#ifndef IN_GAME_TRAINING_MENUS_H #define IN_GAME_TRAINING_MENUS_H #include #include "data.h" #include "types.h" char *frMenuTextFailReason(struct menuitem *item); char *frMenuTextDifficultyName(struct menuitem *item); char *frMenuTextTimeTakenValue(struct menuitem *item); char *frMenuTextScoreValue(struct menuitem *item); char *frMenuTextWeaponName(struct menuitem *item); char *frMenuTextTargetsDestroyedValue(struct menuitem *item); char *frMenuTextAccuracyValue(struct menuitem *item); char *frMenuTextGoalScoreLabel(struct menuitem *item); char *frMenuTextGoalScoreValue(struct menuitem *item); char *frMenuTextMinAccuracyOrTargetsLabel(struct menuitem *item); char *frMenuTextMinAccuracyOrTargetsValue(struct menuitem *item); char *frMenuTextTimeLimitLabel(struct menuitem *item); char *frMenuTextTimeLimitValue(struct menuitem *item); char *frMenuTextAmmoLimitLabel(struct menuitem *item); char *frMenuTextAmmoLimitValue(struct menuitem *item); char *ciMenuTextChrBioName(struct menuitem *item); char *ciMenuTextChrBioAge(struct menuitem *item); char *ciMenuTextChrBioRace(struct menuitem *item); char *ciMenuTextMiscBioName(struct menuitem *item); char *dtMenuTextName(struct menuitem *item); char *dtMenuTextOkOrResume(struct menuitem *item); char *dtMenuTextCancelOrAbort(struct menuitem *item); char *dtMenuTextTimeTakenValue(struct menuitem *item); char *htMenuTextName(struct menuitem *item); char *htMenuTextOkOrResume(struct menuitem *item); char *htMenuTextCancelOrAbort(struct menuitem *item); char *htMenuTextTimeTakenValue(struct menuitem *item); char *bioMenuTextName(struct menuitem *item); char *ciMenuTextHangarBioSubheading(struct menuitem *item); struct menudialogdef *ciGetFrWeaponListMenuDialog(void); s32 frTrainingInfoMenuDialog(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data); s32 frTrainingStatsMenuDialog(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data); s32 ciCharacterProfileMenuDialog(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data); s32 dtTrainingDetailsMenuDialog(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data); s32 menudialogDeviceTrainingResults(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data); s32 menudialog001a6aa4(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data); s32 menudialogFiringRangeResults(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data); s32 ciHangarHolographMenuDialog(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data); s32 frDetailsOkMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data); s32 frAbortMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data); s32 frWeaponListMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data); s32 frScoringMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerFrFailedContinue(s32 operation, struct menuitem *item, union handlerdata *data); s32 ciOfficeInformationMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data); s32 dtDeviceListMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerDtOkOrResume(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandler001a6514(s32 operation, struct menuitem *item, union handlerdata *data); s32 htHoloListMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandler001a6a34(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandler001a6a70(s32 operation, struct menuitem *item, union handlerdata *data); s32 ciHangarInformationMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data); s32 ciHangarTitleMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data); s32 frDifficultyMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data); #endif