#include #include "constants.h" #include "game/data/data_000000.h" #include "game/data/data_0083d0.h" #include "game/data/data_00e460.h" #include "game/data/data_0160b0.h" #include "game/data/data_01a3a0.h" #include "game/data/data_020df0.h" #include "game/data/data_02da90.h" #include "gvars/gvars.h" #include "types.h" GLOBAL_ASM( glabel func00039fc0 /* 39fc0: 3c0e8006 */ lui $t6,%hi(var8005f114) /* 39fc4: 8dcef114 */ lw $t6,%lo(var8005f114)($t6) /* 39fc8: adc00000 */ sw $zero,0x0($t6) /* 39fcc: 03e00008 */ jr $ra /* 39fd0: 00000000 */ nop /* 39fd4: 03e00008 */ jr $ra /* 39fd8: 00000000 */ nop /* 39fdc: 00000000 */ nop );