#ifndef IN_GAME_BONDHEAD_H #define IN_GAME_BONDHEAD_H #include #include "data.h" #include "types.h" void bheadFlipAnimation(void); void bheadUpdateIdleRoll(void); void bheadUpdatePos(struct coord *vel); void bheadUpdateRot(struct coord *lookvel, struct coord *upvel); void bheadSetdamp(f32 headdamp); void bheadUpdate(f32 arg0, f32 arg1); void bheadAdjustAnimation(f32 speed); void bheadStartDeathAnimation(s16 animnum, u32 flip, f32 fstarttime, f32 speed); void bheadSetSpeed(f32 speed); f32 bheadGetBreathingValue(void); #endif