#ifndef IN_GAME_PLAYERINIT_H #define IN_GAME_PLAYERINIT_H #include #include "data.h" #include "types.h" void func0f011110(void); void func0f011124(bool value); void func0f011130(s32 arg0, s32 numchrs); bool weaponLoadProjectileModels(s32 weaponnum); void playerInitEyespy(void); void playerInit(void); #endif