMAIANPISTOL, CHR_ELVIS_OUTRO, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_PHOENIX) #if VERSION >= VERSION_NTSC_1_0 chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, CHR_PRESIDENT_OUTRO, PAD_AZT_0110, BODY_PRESIDENT, HEAD_PRESIDENT, AILIST_HIDE, -1, -1, 1000, 200, CHRFLAG0_SKIPSAFETYCHECKS, CHRFLAG1_AIVSAI_ADVANTAGED | CHRFLAG1_NOOP_00200000, TEAM_NONCOMBAT, SQUADRON_01, -1, 0, 0, 0, 0, 0) chr(SPAWNFLAG_ANTINONINTERACTABLE, CHR_TRENT_OUTRO, PAD_AZT_010E, BODY_TRENT, HEAD_TRENT, AILIST_HIDE, -1, -1, 1000, 200, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_AIVSAI_ADVANTAGED | CHRFLAG1_NOOP_00200000, TEAM_NONCOMBAT, SQUADRON_08, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRDY357TRENT, CHR_TRENT_OUTRO, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DY357LX) #else chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, CHR_PRESIDENT_OUTRO, PAD_AZT_0110, BODY_PRESIDENT, HEAD_PRESIDENT, AILIST_HIDE, -1, -1, 1000, 200, CHRFLAG0_SKIPSAFETYCHECKS, CHRFLAG1_AIVSAI_ADVANTAGED | CHRFLAG1_NOOP_00200000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0) #endif chr(SPAWNFLAG_BASICGUARD, CHR_09, PAD_AZT_005A, BODY_STRIPES, HEAD_RANDOM, 0x0408, -1, -1, 100, 13, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRAVENGER, CHR_09, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER) chr(SPAWNFLAG_BASICGUARD, CHR_0A, PAD_AZT_0059, BODY_STRIPES, HEAD_RANDOM, 0x0408, -1, -1, 100, 13, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRAVENGER, CHR_0A, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER) chr(SPAWNFLAG_BASICGUARD, CHR_0B, PAD_AZT_0058, BODY_MRBLONDE, HEAD_MRBLONDE, 0x0408, -1, -1, 100, 13, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_SNIPE, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRSNIPERRIFLE, CHR_0B, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SNIPERRIFLE) chr(SPAWNFLAG_BASICGUARD, CHR_0C, PAD_AZT_00D1, BODY_STRIPES, HEAD_RANDOM, 0x0409, -1, -1, 100, 13, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_02, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRAVENGER, CHR_0C, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER) chr(SPAWNFLAG_BASICGUARD, CHR_0D, PAD_AZT_00D4, BODY_STRIPES, HEAD_RANDOM, 0x0409, -1, -1, 100, 13, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_02, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRAVENGER, CHR_0D, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER) chr(SPAWNFLAG_BASICGUARD, CHR_0E, PAD_AZT_00D5, BODY_MRBLONDE, HEAD_MRBLONDE, 0x0409, -1, -1, 100, 13, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_SNIPE, TEAM_ENEMY, SQUADRON_02, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRSNIPERRIFLE, CHR_0E, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SNIPERRIFLE) chr(SPAWNFLAG_BASICGUARD, CHR_13, PAD_AZT_004C, BODY_STRIPES, HEAD_RANDOM, 0x040a, -1, -1, 100, 13, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_03, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRAVENGER, CHR_13, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER) chr(SPAWNFLAG_BASICGUARD, CHR_14, PAD_AZT_005F, BODY_STRIPES, HEAD_RANDOM, 0x040b, -1, -1, 100, 13, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_03, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRAVENGER, CHR_14, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER) chr(SPAWNFLAG_BASICGUARD, CHR_15, PAD_AZT_004D, BODY_STRIPES, HEAD_RANDOM, 0x040c, -1, -1, 100, 13, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_03, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRAVENGER, CHR_15, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER) chr(SPAWNFLAG_BASICGUARD, CHR_16, PAD_AZT_0055, BODY_STRIPES, HEAD_RANDOM, 0x040d, -1, -1, 100, 13, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_03, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRAVENGER, CHR_16, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER) chr(SPAWNFLAG_BASICGUARD, CHR_17, PAD_AZT_0081, BODY_STRIPES, HEAD_RANDOM, AILIST_INIT_STRIPES, -1, -1, 100, 13, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_04, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRAVENGER, CHR_17, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER) chr(SPAWNFLAG_BASICGUARD, CHR_18, PAD_AZT_0079, BODY_STRIPES, HEAD_RANDOM, AILIST_INIT_STRIPES, -1, -1, 100, 13, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_04, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRAVENGER, CHR_18, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER) chr(SPAWNFLAG_BASICGUARD, CHR_19, PAD_AZT_007B, BODY_STRIPES, HEAD_RANDOM, AILIST_INIT_STRIPES, -1, -1, 100, 13, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_04, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRAVENGER, CHR_19, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER) chr(SPAWNFLAG_BASICGUARD, CHR_1A, PAD_AZT_007C, BODY_STRIPES, HEAD_RANDOM, AILIST_INIT_STRIPES, -1, -1, 100, 13, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_04, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRAVENGER, CHR_1A, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER) chr(SPAWNFLAG_BASICGUARD, CHR_1B, PAD_AZT_016B, BODY_STRIPES, HEAD_RANDOM, 0x040e, -1, -1, 100, 13, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_05, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRAVENGER, CHR_1B, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER) chr(SPAWNFLAG_BASICGUARD, CHR_1C, PAD_AZT_016C, BODY_STRIPES, HEAD_RANDOM, 0x040f, -1, -1, 100, 13, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_05, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRAVENGER, CHR_1C, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER) chr(SPAWNFLAG_BASICGUARD, CHR_1D, PAD_AZT_0048, BODY_STRIPES, HEAD_RANDOM, 0x0410, -1, -1, 100, 13, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_06, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRAVENGER, CHR_1D, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER) chr(SPAWNFLAG_BASICGUARD, CHR_1E, PAD_AZT_017E, BODY_STRIPES, HEAD_RANDOM, 0x0411, -1, -1, 100, 13, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_06, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRAVENGER, CHR_1E, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER) chr(SPAWNFLAG_BASICGUARD, CHR_1F, PAD_AZT_0177, BODY_STRIPES, HEAD_RANDOM, 0x0412, -1, -1, 100, 13, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_07, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRAVENGER, CHR_1F, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER) chr(SPAWNFLAG_BASICGUARD, CHR_20, PAD_AZT_0189, BODY_STRIPES, HEAD_RANDOM, 0x0413, -1, -1, 100, 13, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_07, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRAVENGER, CHR_20, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER) chr(0, CHR_ROBOT1, PAD_AZT_01BB, BODY_CHICROB, 0x00, AILIST_INIT_ROBOT, -1, -1, 1000, 50, CHRFLAG0_SQUADALERTANYDIST, 0, TEAM_ENEMY, SQUADRON_08, -1, 0, 0, 0, 0, 0) chr(0, CHR_ROBOT2, PAD_AZT_01BC, BODY_CHICROB, 0x00, AILIST_INIT_ROBOT, -1, -1, 1000, 50, CHRFLAG0_SQUADALERTANYDIST, 0, TEAM_ENEMY, SQUADRON_08, -1, 0, 0, 0, 0, 0) chr(0, CHR_ROBOT3, PAD_AZT_01BD, BODY_CHICROB, 0x00, AILIST_INIT_ROBOT, -1, -1, 1000, 50, CHRFLAG0_SQUADALERTANYDIST, 0, TEAM_ENEMY, SQUADRON_08, -1, 0, 0, 0, 0, 0) chr(0, CHR_ROBOT4, PAD_AZT_01BE, BODY_CHICROB, 0x00, AILIST_INIT_ROBOT, -1, -1, 1000, 50, CHRFLAG0_SQUADALERTANYDIST, 0, TEAM_ENEMY, SQUADRON_08, -1, 0, 0, 0, 0, 0) chr(SPAWNFLAG_ANTINONINTERACTABLE, CHR_TRENT, PAD_AZT_01B5, BODY_TRENT, HEAD_TRENT, AILIST_TRENT_WAITING, -1, -1, 1000, 200, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_AIVSAI_ADVANTAGED | CHRFLAG1_NOOP_00200000, TEAM_ENEMY, SQUADRON_08, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRDY357TRENT, CHR_TRENT, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DY357LX) chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_RTRACKED | SPAWNFLAG_BLUESIGHT, CHR_PRESIDENT, PAD_AZT_01B6, BODY_PRESIDENT, HEAD_PRESIDENT, AILIST_INIT_PRESIDENT, -1, -1, 1000, 200, CHRFLAG0_SKIPSAFETYCHECKS, CHRFLAG1_AIVSAI_ADVANTAGED | CHRFLAG1_NOOP_00200000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0) chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_RTRACKED, CHR_PRES_CLONE, PAD_AZT_0086, BODY_PRESIDENT_CLONE2, HEAD_PRESIDENT, 0x041a, -1, -1, 1000, 20, CHRFLAG0_SKIPSAFETYCHECKS, CHRFLAG1_AIVSAI_ADVANTAGED | CHRFLAG1_NOOP_00200000, TEAM_ENEMY, SQUADRON_09, -1, 0, 2, 0, 20, 