#ifndef _IN_GAME_GFXMEMORY_H #define _IN_GAME_GFXMEMORY_H #include #include "data.h" #include "types.h" extern u8 *g_GfxBuffers[3]; void gfxReset(void); Gfx *gfxGetMasterDisplayList(void); Vtx *gfxAllocateVertices(u32 count); void *gfxAllocateMatrix(void); LookAt *gfxAllocateLookAt(s32 count); Col *gfxAllocateColours(s32 count); void *gfxAllocate(u32 size); void gfxSwapBuffers(void); s32 gfxGetFreeGfx(Gfx *gdl); #endif