#ifndef _IN_GAME_MPLAYER_SETUP_H #define _IN_GAME_MPLAYER_SETUP_H #include #include "types.h" char *mpGetCurrentPlayerName(struct menuitem *item); s16 mpChooseRandomStage(void); s32 menuhandler001791c8(u32 operation, struct menuitem *item, union handlerdata *data); char *mpMenuTextWeaponNameForSlot(struct menuitem *item); char *mpMenuTextSetupName(struct menuitem *item); s32 func0f179da4(u32 operation, struct menuitem *item, union handlerdata *data, s32 arg3, s32 arg4, s32 arg5); s32 menudialog0017a174(u32 operation, struct menudialog *dialog, union handlerdata *data); s32 menuhandler0017a20c(u32 operation, struct menuitem *item, union handlerdata *data); u32 mpMenuTextKills(void); u32 mpMenuTextDeaths(void); u32 mpMenuTextGamesPlayed(void); u32 mpMenuTextGamesWon(void); u32 mpMenuTextGamesLost(void); u32 mpMenuTextHeadShots(void); u32 mpMenuTextMedalAccuracy(void); u32 mpMenuTextMedalHeadShot(void); u32 mpMenuTextMedalKillMaster(void); u32 mpMenuTextMedalSurvivor(void); char *mpMenuTextAmmoUsed(struct menuitem *item); char *mpMenuTextDistance(struct menuitem *item); u32 mpMenuTextTime(void); u32 mpMenuTextAccuracy(void); u32 func0f17ad80(void); u32 mpMenuTextPainReceived(void); u32 mpMenuTextDamageDealt(void); s32 menuhandlerMpMedal(u32 operation, struct menuitem *item, union handlerdata *data); u32 func0f17b360(void); u32 mpMenuTextUsernamePassword(void); s32 func0f17b4f8(u32 operation, struct menuitem *item, union handlerdata *data, s32 arg3, s32 arg4); char *mpMenuTextBodyName(struct menuitem *item); u32 func0f17b8f0(void); s32 menuhandler0017b91c(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandler0017bab4(u32 operation, struct menuitem *item, union handlerdata *data); u32 func0f17be2c(void); s32 menuhandler0017bfc0(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpHandicapPlayer(u32 operation, struct menuitem *item, union handlerdata *data); u32 func0f17c524(void); s32 menuhandler0017c6a4(u32 operation, struct menuitem *item, union handlerdata *data); char *mpMenuTextSimulantDescription(struct menuitem *item); s32 menudialog0017ccfc(u32 operation, struct menudialog *dialog, union handlerdata *data); s32 menuhandlerMpSimulantDifficulty(u32 operation, struct menuitem *item, union handlerdata *data); u32 func0f17cfc0(void); u32 func0f17d378(void); s32 func0f17d4b0(u32 operation, struct menuitem *item, union handlerdata *data, s32 numteams); char *mpMenuTextChrNameForTeamSetup(struct menuitem *item); s32 func0f17dac4(u32 operation, struct menuitem *item, union handlerdata *data); char *mpMenuTextSelectTuneOrTunes(struct menuitem *item); s32 menuhandler0017dc84(u32 operation, struct menuitem *item, union handlerdata *data); char *mpMenuTextCurrentTrack(struct menuitem *item); s32 menuhandler0017e06c(u32 operation, struct menuitem *item, union handlerdata *data); u32 func0f17e288(void); u32 func0f17e318(void); s32 menudialog0017e3fc(u32 operation, struct menudialog *dialog, union handlerdata *data); s32 menuhandler0017e4d4(u32 operation, struct menuitem *item, union handlerdata *data); char *mpMenuTextChallengeName(struct menuitem *item); s32 mpCombatChallengesMenuDialog(u32 operation, struct menudialog *dialog, union handlerdata *data); char *mpMenuTextSavePlayerOrCopy(struct menuitem *item); char *mpMenuTextArenaName(struct menuitem *item); char *mpMenuTextWeaponSetName(struct menuitem *item); u32 func0f17f100(void); void func0f17f260(void); u32 func0f17f428(void); s32 menuhandlerPlayerTeam(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpNumberOfSimulants(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpSimulantsPerTeam(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandler0017f74c(u32 operation, struct menuitem *item, union handlerdata *data); u32 func0f17fa28(void); void func0f17fcb0(s32 silent); s32 menuhandlerMpSlowMotion(u32 operation, struct menuitem *item, union handlerdata *data); u32 func0f17ff8c(void); u32 func0f17ffe4(void); u32 func0f180078(void); void func0f1800a8(void); u32 scenarioHtbCallback18(void); void scenarioCtcReset(void); bool scenarioCtcHighlight(struct prop *prop, u32 *colour); u32 func0f181800(void); void scenarioCtcCallback38(s16 arg0, s32 *arg1, s32 *arg2, s32 *arg3); void scenarioKohCallback10(void); u32 scenarioKohCallback18(void); u32 func0f182aac(void); void scenarioKohCallback38(s16 arg0, s32 *arg1, s32 *arg2, s32 *arg3); u32 func0f182ba4(void); u32 func0f182bf4(void); void func0f182c98(void); void scenarioHtmReset(void); void scenarioHtmCallback14(struct chrdata *chr); u32 scenarioHtmCallback18(void); Gfx *scenarioHtmRadar(Gfx *gdl); void scenarioPacChooseVictims(void); bool scenarioPacHighlight(struct prop *prop, u32 *colour); void func0f1845bc(void); u32 func0f1847b8(void); void scenarioPacCallback10(void); u32 scenarioPacCallback18(void); bool scenarioPacRadar2(Gfx **gdl, struct prop *prop); s32 mpOptionsMenuDialog(u32 operation, struct menudialog *dialog, union handlerdata *data); char *mpMenuTextScenarioShortName(struct menuitem *item); char *mpMenuTextScenarioName(struct menuitem *item); s32 