// // Sewers (MP) // #include "stagesetup.h" s32 intro[]; u32 props[]; struct path paths[]; struct ailist ailists[]; struct stagesetup setup = { NULL, NULL, NULL, intro, props, paths, ailists, NULL, }; u32 props[] = { lift(0x0100, MODEL_A51_LIFT_THINWALL, PAD_MP10_006A, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x006a, 0x006b, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00003555, 0x00085555, 0x00000000) lift(0x0100, MODEL_A51_LIFT_THINWALL, PAD_MP10_006C, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x006c, 0x006d, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00003555, 0x00085555, 0x00000000) lift(0x0100, MODEL_A51_LIFT_THINWALL, PAD_MP10_006E, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x006e, 0x006f, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00003555, 0x00085555, 0x00000000) endprops }; s32 intro[] = { outfit(OUTFIT_DEFAULT) endintro }; struct path paths[] = { { NULL, 0, 0 }, }; struct ailist ailists[] = { { NULL, 0 }, };