0) chr(SPAWNFLAG_BASICGUARD, CHR_2A, PAD_AZT_0088, BODY_MRBLONDE, HEAD_MRBLONDE, AILIST_INIT_BLONDE, -1, -1, 1000, 100, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_SURPRISABLE | CHRFLAG0_FORCESAFETYCHECKS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_ADJUSTPUNCHSPEED | CHRFLAG1_LONG_CAMSPY_OBSERVATION, TEAM_ENEMY, SQUADRON_09, -1, 0, 2, 0, 20, 0) weapon(0x0100, MODEL_CHRAVENGER, CHR_2A, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER) chr(SPAWNFLAG_BASICGUARD, CHR_2B, PAD_AZT_0087, BODY_MRBLONDE, HEAD_MRBLONDE, AILIST_INIT_BLONDE, -1, -1, 1000, 100, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_SURPRISABLE | CHRFLAG0_FORCESAFETYCHECKS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_ADJUSTPUNCHSPEED | CHRFLAG1_LONG_CAMSPY_OBSERVATION, TEAM_ENEMY, SQUADRON_09, -1, 0, 2, 0, 20, 0) weapon(0x0100, MODEL_CHRAVENGER, CHR_2B, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER) chr(SPAWNFLAG_BASICGUARD, CHR_2C, PAD_AZT_0085, BODY_MRBLONDE, HEAD_MRBLONDE, AILIST_INIT_BLONDE, -1, -1, 1000, 100, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_SURPRISABLE | CHRFLAG0_FORCESAFETYCHECKS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_ADJUSTPUNCHSPEED | CHRFLAG1_LONG_CAMSPY_OBSERVATION, TEAM_ENEMY, SQUADRON_09, -1, 0, 2, 0, 20, 0) weapon(0x0100, MODEL_CHRAVENGER, CHR_2C, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER) chr(SPAWNFLAG_BASICGUARD, CHR_2D, PAD_AZT_019E, BODY_MRBLONDE, HEAD_MRBLONDE, AILIST_INIT_BLONDE, -1, -1, 1000, 100, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_SURPRISABLE | CHRFLAG0_FORCESAFETYCHECKS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_ADJUSTPUNCHSPEED | CHRFLAG1_LONG_CAMSPY_OBSERVATION, TEAM_ENEMY, SQUADRON_0A, -1, 0, 2, 0, 20, 0) weapon(0x0100, MODEL_CHRAVENGER, CHR_2D, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER) chr(SPAWNFLAG_BASICGUARD, CHR_2E, PAD_AZT_018E, BODY_MRBLONDE, HEAD_MRBLONDE, AILIST_INIT_BLONDE, -1, -1, 1000, 100, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_SURPRISABLE | CHRFLAG0_FORCESAFETYCHECKS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_ADJUSTPUNCHSPEED | CHRFLAG1_LONG_CAMSPY_OBSERVATION, TEAM_ENEMY, SQUADRON_0A, -1, 0, 2, 0, 20, 0) weapon(0x0100, MODEL_CHRAVENGER, CHR_2E, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER) chr(SPAWNFLAG_BASICGUARD, CHR_2F, PAD_AZT_01A7, BODY_MRBLONDE, HEAD_MRBLONDE, AILIST_INIT_BLONDE, -1, -1, 1000, 100, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_SURPRISABLE | CHRFLAG0_FORCESAFETYCHECKS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_ADJUSTPUNCHSPEED | CHRFLAG1_LONG_CAMSPY_OBSERVATION, TEAM_ENEMY, SQUADRON_0A, -1, 0, 2, 0, 20, 0) weapon(0x0100, MODEL_CHRAVENGER, CHR_2F, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER) chr(0, CHR_30, PAD_AZT_002D, BODY_STRIPES, HEAD_RANDOM, AILIST_SPAWNER, -1, -1, 100, 13, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_0B, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRAVENGER, CHR_30, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER) chr(0, CHR_31, PAD_AZT_0029, BODY_STRIPES, HEAD_RANDOM, AILIST_SPAWNER, -1, -1, 100, 13, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_0B, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRAVENGER, CHR_31, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER) chr(SPAWNFLAG_BASICGUARD, CHR_32, PAD_AZT_009A, BODY_STRIPES, HEAD_RANDOM, AILIST_STARTING_AREA_GUARD, -1, -1, 100, 13, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_SEARCHSAMEROOM, TEAM_ENEMY, SQUADRON_0C, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRAVENGER, CHR_32, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER) chr(SPAWNFLAG_BASICGUARD, CHR_33, PAD_AZT_009B, BODY_STRIPES, HEAD_RANDOM, AILIST_STARTING_AREA_GUARD, -1, -1, 100, 13, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_SEARCHSAMEROOM, TEAM_ENEMY, SQUADRON_0C, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRAVENGER, CHR_33, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER) chr(SPAWNFLAG_BASICGUARD, CHR_34, PAD_AZT_01B7, BODY_MRBLONDE, HEAD_MRBLONDE, AILIST_STARTING_AREA_GUARD, -1, -1, 100, 13, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_SEARCHSAMEROOM, TEAM_ENEMY, SQUADRON_0C, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRSNIPERRIFLE, CHR_34, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SNIPERRIFLE) #if VERSION >= VERSION_NTSC_1_0 chr(SPAWNFLAG_BASICGUARD, CHR_35, PAD_AZT_0004, BODY_STRIPES, HEAD_RANDOM, AILIST_STARTING_AREA_GUARD, -1, -1, 100, 13, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, CHRFLAG1_SEARCHSAMEROOM, TEAM_ENEMY, SQUADRON_0D, -1, 0, 0, 0, 0, 0) #else chr(SPAWNFLAG_BASICGUARD, CHR_35, PAD_AZT_01B8, BODY_STRIPES, HEAD_RANDOM, AILIST_STARTING_AREA_GUARD, -1, -1, 100, 13, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN | CHRFLAG0_HEAR_REQUIRE_LOS, CHRFLAG1_SEARCHSAMEROOM, TEAM_ENEMY, SQUADRON_0D, -1, 0, 0, 0, 0, 0) #endif weapon(0x0100, MODEL_CHRAVENGER, CHR_35, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER) chr(SPAWNFLAG_BASICGUARD, CHR_36, PAD_AZT_01B9, BODY_STRIPES, HEAD_RANDOM, AILIST_STARTING_AREA_GUARD, -1, -1, 100, 13, CHRFLAG0_CANT_ALERT_GROUP | CHRFLAG0_CAN_BACKOFF | CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, CHRFLAG1_SEARCHSAMEROOM, TEAM_ENEMY, SQUADRON_0D, -1, 0, 0, 0, 0, 0) weapon(0x0100, MODEL_CHRAVENGER, CHR_36, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER) #if VERSION >= VERSION_NTSC_1_0 chr(SPAWNFLAG_BASICGUARD, CHR_37, PAD_AZT_0012, BODY_MRBLONDE, HEAD_MRBLONDE, AILIST_STARTING_AREA_GUARD, -1, -1, 100, 13, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, CHRFLAG1_SEARCHSAMEROOM, TEAM_ENEMY, SQUADRON_0D, -1, 0, 0, 0, 0, 0) #else chr(SPAWNFLAG_BASICGUARD, CHR_37, PAD_AZT_01BA, BODY_MRBLONDE, HEAD_MRBLONDE, AILIST_STARTING_AREA_GUARD, -1, -1, 100, 13, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN | CHRFLAG0_HEAR_REQUIRE_LOS, CHRFLAG1_SEARCHSAMEROOM, TEAM_ENEMY, SQUADRON_0D, -1, 0, 0, 0, 0, 0) #endif weapon(0x0100, MODEL_CHRSNIPERRIFLE, CHR_37, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SNIPERRIFLE) chr(0, CHR_MRBLONDE, PAD_AZT_0121, BODY_MRBLONDE, HEAD_MRBLONDE, AILIST_HIDE, -1, -1, 1000, 200, CHRFLAG0_SKIPSAFETYCHECKS, CHRFLAG1_AIVSAI_ADVANTAGED | CHRFLAG1_NOOP_00200000, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0) chr(SPAWNFLAG_FIXEDHEIGHT, CHR_SKEDAR, PAD_AZT_012F, BODY_SKEDAR, 0x00, AILIST_HIDE, -1, -1, 1000, 200, CHRFLAG0_SKIPSAFETYCHECKS, CHRFLAG1_AIVSAI_ADVANTAGED | CHRFLAG1_NOOP_00200000, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0) tag(0x00, 1) stdobject(0x0100, MODEL_A51_CRATE1, -1, OBJFLAG_FALL | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_IGNOREROOMCOLOUR | OBJFLAG_INVINCIBLE, 0, 0, 1000) tag(0x01, 1) stdobject(0x0100, MODEL_PRESCAPSULE, PAD_AZT_01D8, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_NOFALL, OBJFLAG3_INTERACTABLE, 12000) tag(0x03, 1) stdobject(0x0100, MODEL_SK_SHUTTLE, -1, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_00000100, OBJFLAG2_NOFALL | OBJFLAG2_REMOVEWHENDESTROYED, 0, 12500) tag(0x02, 1) weapon(0x0180, MODEL_CHRBRIEFCASE, PAD_AZT_000C, OBJFLAG_FALL, OBJFLAG2_IMMUNETOANTI, OBJFLAG3_PLAYERUNDROPPABLE, WEAPON_PRESIDENTSCANNER) autogun(0x0100, MODEL_GROUNDGUN, PAD_AZT_0043, OBJFLAG_FALL, 0, 0, 4000, 0x003d, 0x00020000, 0xfffe0000, 0x0000016c, 0x001e0000) autogun(0x0100, MODEL_GROUNDGUN, PAD_AZT_003B, OBJFLAG_FALL, 0, 0, 4000, 0x0038, 0x00020000, 0xfffe0000, 0x0000016c, 0x001e0000) tag(0x06, 1) shield(0x0100, MODEL_CHRSHIELD, PAD_AZT_0106, OBJFLAG_FALL, OBJFLAG2_EXCLUDE_SA | OBJFLAG2_EXCLUDE_PA | OBJFLAG2_EXCLUDE_PD, 0, 1000) tag(0x07, 1) shield(0x0100, MODEL_CHRSHIELD, PAD_AZT_0090, OBJFLAG_FALL, OBJFLAG2_EXCLUDE_PA | OBJFLAG2_EXCLUDE_PD, 0, 1000) tag(0x08, 1) #if VERSION >= VERSION_NTSC_1_0 weapon(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_AZT_0106, OBJFLAG_FALL | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_INVISIBLE, 0, WEAPON_PROXIMITYMINE) #else weapon(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_AZT_000C, OBJFLAG_FALL | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE, OBJFLAG2_IMMUNETOANTI | OBJFLAG2_INVISIBLE, 0, WEAPON_PROXIMITYMINE) #endif pad_effect(PADEFFECT_SPARKS, 0x000001db) pad_effect(PADEFFECT_SMOKE, 0x000001dc) pad_effect(PADEFFECT_SPARKS, 0x000001dd) pad_effect(PADEFFECT_SPARKS, 0x000001de) endprops }; s32 intro[] = { outfit(OUTFIT_SNOW) intro_weapon(WEAPON_FALCON2_SCOPE, -1) ammo(AMMOTYPE_PISTOL, 50) ammo(AMMOTYPE_RIFLE, 