menuhandler00185068(u32 operation, struct menuitem *item, union handlerdata *data); void func0f185568(void); Gfx *func0f185774(Gfx *gdl); u32 func0f185c14(void); u32 func0f185e20(void); void func0f18620c(void); u32 func0f186508(void); void func0f1866b8(s32 playernum, char *message); u32 func0f186780(void); u32 chrGiveBriefcase(struct chrdata *chr, struct prop *prop); void func0f187288(struct chrdata *chr, struct prop *prop); bool chrGiveUplink(struct chrdata *chr, struct prop *prop); void scenarioHtmActivateUplink(struct chrdata *chr, struct prop *prop); s32 menuhandlerMpDropOut(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpTeamsLabel(u32 operation, struct menuitem *item, union handlerdata *data); s32 mpGetNumStages(void); s32 menuhandlerMpControlStyle(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpWeaponSlot(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpWeaponSetDropdown(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpControlCheckbox(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpAimControl(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpCheckboxOption(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpTeamsEnabled(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpDisplayOptionCheckbox(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpConfirmSaveChr(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpPlayerName(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpSaveSetupOverwrite(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpSaveSetupCopy(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpCharacterBody(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpUsernamePassword(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpCharacterHead(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpTimeLimitSlider(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpScoreLimitSlider(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpTeamScoreLimitSlider(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpRestoreScoreDefaults(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpRestoreHandicapDefaults(u32 operation, struct menuitem *item, union handlerdata *data); s32 menudialogMpReady(u32 operation, struct menudialog *dialog, union handlerdata *data); s32 menudialogMpSimulant(u32 operation, struct menudialog *dialog, union handlerdata *data); s32 menuhandlerMpSimulantHead(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpSimulantBody(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpDeleteSimulant(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpChangeSimulantType(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpClearAllSimulants(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpAddSimulant(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpSimulantSlot(u32 operation, struct menuitem *item, union handlerdata *data); s32 menudialogMpSimulants(u32 operation, struct menudialog *dialog, union handlerdata *data); s32 menuhandlerMpTwoTeams(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpThreeTeams(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpFourTeams(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpMaximumTeams(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpHumansVsSimulants(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpHumanSimulantPairs(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpTeamSlot(u32 operation, struct menuitem *item, union handlerdata *data); s32 menudialogMpSelectTune(u32 operation, struct menudialog *dialog, union handlerdata *data); s32 menuhandlerMpMultipleTunes(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpTeamNameSlot(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandler0017e38c(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandler0017e9d8(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpAbortChallenge(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpStartChallenge(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandler0017ec64(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpLock(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpSavePlayer(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandler0017ef30(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpSaveSettings(u32 operation, struct menuitem *item, union handlerdata *data); s32 menudialogMpGameSetup(u32 operation, struct menudialog *dialog, union handlerdata *data); s32 menudialogMpQuickGo(u32 operation, struct menudialog *dialog, union handlerdata *data); s32 menuhandlerMpFinishedSetup(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerQuickTeamSeparator(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpQuickTeamOption(u32 operation, struct menuitem *item, union handlerdata *data); s32 menudialogCombatSimulator(u32 operation, struct menudialog *dialog, union handlerdata *data); s32 menuhandlerMpAdvancedSetup(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpDisplayTeam(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMpOneHitKills(u32 operation, struct menuitem *item, union handlerdata *data); #endif