#ifndef IN_GAME_RACE_H #define IN_GAME_RACE_H #include #include "data.h" #include "types.h" void racesInit(void); u16 raceInitAnim(s16 animnum, s32 frame, s32 endframe); s32 race0f000358(s16 animnum, s32 startframe, s32 endframe); s32 raceInitAnimGroup(struct attackanimconfig *configs); void raceInitAnimGroups(struct attackanimgroup **groups); s32 raceCountAnims(struct animtablerow *rows); f32 race0f0005c0(s16 animnum); void raceInitAnims(void); #endif