#include #include "constants.h" #include "game/chr/chraction.h" #include "game/debug.h" #include "game/prop.h" #include "game/game_091e10.h" #include "game/game_095320.h" #include "game/game_0b3350.h" #include "game/hudmsg.h" #include "game/inventory/inventory.h" #include "game/game_127910.h" #include "game/core.h" #include "game/training/training.h" #include "game/lang.h" #include "game/propobj.h" #include "gvars/gvars.h" #include "lib/dma.h" #include "lib/memory.h" #include "lib/rng.h" #include "lib/lib_159b0.h" #include "data.h" #include "types.h" struct objective *g_Objectives[MAX_OBJECTIVES]; u32 g_ObjectiveStatuses[MAX_OBJECTIVES]; struct tag *g_TagsLinkedList; struct briefingobj *g_BriefingObjs; struct criteria_roomentered *g_RoomEnteredCriterias; struct criteria_multiroomentered *g_MultiroomEnteredCriterias; struct criteria_holograph *g_HolographCriterias; s32 g_NumTags; struct tag **g_TagPtrs; u32 var8009d0cc; u32 var8009d0d0[2]; s32 var8009d0d8; u32 var8009d0dc; u32 var8009d0e0[4]; u32 var8009d0f0; u32 var8009d0f4; u32 var8009d0f8; u32 var8009d0fc; u32 var8009d100; u32 var8009d104; u32 var8009d108; u32 var8009d10c; u32 var8009d110; u32 var8009d114; u32 var8009d118; u32 var8009d11c; u32 var8009d120; u32 var8009d124; u32 var8009d128; u32 var8009d12c; u32 var8009d130; u32 var8009d134; u32 var8009d138; u32 var8009d13c; s32 g_ObjectiveLastIndex = -1; bool g_ObjectiveChecksDisabled = false; u32 xorBaffbeff(u32 value) { return value ^ 0xbaffbeff; } u32 xorBabeffff(u32 value) { return value ^ 0xbabeffff; } u32 xorBoobless(u32 value) { return value ^ 0xb00b1e55; } /** * This is very likely to be an unused piracy check. * This function is never called. */ void func0f095350(u32 arg0, u32 *arg1) { volatile u32 *ptr; u32 value; __osPiGetAccess(); ptr = (u32 *)(xorBoobless(0x04600010 ^ 0xb00b1e55) | 0xa0000000); value = *ptr; while (value & 3) { value = *ptr; } *arg1 = *(u32 *)(osRomBase | arg0 | 0xa0000000); __osPiRelAccess(); } void tagsAllocatePtrs(void) { s32 index = 0; struct tag *tag = g_TagsLinkedList; while (tag) { if (tag->tagnum >= index) { index = tag->tagnum + 1; } tag = tag->next; } g_NumTags = index; if (g_NumTags) { u32 size = index * 4; g_TagPtrs = malloc(ALIGN16(size), MEMPOOL_STAGE); for (index = 0; index < g_NumTags; index++) { g_TagPtrs[index] = NULL; } } tag = g_TagsLinkedList; while (tag) { g_TagPtrs[tag->tagnum] = tag; tag = tag->next; } #if PIRACYCHECKS { u32 a = xorBaffbeff(0xb0000a5c ^ 0xbaffbeff); u32 b = xorBabeffff(0x1740fff9 ^ 0xbabeffff); if (func00015fd0() != b) { // Read 4KB from a random ROM location within 128KB from the start of // the ROM, and write it to a random memory location between 0x80010000 // and 0x80030ff8. This will corrupt instructions in the lib segment. dmaExec((u8 *)((random() & 0x1fff8) + 0x80010000), (u8 *)(random() & 0x1fffe), 0x1000); } } #endif } struct tag *tagFindById(s32 tag_id) { struct tag *tag = NULL; if (tag_id >= 0 && tag_id < g_NumTags) { tag = g_TagPtrs[tag_id]; } return tag; } s32 objGetTagNum(struct defaultobj *obj) { struct tag *tag = g_TagsLinkedList; if (obj && (obj->hidden & OBJHFLAG_TAGGED)) { while (tag) { if (obj == tag->obj) { return tag->tagnum; } tag = tag->next; } } return -1; } struct defaultobj *objFindByTagId(s32 tag_id) { struct tag *tag = tagFindById(tag_id); struct defaultobj *obj = NULL; if (tag) { obj = tag->obj; } if (obj && (obj->hidden & OBJHFLAG_TAGGED) == 0) { obj = NULL; } return obj; } s32 objectiveGetCount(void) { return g_ObjectiveLastIndex + 1; } char *objectiveGetText(s32 index) { if (index < 10 && g_Objectives[index]) { return langGet(g_Objectives[index]->text); } return NULL; } u32 objectiveGetDifficultyBits(s32 index) { if (index < 10 && g_Objectives[index]) { return g_Objectives[index]->difficulties; } return DIFFBIT_A | DIFFBIT_SA | DIFFBIT_PA | DIFFBIT_PD; } /** * Check if an objective is complete. * * It starts be setting the objective's status to complete, then iterates each * requirement