100) intro_weapon(WEAPON_REMOTEMINE, -1) ammo(AMMOTYPE_REMOTE_MINE, 3) intro_weapon(WEAPON_NIGHTVISION, -1) intro_weapon(WEAPON_HORIZONSCANNER, -1) spawn(PAD_AZT_00B8) endintro }; s32 path00[] = { PAD_AZT_0059, PAD_AZT_0096, PAD_AZT_0095, PAD_AZT_0094, PAD_AZT_00BE, PAD_AZT_00BD, PAD_AZT_009E, -1, }; s32 path01[] = { PAD_AZT_00D1, PAD_AZT_00D2, PAD_AZT_00D3, PAD_AZT_00B1, PAD_AZT_00CD, PAD_AZT_00A6, PAD_AZT_00B3, PAD_AZT_00C3, -1, }; s32 path02[] = { PAD_AZT_004C, PAD_AZT_0057, PAD_AZT_005E, PAD_AZT_005D, PAD_AZT_005B, PAD_AZT_005F, -1, }; s32 path03[] = { PAD_AZT_005F, PAD_AZT_005B, PAD_AZT_005C, PAD_AZT_005D, PAD_AZT_0066, PAD_AZT_005D, PAD_AZT_005C, PAD_AZT_005B, -1, }; s32 path04[] = { PAD_AZT_004D, PAD_AZT_0051, PAD_AZT_0050, PAD_AZT_0053, PAD_AZT_0054, PAD_AZT_0056, PAD_AZT_006E, -1, }; s32 path05[] = { PAD_AZT_0055, PAD_AZT_0052, PAD_AZT_0054, PAD_AZT_0056, PAD_AZT_006E, -1, }; s32 path06[] = { PAD_AZT_0030, PAD_AZT_002F, PAD_AZT_0167, PAD_AZT_0166, PAD_AZT_0165, PAD_AZT_0164, PAD_AZT_016A, PAD_AZT_0169, PAD_AZT_016B, -1, }; s32 path07[] = { PAD_AZT_016C, PAD_AZT_016D, PAD_AZT_016E, PAD_AZT_016F, PAD_AZT_0170, PAD_AZT_0171, PAD_AZT_0172, PAD_AZT_0173, -1, }; s32 path08[] = { PAD_AZT_0048, PAD_AZT_0049, PAD_AZT_004A, PAD_AZT_0182, PAD_AZT_0183, PAD_AZT_0180, PAD_AZT_0181, -1, }; s32 path09[] = { PAD_AZT_017E, PAD_AZT_017F, PAD_AZT_017B, PAD_AZT_017C, PAD_AZT_017D, PAD_AZT_0034, -1, }; s32 path10[] = { PAD_AZT_0177, PAD_AZT_0175, PAD_AZT_0176, PAD_AZT_0189, -1, }; s32 path11[] = { PAD_AZT_0189, PAD_AZT_0188, PAD_AZT_0187, PAD_AZT_0186, PAD_AZT_0185, PAD_AZT_0184, -1, }; s32 path12[] = { PAD_AZT_0106, PAD_AZT_0107, PAD_AZT_00F6, PAD_AZT_0104, -1, }; struct path paths[] = { { path00, 0, 0 }, { path01, 1, 0 }, { path02, 2, 0 }, { path03, 3, 0 }, { path04, 4, 0 }, { path05, 5, 0 }, { path06, 6, 0 }, { path07, 7, 0 }, { path08, 8, 0 }, { path09, 9, 0 }, { path10, 10, 0 }, { path11, 11, 0 }, { path12, 12, 0 }, { NULL, 0, 0 }, }; u8 func1001_objectives_failed_msg[] = { yield set_chr_chrflag(CHR_PRES_CLONE, CHRCFLAG_KEEPCORPSEKO) set_chr_chrflag(CHR_ELVIS, CHRCFLAG_KEEPCORPSEKO) set_chr_chrflag(CHR_PRESIDENT, CHRCFLAG_KEEPCORPSEKO) set_ailist(CHR_SELF, GAILIST_SHOW_OBJ_FAILED_MSG) endlist }; u8 func1400_setup_counterop[] = { yield set_chr_team(CHR_ANTI, TEAM_ENEMY) set_ailist(CHR_SELF, GAILIST_REBUILD_GROUPS) endlist }; u8 func1011_setup_snow[] = { enable_snow(TRUE) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1002_intro[] = { set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN) set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN) play_cutscene_track(MUSIC_CRASHSITE_INTRO) camera_movement(ANIM_CUT_AZT_INTRO_CAM) cmd0175(60) set_chr_chrflag(CHR_BOND, CHRCFLAG_UNPLAYABLE) set_chr_hiddenflag(CHR_BOND, CHRHFLAG_00020000) chr_do_animation(ANIM_CUT_AZT_INTRO_JO, -1, -1, CHRANIMFLAG_MOVEWHENINVIS | CHRANIMFLAG_PAUSEATEND, 0, CHR_BOND, 4) set_chr_hudpiece_visible(CHR_BOND, TRUE) restart_timer fade_to_color(0x000000ff, 0) fade_to_color(0x00000000, 300) set_cutscene_weapon(CHR_BOND, WEAPON_NONE, WEAPON_NONE) yield set_cutscene_weapon(CHR_BOND, WEAPON_NONE, WEAPON_NONE) #define wait_until(time, loopid) \ beginloop(loopid) \ if_controller_button_pressed(/*goto*/ 0x65) \ if_timer_gt(time, /*goto*/ 0x08) \ endloop(loopid) \ label(0x08) wait_until(724, 0x69) speak(CHR_BOND, L_AZT_032, MP3_0759, CHANNEL_CUTSCENE, COLOR_09_BLUE) // "Ahhh... uuhhhh..." wait_until(830, 0x6a) speak(CHR_BOND, L_AZT_034, MP3_0457, CHANNEL_CUTSCENE, COLOR_06_WHITE) // "Agent Dark! Please report!" wait_until(980, 0x6b) speak(CHR_BOND, L_AZT_033, MP3_075A, CHANNEL_CUTSCENE, COLOR_09_BLUE) // "Ahhh... uhh... owww..." wait_until(1030, 0x6c) speak(CHR_BOND, L_AZT_035, MP3_0458, CHANNEL_CUTSCENE, COLOR_06_WHITE) // "Perfect Dark, come in!" wait_until(1152, 0x6e) speak(CHR_BOND, L_AZT_036, MP3_0459, CHANNEL_CUTSCENE, COLOR_09_BLUE) // "A-agent Dark reporting in..." wait_until(1372, 0x6f) speak(CHR_BOND, L_AZT_037, MP3_045A, CHANNEL_CUTSCENE, COLOR_06_WHITE) // "Agent Dark! Please reply!" wait_until(1610, 0x6d) speak(CHR_BOND, L_AZT_038, MP3_045B, CHANNEL_CUTSCENE, COLOR_09_BLUE) // "Something's jamming my transmissions... It's comin..." wait_until(1875, 0x70) speak(CHR_BOND, -1, SFX_FOOTSTEP_8189, CHANNEL_CUTSCENE, COLOR_00_GREEN) wait_until(1900, 0x71) speak(CHR_BOND, -1, SFX_FOOTSTEP_818A, CHANNEL_CUTSCENE, COLOR_00_GREEN) wait_until(1926, 0x72) speak(CHR_BOND, -1, SFX_FOOTSTEP_8188, CHANNEL_7, COLOR_00_GREEN) wait_until(1958, 0x73) speak(CHR_BOND, -1, SFX_FOOTSTEP_8189, CHANNEL_CUTSCENE, COLOR_00_GREEN) wait_until(2000, 0x74) speak(CHR_BOND, L_AZT_039, MP3_045C, CHANNEL_CUTSCENE, COLOR_09_BLUE) // "I'd better find the jamming device and check that ..." wait_until(2116, 0x75) speak(CHR_BOND, -1, SFX_FOOTSTEP_8188, CHANNEL_7, COLOR_00_GREEN) wait_until(2168, 0x76) speak(CHR_BOND, -1, SFX_FOOTSTEP_8187, CHANNEL_6, COLOR_00_GREEN) wait_until(2224, 0x78) set_cutscene_weapon(CHR_BOND, WEAPON_NONE, WEAPON_NONE) yield set_cutscene_weapon(CHR_BOND, WEAPON_FALCON2_SCOPE, WEAPON_NONE) wait_until(2305, 0x79) speak(CHR_BOND, -1, SFX_01DB, CHANNEL_5, COLOR_00_GREEN) wait_until(2392, 0x7a) speak(CHR_BOND, -1, SFX_FOOTSTEP_8189, CHANNEL_7, COLOR_00_GREEN) wait_until(2412, 0x7b) speak(CHR_BOND, -1, SFX_FOOTSTEP_8187, CHANNEL_6, COLOR_00_GREEN) wait_until(2460, 0x7c) speak(CHR_BOND, -1, SFX_FOOTSTEP_8188, CHANNEL_7, COLOR_00_GREEN) wait_until(2513, 0x7d) speak(CHR_BOND, -1, SFX_FOOTSTEP_8189, CHANNEL_6, COLOR_00_GREEN) wait_until(2685, 0x7e) speak(CHR_BOND, -1, SFX_FOOTSTEP_818A, CHANNEL_7, COLOR_00_GREEN) beginloop(0x0a) if_camera_animating(/*goto*/ 0x31) goto_next(0x65) label(0x31) if_controller_button_pressed(/*goto*/ 0x65) label(0x31) endloop(0x0a) label(0x65) set_cutscene_weapon(CHR_BOND, WEAPON_NONE, WEAPON_NONE) yield set_cutscene_weapon(CHR_BOND, WEAPON_FALCON2_SCOPE, WEAPON_NONE) mute_channel(CHANNEL_7) mute_channel(CHANNEL_6) mute_channel(CHANNEL_5) mute_channel(CHANNEL_CUTSCENE) unset_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN) unset_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN) unset_chr_chrflag(CHR_BOND, CHRCFLAG_UNPLAYABLE) set_chr_hiddenflag(CHR_BOND, CHRHFLAG_00020000) chr_do_animation(ANIM_CUT_AZT_INTRO_JO, -2, -1, CHRANIMFLAG_MOVEWHENINVIS | CHRANIMFLAG_PAUSEATEND, 0, CHR_BOND, 2) stop_cutscene_track stop_ambient_track set_chr_hudpiece_visible(CHR_BOND, FALSE) enter_firstperson set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func0402_outro_from_menu[] = { set_ailist(CHR_PRESIDENT_OUTRO, GAILIST_IDLE) set_ailist(CHR_MRBLONDE, GAILIST_IDLE) set_ailist(CHR_SKEDAR, GAILIST_IDLE) set_ailist(CHR_ELVIS_OUTRO, GAILIST_IDLE) #if VERSION >= VERSION_NTSC_FINAL set_ailist(CHR_TRENT_OUTRO, GAILIST_IDLE) #endif disable_chr(CHR_ROBOT1) disable_chr(CHR_ROBOT2) disable_chr(CHR_ROBOT3) disable_chr(CHR_ROBOT4) set_ailist(CHR_SELF, AILIST_OUTRO) endlist }; u8 func0402_outro[] = { set_stage_flag(STAGEFLAG_OUTRO_STARTED) disable_object(OBJ_HOVERBIKE) set_ailist(CHR_PRESIDENT, GAILIST_IDLE) if_chr_death_animation_finished(CHR_BOND, /*goto*/ 0x31) set_target_chr(CHR_BOND) goto_next(0x08) label(0x31) set_target_chr(CHR_COOP) label(0x08) camera_movement(ANIM_CUT_AZT_OUTRO_CAM) play_cutscene_track(MUSIC_CRASHSITE_OUTRO) set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN) set_chr_chrflag(CHR_P1P2_OPPOSITE, CHRCFLAG_HIDDEN) set_chr_chrflag(CHR_P1P2, CHRCFLAG_HIDDEN) unset_chr_chrflag(CHR_TARGET, CHRCFLAG_HIDDEN) set_ailist(CHR_TARGET, GAILIST_IDLE) remove_chr(CHR_ELVIS) set_ailist(CHR_ELVIS, GAILIST_IDLE) set_chr_chrflag(CHR_PRESIDENT, CHRCFLAG_HIDDEN) set_chr_chrflag(CHR_PRESIDENT, CHRCFLAG_INVINCIBLE) set_ailist(CHR_PRESIDENT, GAILIST_IDLE) set_chr_chrflag(CHR_TARGET, CHRCFLAG_UNPLAYABLE) #if VERSION >= VERSION_NTSC_1_0 unset_chr_chrflag(CHR_TARGET, CHRCFLAG_HIDDEN) #endif set_chr_hiddenflag(CHR_TARGET, CHRHFLAG_00020000) chr_do_animation(ANIM_CUT_AZT_OUTRO_JO, -1, -1, CHRANIMFLAG_MOVEWHENINVIS | CHRANIMFLAG_PAUSEATEND, 0, CHR_TARGET, 4) set_chr_chrflag(CHR_SKEDAR, CHRCFLAG_UNPLAYABLE) unset_chr_chrflag(CHR_SKEDAR, CHRCFLAG_HIDDEN) set_chr_hiddenflag(CHR_SKEDAR, CHRHFLAG_00020000) chr_do_animation(ANIM_CUT_AZT_OUTRO_SKEDAR, -1, -1, CHRANIMFLAG_MOVEWHENINVIS | CHRANIMFLAG_PAUSEATEND, 0, CHR_SKEDAR, 4) set_chr_chrflag(CHR_ELVIS_OUTRO, CHRCFLAG_INVINCIBLE) set_chr_chrflag(CHR_ELVIS_OUTRO, CHRCFLAG_UNPLAYABLE) unset_chr_chrflag(CHR_ELVIS_OUTRO, CHRCFLAG_HIDDEN) set_chr_hiddenflag(CHR_ELVIS_OUTRO, CHRHFLAG_00020000) chr_do_animation(ANIM_CUT_AZT_OUTRO_ELVIS, -1, -1, CHRANIMFLAG_MOVEWHENINVIS | CHRANIMFLAG_PAUSEATEND, 0, CHR_ELVIS_OUTRO, 4) #if VERSION >= VERSION_NTSC_1_0 set_chr_chrflag(CHR_TRENT_OUTRO, CHRCFLAG_INVINCIBLE) set_chr_chrflag(CHR_TRENT_OUTRO, CHRCFLAG_UNPLAYABLE) unset_chr_chrflag(CHR_TRENT_OUTRO, CHRCFLAG_HIDDEN) set_chr_hiddenflag(CHR_TRENT_OUTRO, CHRHFLAG_00020000) chr_do_animation(ANIM_CUT_AZT_OUTRO_TRENT, -1, -1, CHRANIMFLAG_MOVEWHENINVIS | CHRANIMFLAG_PAUSEATEND, 0, CHR_TRENT_OUTRO, 4) #else set_chr_chrflag(CHR_TRENT, CHRCFLAG_INVINCIBLE) set_chr_chrflag(CHR_TRENT, CHRCFLAG_UNPLAYABLE) unset_chr_chrflag(CHR_TRENT, CHRCFLAG_HIDDEN) set_chr_hiddenflag(CHR_TRENT, CHRHFLAG_00020000) chr_do_animation(ANIM_CUT_AZT_OUTRO_TRENT, -1, -1, CHRANIMFLAG_MOVEWHENINVIS | CHRANIMFLAG_PAUSEATEND, 0, CHR_TRENT, 4) #endif set_chr_chrflag(CHR_MRBLONDE, CHRCFLAG_INVINCIBLE) set_chr_chrflag(CHR_MRBLONDE, CHRCFLAG_UNPLAYABLE) unset_chr_chrflag(CHR_MRBLONDE, CHRCFLAG_HIDDEN) set_chr_hiddenflag(CHR_MRBLONDE, CHRHFLAG_00020000) chr_do_animation(ANIM_CUT_AZT_OUTRO_MRB, -1, -1, CHRANIMFLAG_MOVEWHENINVIS | CHRANIMFLAG_PAUSEATEND, 0, CHR_MRBLONDE, 4) set_chr_chrflag(CHR_PRESIDENT_OUTRO, CHRCFLAG_INVINCIBLE) set_chr_chrflag(CHR_PRESIDENT_OUTRO, CHRCFLAG_UNPLAYABLE) unset_chr_chrflag(CHR_PRESIDENT_OUTRO, CHRCFLAG_HIDDEN) set_chr_hiddenflag(CHR_PRESIDENT_OUTRO, CHRHFLAG_00020000) chr_do_animation(ANIM_CUT_AZT_OUTRO_PRES, -1, -1, CHRANIMFLAG_MOVEWHENINVIS | CHRANIMFLAG_PAUSEATEND, 0, CHR_PRESIDENT_OUTRO, 4) enable_object(0x00) set_object_flag2(OBJ_CRATE, OBJFLAG2_CANFILLVIEWPORT) set_object_flag3(OBJ_CRATE, OBJFLAG3_00000010) object_do_animation(ANIM_CUT_AZT_OUTRO_CRATE, OBJ_CRATE, 0x04, 0xffff) restart_timer set_cutscene_weapon(CHR_TARGET, WEAPON_NONE, WEAPON_NONE) yield set_cutscene_weapon(CHR_TARGET, WEAPON_NONE, WEAPON_NONE) set_cutscene_weapon(CHR_ELVIS_OUTRO, WEAPON_NONE, WEAPON_NONE) yield set_cutscene_weapon(CHR_ELVIS_OUTRO, WEAPON_HAMMER, WEAPON_NONE) show_nonessential_chrs(FALSE) wait_until(146, 0x69) play_sound(SFX_0594, CHANNEL_7) wait_until(200, 0x6a) play_sound(SFX_0595, CHANNEL_6) wait_until(248, 0x6b) speak(CHR_BOND, L_AZT_040, MP3_045D, CHANNEL_CUTSCENE, COLOR_09_BLUE) // "How are you feeling, Mr. President?" wait_until(414, 0x6c) speak(CHR_BOND, L_AZT_041, MP3_045E, CHANNEL_CUTSCENE, COLOR_08_RED) // "Better now, young lady. Today, I think, will take ..." wait_until(490, 0x6e) play_sound(SFX_0596, CHANNEL_5) wait_until(526, 0x6f) play_sound(SFX_0597, CHANNEL_7) wait_until(578, 0x6d) play_sound(SFX_0427, CHANNEL_6) wait_until(1078, 0x71) play_sound(SFX_0596, CHANNEL_5) wait_until(1116, 0x72) play_sound(SFX_0597, CHANNEL_7) wait_until(1200, 0x70) speak(CHR_BOND, L_AZT_042, MP3_045F, CHANNEL_CUTSCENE, COLOR_09_BLUE) // "Just one thing, sir? What is the Pelagic II that T..." wait_until(1474, 0x74) play_sound(SFX_ELVIS_HEHE, CHANNEL_5) play_sound(SFX_00F8, CHANNEL_CUTSCENE) wait_until(1490, 0x75) play_sound(SFX_0596, CHANNEL_7) wait_until(1492, 0x76) play_sound(SFX_0594, CHANNEL_6) wait_until(1556, 0x77) play_sound(SFX_00F8, CHANNEL_CUTSCENE) wait_until(1626, 0x73) speak(CHR_BOND, L_AZT_043, MP3_0460, CHANNEL_CUTSCENE, COLOR_08_RED) // "It's a U.S. government deep sea research vessel, o..." wait_until(1807, 0x79) play_sound(SFX_0595, CHANNEL_7) wait_until(1850, 0x7a) play_sound(SFX_0597, CHANNEL_6) wait_until(1872, 0x7c) play_sound(SFX_0595, CHANNEL_7) wait_until(2074, 0x7d) play_sound(SFX_0594, CHANNEL_6) wait_until(2270, 0x7e) play_sound(SFX_0596, CHANNEL_5) wait_until(2286, 0x7f) play_sound(SFX_FOOTSTEP_818A, CHANNEL_7) wait_until(2296, 0x80) play_sound(SFX_FOOTSTEP_8189, CHANNEL_6) wait_until(2316, 0x81) play_sound(SFX_FOOTSTEP_8187, CHANNEL_5) wait_until(2335, 0x82) play_sound(SFX_FOOTSTEP_8188, CHANNEL_7) wait_until(2450, 0x7b) speak(CHR_BOND, L_AZT_044, MP3_0461, CHANNEL_CUTSCENE, COLOR_09_BLUE) // "Trent has a lot to answer for, but I don't think w..." wait_until(3150, 0x83) speak(CHR_BOND, L_AZT_045, MP3_0462, CHANNEL_CUTSCENE, COLOR_03_RED) // "You have failed, Easton. You are a flawed device, ..." wait_until(3380, 0x88) play_sound(SFX_FOOTSTEP_818A, CHANNEL_7) wait_until(3580, 0x87) speak(CHR_BOND, L_AZT_046, MP3_0463, CHANNEL_CUTSCENE, COLOR_05_GREEN) // "Just try it, you Scandinavian freak!" wait_until(3747, 0x84) play_sound(SFX_FOOTSTEP_8189, CHANNEL_5) wait_until(3875, 0x85) play_sound(SFX_FOOTSTEP_8188, CHANNEL_7) wait_until(4054, 0x86) play_sound(SFX_05A0, CHANNEL_5) play_sound(SFX_CLOAK_OFF, CHANNEL_CUTSCENE) set_chr_hiddenflag(CHR_MRBLONDE, CHRHFLAG_CLOAKED) set_chr_hiddenflag(CHR_SKEDAR, CHRHFLAG_CLOAKED) wait_until(4100, 0x95) unset_chr_hiddenflag(CHR_SKEDAR, CHRHFLAG_CLOAKED) play_sound(SFX_SKEDAR_ROAR_052A, CHANNEL_CUTSCENE) wait_until(4200, 0x78) speak(CHR_BOND, L_AZT_047, MP3_0464, CHANNEL_CUTSCENE, COLOR_05_GREEN) // "Noooooooo!!!" wait_until(4240, 0x93) play_sound(SFX_05C0, CHANNEL_CUTSCENE) wait_until(4296, 0x89) play_sound(SFX_007D, CHANNEL_6) wait_until(4444, 0x8a) play_sound(SFX_05A0, CHANNEL_5) play_sound(SFX_SKEDAR_ROAR_0530, CHANNEL_CUTSCENE) wait_until(4506, 0x8b) play_sound(SFX_05A1, CHANNEL_7) wait_until(4544, 0x96) set_chr_hiddenflag(CHR_SKEDAR, CHRHFLAG_CLOAKED) wait_until(4566, 0x8c) play_sound(SFX_CLOAK_ON, CHANNEL_CUTSCENE) unset_chr_hiddenflag(CHR_MRBLONDE, CHRHFLAG_CLOAKED) wait_until(4576, 0x8d) wait_until(4622, 0x8e) play_sound(SFX_FOOTSTEP_8187, CHANNEL_7) wait_until(4678, 0x8f) play_sound(SFX_FOOTSTEP_8188, CHANNEL_7) wait_until(4752, 0x90) play_sound(SFX_FOOTSTEP_8189, CHANNEL_7) beginloop(0x0a) if_camera_animating(/*goto*/ 0x31) goto_next(0x65) label(0x31) if_controller_button_pressed(/*goto*/ 0x65) label(0x31) endloop(0x0a) label(0x65) end_level set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func0407_init_blonde[] = { set_accuracy(20) set_reaction_speed(55) set_chr_maxdamage(CHR_SELF, 40) add_health_or_armor(60) set_recovery_speed(0) set_shield(0) set_ailist(CHR_SELF, GAILIST_UNALERTED) endlist }; u8 func0406_init_stripes[] = { set_chr_dodge_rating(2, 10) set_accuracy(16) set_reaction_speed(55) set_chr_maxdamage(CHR_SELF, 60) add_health_or_armor(0) set_recovery_speed(30) set_shield(0) set_ailist(CHR_SELF, GAILIST_UNALERTED) endlist }; u8 func1003_msg_therestheescapepod[] = { beginloop(0x06) chr_toggle_p1p2(CHR_SELF) if_chr_distance_to_pad_lt(CHR_P1P2, 1000, PAD_AZT_01D8, /*goto*/ 0x31) endloop(0x06) label(0x31) speak(CHR_P1P2, L_AZT_010, MP3_03CC, CHANNEL_6, COLOR_09_BLUE) // "There's the escape pod." set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1004_msg_maybetheresabeacon[] = { restart_timer beginloop(0x06) endloop(0x06) // Unreachable label(0x31) speak(CHR_BOND, L_AZT_011, MP3_03CD, CHANNEL_6, COLOR_09_BLUE) // "Maybe there's a beacon in there." set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1005_msg_thejamming[] = { #if VERSION >= VERSION_NTSC_1_0 if_difficulty_lt(DIFF_PA, /*goto*/ 0x0f) #endif beginloop(0x06) chr_toggle_p1p2(CHR_SELF) #if VERSION >= VERSION_NTSC_1_0 if_objective_complete(2, /*goto*/ 0x0f) #endif if_chr_in_room(CHR_P1P2, 0x00, 0x0029, /*goto*/ 0x31) endloop(0x06) label(0x31) speak(CHR_P1P2, L_AZT_012, MP3_03CE, CHANNEL_6, COLOR_09_BLUE) // "The jamming... It's coming from that ship." #if VERSION >= VERSION_NTSC_1_0 label(0x0f) #endif set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1006_msg_elvisbeable[] = { beginloop(0x06) chr_toggle_p1p2(CHR_SELF) if_chr_distance_to_pad_lt(CHR_P1P2, 1000, PAD_AZT_0105, /*goto*/ 0x31) endloop(0x06) label(0x31) speak(CHR_P1P2, L_AZT_013, MP3_03CF, CHANNEL_6, COLOR_09_BLUE) // "Elvis... He'll be able to protect the President." set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; #define init_path(pathid, function) \ set_chr_dodge_rating(2, 10) \ set_accuracy(16) \ set_reaction_speed(55) \ set_chr_maxdamage(CHR_SELF, 60) \ add_health_or_armor(0) \ set_recovery_speed(30) \ set_shield(0) \ set_returnlist(CHR_SELF, function) \ assign_path(pathid) \ start_patrol \ set_ailist(CHR_SELF, GAILIST_UNALERTED_0004) u8 func0408_start_path00[] = { init_path(0, 0x0408) endlist }; u8 func0409_start_path01[] = { init_path(1, 0x0409) endlist }; u8 func040a_start_path02[] = { init_path(2, 0x040a) endlist }; u8 func040b_start_path03[] = { init_path(3, 0x040b) endlist }; u8 func040c_start_path04[] = { init_path(4, 0x040c) endlist }; u8 func040d_start_path05[] = { init_path(5, 0x040d) endlist }; u8 func040e_start_path06[] = { init_path(6, 0x040e) endlist }; u8 