// // Sewers (MP) // #include "stagesetup.h" s32 intro[]; u32 props[]; struct path paths[]; struct ailist ailists[]; struct stagesetup setup = { NULL, NULL, NULL, intro, props, paths, ailists, NULL, }; u32 props[] = { weapon(0x0100, 0x0000, PAD_MP10_0099, OBJFLAG_00000001, 0, 0, 240) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP10_00A3, OBJFLAG_00000001, 0, 0, 1000) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP10_00A4, OBJFLAG_00000001, 0, 0, 1000) weapon(0x0100, 0x0000, PAD_MP10_009A, OBJFLAG_00000001, 0, 0, 241) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP10_00A5, OBJFLAG_00000001, 0, 0, 1000) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP10_00A6, OBJFLAG_00000001, 0, 0, 1000) weapon(0x0100, 0x0000, PAD_MP10_009B, OBJFLAG_00000001, 0, 0, 242) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP10_00A7, OBJFLAG_00000001, 0, 0, 1000) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP10_00A8, OBJFLAG_00000001, 0, 0, 1000) weapon(0x0100, 0x0000, PAD_MP10_009C, OBJFLAG_00000001, 0, 0, 243) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP10_00A9, OBJFLAG_00000008, 0, 0, 1000) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP10_00AA, OBJFLAG_00000008, 0, 0, 1000) stdobject(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP10_00B7, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_INVINCIBLE, 0, 0, 1000) stdobject(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP10_00B8, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_INVINCIBLE, 0, 0, 1000) stdobject(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP10_00B9, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_INVINCIBLE, 0, 0, 1000) weapon(0x0100, 0x0000, PAD_MP10_009D, OBJFLAG_00000001, 0, 0, 244) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP10_00AB, OBJFLAG_00000001, 0, 0, 1000) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP10_00AC, OBJFLAG_00000001, 0, 0, 1000) weapon(0x0100, 0x0000, PAD_MP10_009E, OBJFLAG_00000001, 0, 0, 245) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP10_00AD, OBJFLAG_00000001, 0, 0, 1000) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP10_00AE, OBJFLAG_00000001, 0, 0, 1000) weapon(0x0100, 0x0000, PAD_MP10_009F, OBJFLAG_00000001, 0, 0, 246) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP10_00AF, OBJFLAG_00000001, 0, 0, 1000) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP10_00B0, OBJFLAG_00000001, 0, 0, 1000) weapon(0x0100, 0x0000, PAD_MP10_00A0, OBJFLAG_00000001, 0, 0, 247) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP10_00B1, OBJFLAG_00000001, 0, 0, 1000) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP10_00B2, OBJFLAG_00000001, 0, 0, 1000) weapon(0x0100, 0x0000, PAD_MP10_00A1, OBJFLAG_00000001, 0, 0, 248) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP10_00B3, OBJFLAG_00000001, 0, 0, 1000) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP10_00B4, OBJFLAG_00000001, 0, 0, 1000) weapon(0x0100, 0x0000, PAD_MP10_00A2, OBJFLAG_00000001, 0, 0, 249) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP10_00B5, OBJFLAG_00000001, 0, 0, 1000) ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP10_00B6, OBJFLAG_00000001, 0, 0, 1000) tag(0x00, 1) lift(0x0100, MODEL_A51_LIFT_THINWALL, PAD_MP10_006A, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x006a, 0x006b, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00001c71, 0x0074aaaa, 0x00000000) tag(0x01, 1) lift(0x0100, MODEL_A51_LIFT_THINWALL, PAD_MP10_006C, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_80000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x006c, 0x006d, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00001c71, 0x0074aaaa, 0x00000000) tag(0x02, 1) lift(0x0100, MODEL_A51_LIFT_THINWALL, PAD_MP10_006E, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_80000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x006e, 0x006f, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00001c71, 0x0074aaaa, 0x00000000) endprops }; s32 intro[] = { spawn(PAD_MP10_008C) spawn(PAD_MP10_008D) spawn(PAD_MP10_008E) spawn(PAD_MP10_008F) spawn(PAD_MP10_0090) spawn(PAD_MP10_0091) spawn(PAD_MP10_0092) spawn(PAD_MP10_0093) spawn(PAD_MP10_0094) spawn(PAD_MP10_0095) spawn(PAD_MP10_0096) spawn(PAD_MP10_0097) spawn(PAD_MP10_0098) case(0, 0x0070) case_respawn(0, 0x0071) case_respawn(0, 0x0072) case_respawn(0, 0x0073) case_respawn(0, 0x0074) case_respawn(0, 0x0075) case_respawn(0, 0x0076) case(1, 0x0077) case_respawn(1, 0x0078) case_respawn(1, 0x0079) case_respawn(1, 0x007a) case_respawn(1, 0x007b) case_respawn(1, 0x007c) case_respawn(1, 0x007d) case(2, 0x007e) case_respawn(2, 0x007f) case_respawn(2, 0x0080) case_respawn(2, 0x0081) case_respawn(2, 0x0082) case_respawn(2, 0x0083) case_respawn(2, 0x0084) case(3, 0x008b) case_respawn(3, 0x0085) case_respawn(3, 0x0086) case_respawn(3, 0x0087) case_respawn(3, 0x0088) case_respawn(3, 0x0089) case_respawn(3, 0x008a) hill(0x005f) hill(0x002d) hill(0x003a) hill(0x002a) endintro }; struct path paths[] = { { NULL, 0, 0 }, }; u8 func1001_start_lifts[] = { activate_lift(1, 0x00) activate_lift(2, 0x01) activate_lift(3, 0x02) set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 func1000_1680[] = { mp_init_simulants rebuild_teams rebuild_squadrons set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; struct ailist ailists[] = { { func1000_1680, 0x1000 }, { func1001_start_lifts, 0x1001 }, { NULL, 0 }, };