// // Stage ID 0x3a // #include "stagesetup.h" u8 intro[]; u8 props[]; struct path paths[]; struct ailist ailists[]; struct stagesetup setup = { NULL, NULL, NULL, intro, props, paths, ailists, NULL, }; u8 props[] = { endprops }; u8 intro[] = { endintro }; s32 path00[] = { -1, }; struct path paths[] = { { NULL, 0, 0 }, }; u8 unregistered_func1[] = { endlist }; u8 unregistered_func2[] = { cmd0185_mponly rebuild_teams rebuild_squadrons set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; struct ailist ailists[] = { { NULL, 0 }, };