func040f_start_path07[] = { init_path(7, 0x040f) endlist }; u8 func0410_start_path08[] = { init_path(8, 0x0410) endlist }; u8 func0411_start_path09[] = { init_path(9, 0x0411) endlist }; u8 func0412_start_path10[] = { init_path(10, 0x0412) endlist }; u8 func0413_start_path11[] = { init_path(11, 0x0413) endlist }; /** * This function is unfinished. Target labels don't exist. * * Looks like it was intended to be a spawning function. */ u8 unregistered_function1[] = { label(0x66) restart_timer beginloop(0x67) dprint 'T','I','M','E','\n',0, if_timer_lt(1800, /*goto*/ 0x98) label(0x31) dprint 'S','Q','U','A','D','\n',0, if_num_chrs_in_squadron_gt(1, 0x0f, /*goto*/ 0x98) call_rng if_rand_gt(64, /*goto*/ 0x69) if_rand_gt(128, /*goto*/ 0x6a) if_rand_gt(196, /*goto*/ 0x6b) label(0x98) endloop(0x67) label(0x68) yield rebuild_teams rebuild_squadrons goto_first(0x66) endlist }; u8 func0415_unused[] = { set_chr_dodge_rating(2, 10) set_accuracy(16) set_reaction_speed(55) set_chr_maxdamage(CHR_SELF, 60) add_health_or_armor(0) set_recovery_speed(30) set_shield(0) try_equip_weapon(MODEL_CHRAVENGER, WEAPON_K7AVENGER, 0x00000000, /*goto*/ 0x08) label(0x08) set_chr_team(CHR_SELF, TEAM_ENEMY) set_self_flag_bankx(CHRFLAG0_SKIPSAFETYCHECKS, BANK_0) set_squadron(SQUADRON_0F) rebuild_teams rebuild_squadrons set_ailist(CHR_SELF, GAILIST_SEARCH_FOR_PLAYER) endlist }; u8 func100c_spawn_dd_guards[] = { label(0x66) restart_timer beginloop(0x67) if_stage_flag_eq(STAGEFLAG_OUTRO_STARTED, TRUE, /*goto*/ 0x0f) if_stage_flag_eq(STAGEFLAG_ELVIS_GAVE_PROXYMINE, TRUE, /*goto*/ 0x31) if_objective_complete(0, /*goto*/ 0x31) if_objective_complete(1, /*goto*/ 0x31) if_objective_complete(2, /*goto*/ 0x31) if_objective_complete(3, /*goto*/ 0x31) if_objective_complete(4, /*goto*/ 0x31) endloop(0x67) label(0x31) dprint 'T','I','M','E','\n',0, if_timer_lt(3600, /*goto*/ 0x98) label(0x31) dprint 'S','Q','U','A','D','\n',0, if_num_chrs_in_squadron_gt(1, 0x0e, /*goto*/ 0x98) call_rng if_rand_gt(64, /*goto*/ 0x69) if_rand_gt(128, /*goto*/ 0x6a) if_rand_gt(196, /*goto*/ 0x6b) // 1 if_stage_flag_eq(STAGEFLAG_OUTRO_STARTED, TRUE, /*goto*/ 0x0f) try_spawn_chr_at_pad(BODY_DD_GUARD, HEAD_RANDOM, PAD_AZT_0126, AILIST_SPAWNED_GUARD, SPAWNFLAG_BASICGUARD, /*goto*/ 0x68) goto_next(0x98) // 2 label(0x69) if_stage_flag_eq(STAGEFLAG_OUTRO_STARTED, TRUE, /*goto*/ 0x0f) try_spawn_chr_at_pad(BODY_DD_GUARD, HEAD_RANDOM, PAD_AZT_00E5, AILIST_SPAWNED_GUARD, SPAWNFLAG_BASICGUARD, /*goto*/ 0x68) goto_next(0x98) // 3 label(0x6a) if_stage_flag_eq(STAGEFLAG_OUTRO_STARTED, TRUE, /*goto*/ 0x0f) try_spawn_chr_at_pad(BODY_DD_GUARD, HEAD_RANDOM, PAD_AZT_0130, AILIST_SPAWNED_GUARD, SPAWNFLAG_BASICGUARD, /*goto*/ 0x68) goto_next(0x98) // 4 label(0x6b) if_stage_flag_eq(STAGEFLAG_OUTRO_STARTED, TRUE, /*goto*/ 0x0f) try_spawn_chr_at_pad(BODY_DD_GUARD, HEAD_RANDOM, PAD_AZT_00FD, AILIST_SPAWNED_GUARD, SPAWNFLAG_BASICGUARD, /*goto*/ 0x68) goto_next(0x98) // Spawn failed label(0x98) goto_first(0x67) // Spawn worked label(0x68) if_stage_flag_eq(STAGEFLAG_OUTRO_STARTED, TRUE, /*goto*/ 0x0f) yield rebuild_teams rebuild_squadrons goto_first(0x66) label(0x0f) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func0416_spawned_guard[] = { set_chr_dodge_rating(2, 10) set_accuracy(16) set_reaction_speed(55) set_chr_maxdamage(CHR_SELF, 60) add_health_or_armor(0) set_recovery_speed(30) set_shield(0) try_equip_weapon(MODEL_CHRAVENGER, WEAPON_K7AVENGER, 0x00000000, /*goto*/ 0x08) label(0x08) set_chr_team(CHR_SELF, TEAM_ENEMY) set_self_flag_bankx(CHRFLAG0_SKIPSAFETYCHECKS, BANK_0) set_self_flag_bankx(CHRFLAG0_AIVSAI, BANK_0) set_squadron(SQUADRON_0E) rebuild_teams rebuild_squadrons // Pad is next to UFO run_to_pad(PAD_AZT_0105) set_returnlist(CHR_SELF, GAILIST_UNALERTED) set_ailist(CHR_SELF, GAILIST_UNALERTED) endlist }; u8 func1008_escapepod[] = { beginloop(0x06) chr_toggle_p1p2(CHR_SELF) if_object_in_good_condition(OBJ_ESCAPEPOD, /*goto*/ 0x31) // Pod destroyed mute_channel(CHANNEL_0) show_hudmsg(CHR_BOND, L_AZT_015) // "Critical mission object has been destroyed." set_stage_flag(STAGEFLAG_ESCAPEPOD_DESTROYED) set_ailist(CHR_SELF, GAILIST_IDLE) // Pod healthy label(0x31) if_stage_flag_eq(STAGEFLAG_BEACON_ACTIVATED, TRUE, /*goto*/ 0x08) if_chr_activated_object(CHR_P1P2, OBJ_ESCAPEPOD, /*goto*/ 0x31) label(0x08) reloop(0x06) label(0x31) assign_sound(SFX_8115, CHANNEL_0) play_repeating_sound_from_object(CHANNEL_0, OBJ_ESCAPEPOD, 1, 800, 1600) show_hudmsg(CHR_P1P2, L_AZT_014) // "Distress beacon has been activated." set_stage_flag(STAGEFLAG_BEACON_ACTIVATED) endloop(0x06) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1009_check_shuttle_destroyed[] = { yield yield yield yield yield beginloop(0x06) if_object_in_good_condition(OBJ_SKEDAR_SHUTTLE, /*goto*/ 0x31) show_hudmsg(CHR_BOND, L_AZT_021) // "Jamming device has been shut down." set_stage_flag(STAGEFLAG_SKEDAR_SHUTTLE_DESTROYED) set_ailist(CHR_SELF, GAILIST_IDLE) label(0x31) endloop(0x06) endlist }; u8 func100a_check_president_dead[] = { beginloop(0x06) if_chr_death_animation_finished(CHR_PRESIDENT, /*goto*/ 0x31) if_chr_dead(CHR_PRESIDENT, /*goto*/ 0x31) if_chr_knockedout(CHR_PRESIDENT, /*goto*/ 0x31) endloop(0x06) label(0x31) show_hudmsg(CHR_BOND, L_AZT_022) // "President has been killed." set_stage_flag(STAGEFLAG_PRESIDENT_DEAD) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func100b_check_clone_dead[] = { beginloop(0x06) if_chr_death_animation_finished(CHR_PRES_CLONE, /*goto*/ 0x31) if_chr_dead(CHR_PRES_CLONE, /*goto*/ 0x31) if_chr_knockedout(CHR_PRES_CLONE, /*goto*/ 0x31) endloop(0x06) label(0x31) show_hudmsg(CHR_BOND, L_AZT_023) // "Presidential clone has been eliminated." set_stage_flag(STAGEFLAG_CLONE_DEAD) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func0403_init_elvis[] = { set_shield(100) set_chr_hiddenflag(CHR_SELF, CHRHFLAG_INFINITESHIELD) set_self_chrflag(CHRCFLAG_INVINCIBLE) set_accuracy(100) set_reaction_speed(100) add_health_or_armor(1000) set_chr_maxdamage(CHR_SELF, 1000) set_self_chrflag(CHRCFLAG_RUNFASTER) assign_path(12) start_patrol set_ailist(CHR_SELF, AILIST_ELVIS) endlist }; u8 func0404_elvis[] = { set_shotlist(AILIST_ELVIS) label(0x04) restart_timer beginloop(0x06) if_chr_idle(/*goto*/ 0x31) if_patrolling(/*goto*/ 0x31) restart_timer start_patrol label(0x31) dprint 'G','O',' ','T','O',' ','P','A','D','\n',0, set_target_chr(CHR_BOND) set_chrpreset(CHR_BOND) if_stage_flag_eq(STAGEFLAG_ELVIS_GAVE_PROXYMINE, TRUE, /*goto*/ 0x31) if_objective_complete(0, /*goto*/ 0x31) if_objective_complete(1, /*goto*/ 0x31) if_objective_complete(2, /*goto*/ 0x31) if_objective_complete(3, /*goto*/ 0x31) if_objective_complete(4, /*goto*/ 0x31) if_los_to_target(/*goto*/ 0xa5) set_target_chr(CHR_COOP) set_chrpreset(CHR_COOP) if_los_to_target(/*goto*/ 0xa5) label(0x31) if_enemy_distance_lt_and_los(2540, /*goto*/ 0x0a) if_timer_gt(600, /*goto*/ 0x0b) endloop(0x06) // 10 seconds passed label(0x0b) call_rng if_rand_gt(128, /*goto*/ 0x31) // 50% chance of doing look around animation call_rng if_rand_lt(64, /*goto*/ 0x99) if_rand_lt(128, /*goto*/ 0x9a) if_rand_lt(196, /*goto*/ 0x9b) set_self_flag_bankx(CHRFLAG1_DONE_SEARCH_ANIM, BANK_1) chr_do_animation(ANIM_LOOK_AROUND_025B, 0, -1, CHRANIMFLAG_SLOWUPDATE, 10, CHR_SELF, 2) goto_next(0x31) label(0x99) chr_do_animation(ANIM_LOOK_AROUND_025C, 0, -1, CHRANIMFLAG_SLOWUPDATE, 10, CHR_SELF, 2) goto_next(0x31) label(0x9a) chr_do_animation(ANIM_LOOK_AROUND_025D, 0, -1, CHRANIMFLAG_SLOWUPDATE, 10, CHR_SELF, 2) goto_next(0x31) label(0x9b) chr_do_animation(ANIM_LOOK_AROUND_025E, 0, -1, CHRANIMFLAG_SLOWUPDATE, 10, CHR_SELF, 2) label(0x31) goto_first(0x04) // Detected enemy label(0x0a) dprint 'D','E','T','E','C','T','E','D','\n',0, set_returnlist(CHR_SELF, AILIST_INIT_ELVIS) set_shotlist(AILIST_INIT_ELVIS) set_ailist(CHR_SELF, GAILIST_COMBAT_WITH_TARGET) // Sees player label(0xa5) set_target_chr(CHR_PRESET) try_run_to_target(/*goto*/ 0x12) beginloop(0x12) dprint 'G','O',' ','T','O','W','A','R','D','S','\n',0, if_distance_to_target_lt(300, /*goto*/ 0x13) if_timer_gt(180, /*goto*/ 0x08) endloop(0x12) // Running towards player for 3 seconds - check if can still see player label(0x08) if_los_to_target(/*goto*/ 0x31) goto_first(0x04) label(0x31) goto_first(0xa5) // Close to player label(0x13) do_preset_animation(PRESETANIM_TALKRANDOM) speak(CHR_TARGET, L_AZT_031, MP3_02E2, CHANNEL_6, COLOR_04_ORANGE) // "Take this; you should find it useful!" give_object_to_chr(OBJ_PROXYMINE, CHR_TARGET) beginloop(0x14) if_sound_finished(CHANNEL_6, /*goto*/ 