#ifndef IN_GAME_GAME_006BD0_H #define IN_GAME_GAME_006BD0_H #include #include "data.h" #include "types.h" f32 func0f006bd0(f32 arg0); u32 func0f006c80(void); Gfx *func0f008558(Gfx *gdl, s32 arg1); void nbombReset(struct nbomb *nbomb); s32 nbombCalculateAlpha(struct nbomb *nbomb); Gfx *nbombCreateGdl(void); Gfx *nbombRender(Gfx *gdl, struct nbomb *nbomb, Gfx *subgdl); void func0f0099a4(void); void nbombInflictDamage(struct nbomb *nbomb); void nbombTick(struct nbomb *nbomb); void nbombsTick(void); Gfx *nbombsRender(Gfx *gdl); void nbombCreateStorm(struct coord *pos, struct prop *prop); f32 gasGetDoorFrac(s32 tagnum); Gfx *func0f00a490(Gfx *gdl); Gfx *gasRender(Gfx *gdl); #endif