#ifndef IN_GAME_GAME_111600_H #define IN_GAME_GAME_111600_H #include #include "types.h" void currentPlayerClearInventory(void); void currentPlayerSortInvItem(struct invitem *item); void currentPlayerInsertInvItem(struct invitem *item); void currentPlayerRemoveInvItem(struct invitem *item); struct invitem *currentPlayerGetUnusedInvItem(void); void currentPlayerSetAllGuns(bool enable); struct invitem *currentPlayerGetWeaponInvItem(s32 weaponnum); bool currentPlayerHasWeapon(s32 weaponnum); struct invitem *func0f111a4c(s32 weapon1, s32 weapon2); bool func0f111ab0(s32 weapon1, s32 weapon2); bool func0f111ad4(s32 weaponnum); s32 func0f111b88(s32 arg0); s32 currentStageForbidsSlayer(void); bool currentPlayerCanHaveAllGunsWeapon(s32 weaponnum); bool currentPlayerCanHaveWeapon(s32 weaponnum); bool func0f111cf8(s32 weapon1, s32 weapon2); bool currentPlayerGiveWeapon(s32 weaponnum); bool currentPlayerGiveWeaponWithArgument(s32 weapon1, s32 weapon2); void currentPlayerRemoveWeapon(s32 weaponnum); bool currentPlayerGiveProp(struct prop *prop); void currentPlayerRemoveProp(struct prop *prop); u32 func0f1120f0(void); u32 func0f1122ec(void); u32 func0f11253c(void); bool currentPlayerHasKeyFlags(u32 wantkeyflags); bool currentPlayerHasBriefcase(void); bool currentPlayerHasDataUplink(void); bool currentPlayerHasProp(struct prop *prop); s32 currentPlayerGetNumInvItems(void); struct invitem *currentPlayerGetInvItemByIndex(s32 index); struct textoverride *objGetTextOverride(struct defaultobj *obj); struct textoverride *weaponGetTextOverride(s32 weaponnum); s32 currentPlayerGetWeaponNumByInvIndex(s32 index); u16 currentPlayerGetInvNameIdByIndex(s32 index); char *currentPlayerGetInvNameByIndex(s32 index); char *currentPlayerGetInvShortNameByIndex(s32 index); void textoverrideInsert(struct textoverride *override); u32 currentPlayerGetEquipCurItem(void); void currentPlayerSetEquipCurItem(u32 item); void currentPlayerCalculateEquipCurItem(void); char *objGetActivatedText(struct defaultobj *obj); char *weaponGetActivatedText(s32 weaponnum); void currentPlayerIncrementGunHeldTime(s32 param_1, s32 param_2); void currentPlayerGetWeaponOfChoice(s32 *weapon1, s32 *weapon2); #endif