0x31) endloop(0x14) label(0x31) stop_chr set_stage_flag(STAGEFLAG_ELVIS_GAVE_PROXYMINE) goto_first(0x04) endlist }; u8 func0405_unused[] = { jog_to_pad(PAD_AZT_0107) beginloop(0x06) endloop(0x06) endlist }; u8 func0417_init_robot[] = { set_accuracy(40) set_self_chrflag(CHRCFLAG_FORCEAUTOAIM) set_chr_maxdamage(CHR_SELF, 250) set_ailist(CHR_SELF, AILIST_ROBOT) endlist }; u8 func0418_robot[] = { set_shotlist(AILIST_ROBOT) label(0x66) set_self_chrflag(CHRCFLAG_NEVERSLEEP) if_chr_dead(CHR_SELF, /*goto*/ 0x11) if_chr_death_animation_finished(CHR_SELF, /*goto*/ 0x11) if_chr_knockedout(CHR_SELF, /*goto*/ 0x08) goto_next(0x04) label(0x08) yield damage_chr(CHR_SELF, WEAPON_SUPERDRAGON) goto_first(0x66) beginloop(0x04) dprint 'P','A','R','T',' ','1','\n',0, chr_toggle_p1p2(CHR_SELF) set_target_chr(CHR_P1P2) if_alertness(99, OPERATOR_GREATER_THAN, /*goto*/ 0x0d) if_can_see_target(/*goto*/ 0x0d) call_rng if_rand_gt(5, /*goto*/ 0x31) if_sound_finished(CHANNEL_5, /*goto*/ 0x08) goto_next(0x31) // Make random noise label(0x08) call_rng if_rand_lt(86, /*goto*/ 0x0b) if_rand_lt(172, /*goto*/ 0x0c) assign_sound(SFX_046A, CHANNEL_5) play_sound_from_entity(CHANNEL_5, CHR_SELF, 0x0bb8, 0x1770, 0x01) goto_next(0x31) label(0x0b) assign_sound(SFX_046B, CHANNEL_5) play_sound_from_entity(CHANNEL_5, CHR_SELF, 0x0bb8, 0x1770, 0x01) goto_next(0x31) label(0x0c) assign_sound(SFX_046C, CHANNEL_5) play_sound_from_entity(CHANNEL_5, CHR_SELF, 0x0bb8, 0x1770, 0x01) label(0x31) endloop(0x04) // Alerted label(0x0d) increase_squadron_alertness(100) restart_timer if_distance_to_target_lt(300, /*goto*/ 0x31) if_distance_to_target_gt(1000, /*goto*/ 0x15) if_can_see_target(/*goto*/ 0x13) // Distance > 1000 or not in sight label(0x15) try_jog_to_target(/*goto*/ 0x08) // Distance < 300 label(0x31) stop_chr label(0x08) if_self_flag_bankx_eq(CHRFLAG0_SKIPSAFETYCHECKS, TRUE, BANK_0, /*goto*/ 0x0a) say_quip(CHR_BOND, 0x1f, 0xff, 0x02, 0xff, BANK_1, 0x00, 0x00) set_self_flag_bankx(CHRFLAG0_SKIPSAFETYCHECKS, BANK_0) beginloop(0x0a) dprint 'P','A','R','T',' ','2','\n',0, if_timer_gt(180, /*goto*/ 0x08) if_distance_to_target_gt(1000, /*goto*/ 0x15) dprint 'P','A','R','T',' ','2','\n',0, if_can_see_target(/*goto*/ 0x13) chr_toggle_p1p2(CHR_SELF) set_target_chr(CHR_P1P2) if_can_see_target(/*goto*/ 0x13) chr_toggle_p1p2(CHR_SELF) set_target_chr(CHR_P1P2) label(0x15) endloop(0x0a) // Player in sight label(0x13) set_target_chr(CHR_P1P2) restart_timer dprint 'P','A','R','T',' ','3','a','\n',0, try_attack_stand(ATTACKFLAG_AIMATTARGET, 0, /*goto*/ 0x0e) goto_first(0x04) beginloop(0x0e) if_chr_stopped(/*goto*/ 0x08) endloop(0x0e) label(0x08) goto_first(0x0d) label(0x11) assign_sound(MP3_ROBOT_ALERT_UNDER_ATTACK, CHANNEL_6) play_sound_from_entity(CHANNEL_6, CHR_SELF, 0x0bb8, 0x1770, 0x01) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; /** * Assigned to two stripes guards. */ u8 func0414_spawner[] = { set_self_chrflag(CHRCFLAG_CLONEABLE) beginloop(0x06) chr_toggle_p1p2(CHR_SELF) set_target_chr(CHR_P1P2) if_los_to_target(/*goto*/ 0x0a) // Room 0x0029 is the skedar shuttle area if_chr_in_room(CHR_P1P2, 0x00, 0x0029, /*goto*/ 0x0a) reloop(0x06) label(0x0a) dprint 'H','E','A','R','S','P','A','W','N','\n',0, label(0x31) if_never_been_onscreen(/*goto*/ 0x52) dprint 'N','E','V','E','R',' ','V','I','S','F','A','I','L','\n',0, if_los_to_target(/*goto*/ 0x0a) endloop(0x06) label(0x0a) set_ailist(CHR_SELF, GAILIST_ALERTED) label(0x52) dprint 'C','H','E','C','K',' ','D','U','P','E','\n',0, if_chr_death_animation_finished(CHR_CLONE, /*goto*/ 0x52) set_ailist(CHR_SELF, AILIST_SPAWNER) label(0x52) dprint 'C','R','E','A','T','E',' ','S','P','A','W','N','\n',0, try_spawn_clone2(CHR_SELF, GAILIST_ALERTED, 0, /*goto*/ 0x31) dprint 'C','R','E','A','T','E',' ','F','A','I','L','\n',0, set_ailist(CHR_SELF, AILIST_SPAWNER) label(0x31) yield set_ailist(CHR_SELF, AILIST_SPAWNER) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func0419_unused[] = { set_self_chrflag(CHRCFLAG_HIDDEN) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func0422_hide[] = { set_self_chrflag(CHRCFLAG_INVINCIBLE) set_self_chrflag(CHRCFLAG_UNEXPLODABLE) set_self_chrflag(CHRCFLAG_HIDDEN) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func041a_pres_clone[] = { set_self_chrflag(CHRCFLAG_FORCEAUTOAIM) set_self_chrflag(CHRCFLAG_RUNFASTER) beginloop(0x06) chr_toggle_p1p2(CHR_SELF) set_target_chr(CHR_P1P2) if_alertness(99, OPERATOR_GREATER_THAN, /*goto*/ 0x31) if_target_outside_my_yvisang(/*goto*/ 0x08) if_can_see_target(/*goto*/ 0x31) label(0x08) endloop(0x06) // Alert, or player in sight and looking at clone label(0x31) run_to_pad(PAD_AZT_002C) beginloop(0x0a) if_chr_stopped(/*goto*/ 0x31) endloop(0x0a) label(0x31) stop_chr label(0xa5) chr_do_animation(ANIM_COWER_0229, -1, -1, CHRANIMFLAG_SLOWUPDATE, 10, CHR_SELF, 2) beginloop(0x10) if_chr_stopped(/*goto*/ 0x31) endloop(0x10) label(0x31) goto_first(0xa5) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func041b_init_president[] = { set_self_chrflag(CHRCFLAG_RUNFASTER) set_chr_maxdamage(CHR_SELF, 300) set_shield(0) set_ailist(CHR_SELF, AILIST_PRESIDENT_WAITING) endlist }; u8 func041c_president_waiting[] = { set_shotlist(AILIST_PRESIDENT_WAITING) if_chr_dead(CHR_SELF, /*goto*/ 0x08) if_chr_death_animation_finished(CHR_SELF, /*goto*/ 0x08) if_chr_knockedout(CHR_SELF, /*goto*/ 0x08) goto_next(0x31) // Dying label(0x08) set_shotlist(GAILIST_IDLE) set_ailist(CHR_SELF, GAILIST_IDLE) label(0x31) stop_chr yield // Wait until trigger and can see player beginloop(0x06) chr_toggle_p1p2(CHR_SELF) set_target_chr(CHR_P1P2) if_stage_flag_eq(STAGEFLAG_TRIGGER_PRESIDENT_RUNNING, TRUE, /*goto*/ 0x31) goto_first(0x06) label(0x31) if_los_to_target(/*goto*/ 0x31) endloop(0x06) label(0x31) set_shotlist(AILIST_PRESIDENT_RUNNING) set_ailist(CHR_SELF, AILIST_PRESIDENT_RUNNING) endlist }; u8 func041d_president_running[] = { set_self_chrflag(CHRCFLAG_PUSHABLE) set_alertness(100) set_shotlist(AILIST_PRESIDENT_RUNNING) dprint 'R','E','S','T','A','R','T','\n',0, yield if_chr_dead(CHR_SELF, /*goto*/ 0x08) if_chr_death_animation_finished(CHR_SELF, /*goto*/ 0x08) if_chr_knockedout(CHR_SELF, /*goto*/ 0x08) goto_next(0x31) // Dying label(0x08) set_shotlist(GAILIST_IDLE) restart_timer beginloop(0x9c) dprint 'K','I','L','L','E','D','\n',0, if_timer_gt(15, /*goto*/ 0x08) endloop(0x9c) label(0x08) assign_sound(MP3_02BF, CHANNEL_6) play_sound_from_entity(CHANNEL_6, CHR_SELF, 0x0bb8, 0x1770, 0x01) set_shotlist(GAILIST_IDLE) set_ailist(CHR_SELF, GAILIST_IDLE) // Alive label(0x31) dprint 'b','4',' ','s','h','i','e','l','d',' ','c','h','e','c','k','\n',0, if_just_injured(CHR_SELF, /*goto*/ 0x08) goto_next(0x9d) // Injured label(0x08) restart_timer assign_sound(MP3_02C2, CHANNEL_6) play_sound_from_entity(CHANNEL_6, CHR_SELF, 0x0bb8, 0x1770, 0x01) beginloop(0x9e) dprint 'I','N','J','U','R','E','D','\n',0, if_num_times_shot_lt(1, /*goto*/ 0x08) if_timer_lt(20, /*goto*/ 0x08) label(0x08) if_chr_stopped(/*goto*/ 0x9d) endloop(0x9e) // Main logic label(0x9d) stop_chr restart_timer beginloop(0x9f) dprint 'W','A','I','T','\n',0, // Room 0x0014 = UFO area // Yes, checking this 5 times is unnecessary if_chr_in_room(CHR_SELF, 0x00, 0x0014, /*goto*/ 0xa5) if_chr_in_room(CHR_SELF, 0x00, 0x0014, /*goto*/ 0xa5) if_chr_in_room(CHR_SELF, 0x00, 0x0014, /*goto*/ 0xa5) if_chr_in_room(CHR_SELF, 0x00, 0x0014, /*goto*/ 0xa5) if_chr_in_room(CHR_SELF, 0x00, 0x0014, /*goto*/ 0xa5) dprint 't','a','r','g','e','t','\n',0, if_los_to_target(/*goto*/ 0x08) goto_next(0xa0) label(0x08) if_timer_gt(1250, /*goto*/ 0x31) if_distance_to_target_gt(200, /*goto*/ 0xa0) endloop(0x9f) // 20.8 seconds passed // Pointless RNG check label(0x31) call_rng if_rand_lt(64, /*goto*/ 0x31) goto_first(0x9d) label(0x31) goto_first(0x9d) // Sees player label(0x08) goto_first(0x9d) // Can't see player, or distance > 200 label(0xa0) restart_timer label(0x31) if_distance_to_target_gt(300, /*goto*/ 0x31) try_jog_to_target(/*goto*/ 0xa1) label(0x31) try_run_to_target(/*goto*/ 0xa1) beginloop(0xa1) dprint 'F','O','L','L','O','W','\n',0, if_chr_in_room(CHR_SELF, 0x00, 0x0014, /*goto*/ 0xa5) if_chr_in_room(CHR_SELF, 0x00, 0x0014, /*goto*/ 0xa5) if_chr_in_room(CHR_SELF, 0x00, 0x0014, /*goto*/ 0xa5) if_chr_in_room(CHR_SELF, 0x00, 0x0014, /*goto*/ 0xa5) if_chr_in_room(CHR_SELF, 0x00, 0x0014, /*goto*/ 0xa5) if_distance_to_target_lt(100, /*goto*/ 0xa2) if_chr_stopped(/*goto*/ 0xa2) if_timer_gt(360, /*goto*/ 