#include #include "constants.h" #include "game/data/data_000000.h" #include "game/data/data_0083d0.h" #include "game/data/data_00e460.h" #include "game/data/data_0160b0.h" #include "game/data/data_01a3a0.h" #include "game/data/data_020df0.h" #include "game/data/data_02da90.h" #include "game/game_0969d0.h" #include "gvars/gvars.h" #include "lib/lib_4a360.h" #include "types.h" f32 func0f096750(f32 x, f32 z) { f32 result; if (x == 0) { if (z >= 0) { result = 0; } else { result = M_PI; } } else if (z == 0) { if (x > 0) { result = 1.5707963705063f; } else { result = 1.5707963705063f * 3; } } else { result = sqrtf(x * x + z * z); if (z < x) { result = func0f0969d0(z / result); if (x < 0) { result = M_TAU - result; } } else { result = func0f0969d0(x / result); result = 1.5707963705063f - result; if (z < 0) { result = M_PI - result; } if (result < 0) { result = result + M_TAU; } } } return result; }