#ifndef _IN_MOD_H #define _IN_MOD_H #include #define MOD_CONFIG_FNAME "modconfig.txt" struct animtableentry; s32 modConfigLoad(const char *path); s32 modTextureLoad(u16 num, void *dst, u32 dstSize); s32 modAnimationLoadDescriptor(u16 num, struct animtableentry *anim); void *modAnimationLoadData(u16 num); void *modSequenceLoad(u16 num, u32 *outSize); #endif