0x31) endloop(0xa1) // 6 seconds passed while running label(0x31) goto_first(0xa0) // Unreachable label(0x08) goto_first(0xa0) // Next to player label(0xa2) goto_first(0x9d) // Unreachable label(0xa3) try_run_to_target(/*goto*/ 0xa4) // Unreachable beginloop(0xa4) dprint 'R','U','N','N','F','O','\n',0, if_chr_in_room(CHR_SELF, 0x00, 0x0014, /*goto*/ 0xa5) if_chr_in_room(CHR_SELF, 0x00, 0x0014, /*goto*/ 0xa5) if_chr_in_room(CHR_SELF, 0x00, 0x0014, /*goto*/ 0xa5) if_chr_in_room(CHR_SELF, 0x00, 0x0014, /*goto*/ 0xa5) if_chr_in_room(CHR_SELF, 0x00, 0x0014, /*goto*/ 0xa5) endloop(0xa4) // Unreachable label(0xa6) goto_first(0x9d) // Jo is near UFO label(0xa5) run_to_pad(PAD_AZT_0105) beginloop(0x0b) if_chr_stopped(/*goto*/ 0x08) endloop(0x0b) label(0x08) stop_chr #if VERSION >= VERSION_NTSC_1_0 set_chr_team(CHR_SELF, TEAM_NONCOMBAT) rebuild_teams rebuild_squadrons #endif if_stage_flag_eq(STAGEFLAG_PRESIDENT_RESCUED, TRUE, /*goto*/ 0x31) show_hudmsg(CHR_TARGET, L_AZT_025) // "President has been rescued." set_stage_flag(STAGEFLAG_PRESIDENT_RESCUED) label(0x31) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func100e_check_robots_left[] = { beginloop(0x06) if_chr_death_animation_finished(CHR_ROBOT1, /*goto*/ 0x31) if_chr_dead(CHR_ROBOT1, /*goto*/ 0x31) if_chr_knockedout(CHR_ROBOT1, /*goto*/ 0x31) if_chr_in_room(CHR_ROBOT1, 0x00, ROOM_AZT_004A, /*goto*/ 0x08) if_chr_in_room(CHR_ROBOT1, 0x00, ROOM_AZT_004B, /*goto*/ 0x08) if_chr_in_room(CHR_ROBOT1, 0x00, ROOM_AZT_004C, /*goto*/ 0x08) if_chr_in_room(CHR_ROBOT1, 0x00, ROOM_AZT_004D, /*goto*/ 0x08) goto_next(0x31) label(0x08) reloop(0x06) label(0x31) if_chr_death_animation_finished(CHR_ROBOT2, /*goto*/ 0x31) if_chr_dead(CHR_ROBOT2, /*goto*/ 0x31) if_chr_knockedout(CHR_ROBOT2, /*goto*/ 0x31) if_chr_in_room(CHR_ROBOT2, 0x00, ROOM_AZT_004A, /*goto*/ 0x08) if_chr_in_room(CHR_ROBOT2, 0x00, ROOM_AZT_004B, /*goto*/ 0x08) if_chr_in_room(CHR_ROBOT2, 0x00, ROOM_AZT_004C, /*goto*/ 0x08) if_chr_in_room(CHR_ROBOT2, 0x00, ROOM_AZT_004D, /*goto*/ 0x08) goto_next(0x31) label(0x08) reloop(0x06) label(0x31) if_chr_death_animation_finished(CHR_ROBOT3, /*goto*/ 0x31) if_chr_dead(CHR_ROBOT3, /*goto*/ 0x31) if_chr_knockedout(CHR_ROBOT3, /*goto*/ 0x31) if_chr_in_room(CHR_ROBOT3, 0x00, ROOM_AZT_004A, /*goto*/ 0x08) if_chr_in_room(CHR_ROBOT3, 0x00, ROOM_AZT_004B, /*goto*/ 0x08) if_chr_in_room(CHR_ROBOT3, 0x00, ROOM_AZT_004C, /*goto*/ 0x08) if_chr_in_room(CHR_ROBOT3, 0x00, ROOM_AZT_004D, /*goto*/ 0x08) goto_next(0x31) label(0x08) reloop(0x06) label(0x31) if_chr_death_animation_finished(CHR_ROBOT4, /*goto*/ 0x31) if_chr_dead(CHR_ROBOT4, /*goto*/ 0x31) if_chr_knockedout(CHR_ROBOT4, /*goto*/ 0x31) if_chr_in_room(CHR_ROBOT4, 0x00, ROOM_AZT_004A, /*goto*/ 0x08) if_chr_in_room(CHR_ROBOT4, 0x00, ROOM_AZT_004B, /*goto*/ 0x08) if_chr_in_room(CHR_ROBOT4, 0x00, ROOM_AZT_004C, /*goto*/ 0x08) if_chr_in_room(CHR_ROBOT4, 0x00, ROOM_AZT_004D, /*goto*/ 0x08) goto_next(0x31) label(0x08) reloop(0x06) label(0x31) if_stage_flag_eq(STAGEFLAG_TRENT_RUNNING, TRUE, /*goto*/ 0x31) goto_first(0x06) label(0x31) set_stage_flag(STAGEFLAG_TRIGGER_PRESIDENT_RUNNING) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func041e_trent_waiting[] = { set_accuracy(0) set_self_chrflag(CHRCFLAG_NOFRIENDLYFIRE) set_shield(100) set_chr_hiddenflag(CHR_SELF, CHRHFLAG_INFINITESHIELD) beginloop(0x06) chr_toggle_p1p2(CHR_SELF) set_target_chr(CHR_P1P2) if_los_to_target(/*goto*/ 0x08) endloop(0x06) label(0x08) restart_timer speak(CHR_P1P2, L_AZT_024, MP3_02CA, CHANNEL_6, COLOR_05_GREEN) // "You'll never save him now!" chr_do_animation(ANIM_TALKING_0231, 0, -1, CHRANIMFLAG_SLOWUPDATE, 16, CHR_SELF, 2) beginloop(0x0a) if_timer_gt(120, /*goto*/ 0x08) endloop(0x0a) label(0x08) set_ailist(CHR_SELF, AILIST_TRENT_SHOOTING) endlist }; u8 func041f_trent_shooting[] = { label(0x04) stop_chr beginloop(0x06) chr_toggle_p1p2(CHR_SELF) set_target_chr(CHR_P1P2) if_chr_shield_damaged(CHR_SELF, /*goto*/ 0x31) if_can_see_target(/*goto*/ 0x08) endloop(0x06) label(0x31) set_ailist(CHR_SELF, AILIST_TRENT_RUNNING) label(0x08) label(0xa8) try_attack_stand(ATTACKFLAG_AIMATTARGET | ATTACKFLAG_AIMONLY, 0, /*goto*/ 0xa7) label(0xa7) say_quip(CHR_BOND, QUIP_ATTACK1, 0x19, 0x02, 0x01, BANK_0, 0x00, 0x00) try_modify_attack(ATTACKFLAG_AIMATTARGET, 0, /*goto*/ 0x0a) goto_next(0x31) // Shoot worked beginloop(0x0a) if_chr_stopped(/*goto*/ 0x08) endloop(0x0a) label(0x08) goto_next(0x0b) // Unreachable if_chr_dead(CHR_TARGET, /*goto*/ 0x0b) goto_first(0x04) // Shoot failed label(0x31) goto_first(0x04) label(0x0b) restart_timer chr_do_animation(ANIM_TALKING_0231, 0, -1, CHRANIMFLAG_SLOWUPDATE, 16, CHR_SELF, 2) beginloop(0x0c) if_timer_gt(120, /*goto*/ 0x08) endloop(0x0c) label(0x08) set_ailist(CHR_SELF, AILIST_TRENT_RUNNING) endlist }; u8 func0420_trent_running[] = { set_self_chrflag(CHRCFLAG_RUNFASTER) set_self_chrflag(CHRCFLAG_INVINCIBLE) set_stage_flag(STAGEFLAG_TRENT_RUNNING) restart_timer run_to_pad(PAD_AZT_0027) beginloop(0x0a) if_timer_gt(300, /*goto*/ 0x31) endloop(0x0a) label(0x31) chr_toggle_p1p2(CHR_SELF) set_target_chr(CHR_P1P2) if_los_to_target(/*goto*/ 0x31) goto_next(0x08) label(0x31) if_chr_stopped(/*goto*/ 0x08) goto_first(0x0a) // Player not in sight, or Trent has reached his destination label(0x08) if_nearly_in_targets_sight(30, /*goto*/ 0x31) goto_next(0x08) label(0x31) goto_first(0x0a) // Player definitely not in sight label(0x08) set_self_chrflag(CHRCFLAG_HIDDEN) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func100f_check_end_level[] = { beginloop(0x0a) if_all_objectives_complete(/*goto*/ 0x08) endloop(0x0a) label(0x08) restart_timer beginloop(0x0b) if_timer_gt(120, /*goto*/ 0x31) endloop(0x0b) label(0x31) if_chr_death_animation_finished(CHR_BOND, /*goto*/ 0x31) if_chr_dead(CHR_BOND, /*goto*/ 0x31) if_chr_knockedout(CHR_BOND, /*goto*/ 0x31) goto_next(0x08) label(0x31) if_chr_death_animation_finished(CHR_COOP, /*goto*/ 0x31) if_chr_dead(CHR_COOP, /*goto*/ 0x31) if_chr_knockedout(CHR_COOP, /*goto*/ 0x31) // Jo or Velvet alive label(0x08) if_chr_death_animation_finished(CHR_PRESIDENT, /*goto*/ 0x32) if_chr_dead(CHR_PRESIDENT, /*goto*/ 0x32) if_chr_knockedout(CHR_PRESIDENT, /*goto*/ 0x32) set_ailist(CHR_PRESIDENT, GAILIST_STOP_AND_IDLE) if_chr_death_animation_finished(CHR_BOND, /*goto*/ 0x31) if_chr_dead(CHR_BOND, /*goto*/ 0x31) if_chr_knockedout(CHR_BOND, /*goto*/ 0x31) goto_next(0x08) // Both players dead label(0x31) if_chr_death_animation_finished(CHR_COOP, /*goto*/ 0x31) if_chr_dead(CHR_COOP, /*goto*/ 0x31) if_chr_knockedout(CHR_COOP, /*goto*/ 0x31) goto_next(0x08) label(0x31) end_level set_ailist(CHR_SELF, GAILIST_IDLE) // Mission complete label(0x08) set_invincible(CHR_BOND) set_ailist(CHR_SELF, AILIST_OUTRO) // President dead label(0x32) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; /** * Assigned to 4 stripes and 2 blondes near the starting area. */ u8 func0421_starting_area_guard[] = { label(0x0a) set_returnlist(CHR_SELF, GAILIST_UNALERTED) set_ailist(CHR_SELF, GAILIST_SEARCH_FOR_PLAYER) endlist }; u8 func1010_set_cave_lights[] = { yield set_lights_state(ROOM_AZT_0064, LIGHTOP_SET, 6, 0, 0) set_lights_state(ROOM_AZT_0063, LIGHTOP_SET, 6, 0, 0) set_lights_state(ROOM_AZT_0062, LIGHTOP_SET, 6, 0, 0) set_lights_state(ROOM_AZT_0061, LIGHTOP_SET, 6, 0, 0) set_lights_state(ROOM_AZT_0060, LIGHTOP_SET, 6, 0, 0) set_lights_state(ROOM_AZT_005F, LIGHTOP_SET, 6, 0, 0) set_lights_state(ROOM_AZT_005E, LIGHTOP_SET, 6, 0, 0) set_lights_state(ROOM_AZT_005D, LIGHTOP_SET, 6, 0, 0) set_lights_state(ROOM_AZT_005C, LIGHTOP_SET, 6, 0, 0) set_lights_state(ROOM_AZT_005B, LIGHTOP_SET, 6, 0, 0) set_lights_state(ROOM_AZT_005A, LIGHTOP_SET, 6, 0, 0) set_lights_state(ROOM_AZT_0059, LIGHTOP_SET, 6, 0, 0) set_lights_state(ROOM_AZT_0053, LIGHTOP_SET, 6, 0, 0) set_lights_state(ROOM_AZT_0058, LIGHTOP_SET, 6, 0, 0) set_lights_state(ROOM_AZT_0056, LIGHTOP_SET, 6, 0, 0) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1012_give_medicalscanner[] = { yield if_difficulty_gt(DIFF_A, /*goto*/ 0x31) give_object_to_chr(OBJ_MEDICALSCANNER, CHR_BOND) label(0x31) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1013_setup_rtracker[] = { yield set_object_flag3(OBJ_PROXYMINE, OBJFLAG3_RTRACKED_BLUE) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1016_hide_hoverbike[] = { yield if_savefile_flag_is_set(GAMEFILEFLAG_CRASHSITE_BIKE, /*goto*/ 0x08) disable_object(OBJ_HOVERBIKE) label(0x08) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1014_setup_skedar_shuttle[] = { yield