#ifndef IN_GAME_GAME_1A3340_H #define IN_GAME_GAME_1A3340_H #include #include "types.h" char *frMenuTextFailReason(struct menu_item *item); char *frMenuTextDifficultyName(struct menu_item *item); char *frMenuTextTimeTakenValue(struct menu_item *item); char *frMenuTextScoreValue(struct menu_item *item); char *frMenuTextWeaponName(struct menu_item *item); char *frMenuTextTargetsDestroyedValue(struct menu_item *item); char *frMenuTextAccuracyValue(struct menu_item *item); char *frMenuTextGoalScoreLabel(struct menu_item *item); char *frMenuTextGoalScoreValue(struct menu_item *item); char *frMenuTextMinAccuracyOrTargetsLabel(struct menu_item *item); char *frMenuTextMinAccuracyOrTargetsValue(struct menu_item *item); char *frMenuTextTimeLimitLabel(struct menu_item *item); char *frMenuTextTimeLimitValue(struct menu_item *item); char *frMenuTextAmmoLimitLabel(struct menu_item *item); char *frMenuTextAmmoLimitValue(struct menu_item *item); char *ciMenuTextBioName(struct menu_item *item); char *ciMenuTextBioAge(struct menu_item *item); char *ciMenuTextBioRace(struct menu_item *item); u32 func0f1a6388(void); u32 func0f1a64a0(void); char *dtMenuTextOkOrResume(struct menu_item *item); char *dtMenuTextCancelOrAbort(struct menu_item *item); char *dtMenuTextTimeTakenValue(struct menu_item *item); u32 func0f1a6a04(void); char *htMenuTextOkOrResume(struct menu_item *item); char *htMenuTextCancelOrAbort(struct menu_item *item); char *htMenuTextTimeTakenValue(struct menu_item *item); u32 func0f1a6c8c(void); u32 func0f1a6cc4(void); struct menu_dialog *ciGetFrWeaponListMenuDialog(void); void func0f1a7560(void *ptr, u16 fileid, u32 arg2, void *arg3, s32 arg4, bool arg5); void func0f1a7730(void *ptr); void *func0f1a7794(u16 fileid, u32 arg1, s32 arg2, s32 arg3); void *fileLoad(u16 fileid); s32 menudialog001a39a8(u32, u32, u32 *); s32 menudialog001a3af4(u32, u32, u32 *); s32 menudialog001a5f48(u32, u32, u32 *); s32 menudialog001a6548(u32, u32, u32 *); bool menudialogDeviceTrainingResults(u32 operation, struct menu_dialog *dialog, struct menustackitem *stackitem); bool menudialog001a6aa4(u32 operation, struct menu_dialog *dialog, struct menustackitem *stackitem); bool menudialogFiringRangeResults(u32 operation, struct menu_dialog *dialog, struct menustackitem *stackitem); s32 menudialog001a737c(u32, u32, u32 *); s32 menuhandler001a3340(u32, u32, u32 *); s32 menuhandler001a3448(u32 operation, struct menu_item *item, s32 *value); s32 menuhandler001a348c(u32, u32, u32 *); s32 menuhandler001a44c0(u32, u32, u32 *); s32 menuhandlerFrFailedContinue(u32 operation, struct menu_item *item, s32 *value); s32 menuhandler001a5dc0(u32, u32, u32 *); s32 menuhandler001a63e4(u32, u32, u32 *); s32 menuhandlerDtOkOrResume(u32 operation, struct menu_item *item, s32 *value); s32 menuhandler001a6514(u32 operation, struct menu_item *item, s32 *value); s32 menuhandler001a6950(u32, u32, u32 *); s32 menuhandler001a6a34(u32 operation, struct menu_item *item, s32 *value); s32 menuhandler001a6a70(u32 operation, struct menu_item *item, s32 *value); s32 menuhandler001a6d4c(u32, u32, u32 *); s32 menuhandler001a6ea4(u32, u32, u32 *); s32 menuhandlerFrDifficulty(u32, u32, u32 *); #endif