enable_object(OBJ_SKEDAR_SHUTTLE) set_object_flag3(OBJ_SKEDAR_SHUTTLE, OBJFLAG3_00000010) object_set_modelpart_visible(OBJ_SKEDAR_SHUTTLE, MODELPART_SKSHUTTLE_GANGWAY, FALSE) object_do_animation(ANIM_0486, OBJ_SKEDAR_SHUTTLE, 0x01, 0xffff) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1415_setup_environment[] = { yield configure_environment(ROOM_AZT_0001, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_0001, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_0002, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_0002, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_0003, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_0004, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_0005, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_0006, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_0006, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_0008, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_0009, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_0009, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_000A, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_000A, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_000B, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_000B, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_000C, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_000C, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_000D, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_000D, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_000E, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_000E, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_000F, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_000F, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_0010, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_0010, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_0011, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_0011, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_0012, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_0012, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_0013, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_0013, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_0014, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_0014, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_0015, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_0015, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_0016, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_0016, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_0018, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_0018, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_0019, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_0019, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_001A, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_001B, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_001B, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_001C, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_001C, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_001D, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_001E, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_001E, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_0025, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_0025, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_0026, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_0026, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_0027, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_0027, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_0028, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_0028, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_0029, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_0029, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_002A, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_002A, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_002B, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_002B, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_002C, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_002C, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_002E, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_002E, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_002F, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_002F, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_0030, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_0030, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_0031, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_0031, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_0032, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_0032, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_0033, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_0033, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_0035, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_0035, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_0036, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_0036, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_0038, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_0038, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_003A, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_003A, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_003B, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_003B, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_003C, AIENVCMD_ROOM_SETAMBIENT, TRUE) #if VERSION >= VERSION_NTSC_1_0 configure_environment(ROOM_AZT_003C, AIENVCMD_ROOM_SETOUTDOORS, TRUE) #else configure_environment(ROOM_AZT_003C_2, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_003C_2, AIENVCMD_ROOM_SETOUTDOORS, TRUE) #endif configure_environment(ROOM_AZT_003D, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_003D, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_003E, AIENVCMD_ROOM_SETOUTDOORS, TRUE) configure_environment(ROOM_AZT_003F, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_0045, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_0065, AIENVCMD_ROOM_SETAMBIENT, TRUE) configure_environment(ROOM_AZT_0065, AIENVCMD_ROOM_SETOUTDOORS, TRUE) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; struct ailist ailists[] = { { func1400_setup_counterop, 0x1400 }, { func1001_objectives_failed_msg, 0x1001 }, { func1002_intro, 0x1002 }, { func1003_msg_therestheescapepod, 0x1003 }, { func1004_msg_maybetheresabeacon, 0x1004 }, { func1005_msg_thejamming, 0x1005 }, { func1006_msg_elvisbeable, 0x1006 }, { func1008_escapepod, 0x1008 }, { func1009_check_shuttle_destroyed, 0x1009 }, { func100a_check_president_dead, 0x100a }, { func100b_check_clone_dead, 0x100b }, { func100c_spawn_dd_guards, 0x100c }, { func100e_check_robots_left, 0x100e }, { func100f_check_end_level, 0x100f }, { func1010_set_cave_lights, 0x1010 }, { func1011_setup_snow, 0x1011 }, { func1012_give_medicalscanner, 0x1012 }, { func1013_setup_rtracker, 0x1013 }, { func1014_setup_skedar_shuttle, 0x1014 }, { func1415_setup_environment, 0x1415 }, { func1016_hide_hoverbike, 0x1016 }, { func1002_intro, 0x0401 }, { func0402_outro, 0x0402 }, { func0403_init_elvis, 0x0403 }, { func0404_elvis, 0x0404 }, { func0405_unused, 0x0405 }, { func1002_intro, 0x0c00 }, { func0402_outro_from_menu, 0x0c01 }, { func0406_init_stripes, 0x0406 }, { func0407_init_blonde, 0x0407 }, { func0408_start_path00, 0x0408 }, { func0409_start_path01, 0x0409 }, { func040a_start_path02, 0x040a }, { func040b_start_path03, 0x040b }, { func040c_start_path04, 0x040c }, { func040d_start_path05, 0x040d }, { func040e_start_path06, 0x040e }, { func040f_start_path07, 0x040f }, { func0410_start_path08, 0x0410 }, { func0411_start_path09, 0x0411 }, { func0412_start_path10, 0x0412 }, { func0413_start_path11, 0x0413 }, { func0414_spawner, 0x0414 }, { func0415_unused, 0x0415 }, { func0416_spawned_guard, 0x0416 }, { func0417_init_robot, 0x0417 }, { func0418_robot, 0x0418 }, { func0419_unused, 0x0419 }, { func041a_pres_clone, 0x041a }, { func041c_president_waiting, 0x041c }, { func041b_init_president, 0x041b }, { func041d_president_running, 0x041d }, { func041e_trent_waiting, 0x041e }, { func041f_trent_shooting, 0x041f }, { func0420_trent_running, 0x0420 }, { func0421_starting_area_guard, 0x0421 }, { func0422_hide, 0x0422 }, { NULL, 0 }, };