in the objective to decide whether to change it to incomplete or * failed. */ s32 objectiveCheck(s32 index) { u32 stack[5]; s32 objstatus = OBJECTIVE_COMPLETE; if (index < ARRAYCOUNT(g_Objectives)) { if (g_Objectives[index] == NULL) { objstatus = g_ObjectiveStatuses[index]; } else { // Note: This is setting the cmd pointer to the start of the // beginobjective macro in the stage's setup file. The first // iteration of the while loop below will skip past it. u32 *cmd = (u32 *)g_Objectives[index]; while ((u8)cmd[0] != OBJTYPE_ENDOBJECTIVE) { // The status of this requirement s32 reqstatus = OBJECTIVE_COMPLETE; switch ((u8)cmd[0]) { case OBJECTIVETYPE_DESTROYOBJ: { struct defaultobj *obj = objFindByTagId(cmd[1]); if (obj && obj->prop && objIsHealthy(obj)) { reqstatus = OBJECTIVE_INCOMPLETE; } } break; case OBJECTIVETYPE_COMPFLAGS: if (!chrHasStageFlag(NULL, cmd[1])) { reqstatus = OBJECTIVE_INCOMPLETE; } break; case OBJECTIVETYPE_FAILFLAGS: if (chrHasStageFlag(NULL, cmd[1])) { reqstatus = OBJECTIVE_FAILED; } break; case OBJECTIVETYPE_COLLECTOBJ: { struct defaultobj *obj = objFindByTagId(cmd[1]); s32 prevplayernum; s32 collected = false; s32 i; if (!obj || !obj->prop || !objIsHealthy(obj)) { reqstatus = OBJECTIVE_FAILED; } else { prevplayernum = g_Vars.currentplayernum; for (i = 0; i < PLAYERCOUNT(); i++) { if (g_Vars.players[i] == g_Vars.bond || g_Vars.players[i] == g_Vars.coop) { setCurrentPlayerNum(i); if (invHasProp(obj->prop)) { collected = true; break; } } } setCurrentPlayerNum(prevplayernum); if (!collected) { reqstatus = OBJECTIVE_INCOMPLETE; } } } break; case OBJECTIVETYPE_THROWOBJ: { struct defaultobj *obj = objFindByTagId(cmd[1]); if (obj && obj->prop) { s32 i; s32 prevplayernum = g_Vars.currentplayernum; for (i = 0; i < PLAYERCOUNT(); i++) { if (g_Vars.players[i] == g_Vars.bond || g_Vars.players[i] == g_Vars.coop) { setCurrentPlayerNum(i); if (invHasProp(obj->prop)) { reqstatus = OBJECTIVE_INCOMPLETE; break; } } } setCurrentPlayerNum(prevplayernum); } } break; case OBJECTIVETYPE_HOLOGRAPH: { struct defaultobj *obj = objFindByTagId(cmd[1]); if (cmd[2] == 0) { if (!obj || !obj->prop || !objIsHealthy(obj)) { reqstatus = OBJECTIVE_FAILED; } else { reqstatus = OBJECTIVE_INCOMPLETE; } } } break; case OBJECTIVETYPE_ENTERROOM: if (cmd[2] == 0) { reqstatus = OBJECTIVE_INCOMPLETE; } break; case OBJECTIVETYPE_ATTACHOBJ: if (cmd[3] == 0) { reqstatus = OBJECTIVE_INCOMPLETE; } break; case OBJTYPE_BEGINOBJECTIVE: case OBJTYPE_ENDOBJECTIVE: break; } if (objstatus == OBJECTIVE_COMPLETE) { if (reqstatus != OBJECTIVE_COMPLETE) { // This is the first requirement that is causing the // objective to not be complete, so apply it. objstatus = reqstatus; } } else if (objstatus == OBJECTIVE_INCOMPLETE) { if (reqstatus == OBJECTIVE_FAILED) { // An earlier requirement was incomplete, // and this requirement is failed. objstatus = reqstatus; } } cmd = cmd + setupGetCommandLength(cmd); } } } if (debugForceAllObjectivesComplete()) { objstatus = OBJECTIVE_COMPLETE; } return objstatus; } bool objectiveIsAllComplete(void) { s32 i; for (i = 0; i < objectiveGetCount(); i++) { u32 diffbits = objectiveGetDifficultyBits(i); if ((1 << coreGetDifficulty() & diffbits) && objectiveCheck(i) != OBJECTIVE_COMPLETE) { return false; } } return true; } void objectivesDisableChecking(void) { g_ObjectiveChecksDisabled = true; } void objectivesShowHudmsg(char *buffer, s32 hudmsgtype) { s32 prevplayernum = g_Vars.currentplayernum; s32 i; for (i = 0; i < PLAYERCOUNT(); i++) { setCurrentPlayerNum(i); if (g_Vars.currentplayer == g_Vars.bond || g_Vars.currentplayer == g_Vars.coop) { func0f0ddfa4(buffer, hudmsgtype, 24); } } setCurrentPlayerNum(prevplayernum); } void objectivesCheckAll(void) { s32 availableindex = 0; s32 i; char buffer[50] = ""; if (!g_ObjectiveChecksDisabled) { for (i = 0; i <= g_ObjectiveLastIndex; i++) { s32 status = objectiveCheck(i); if (g_ObjectiveStatuses[i] != status) { g_ObjectiveStatuses[i] = status; if (objectiveGetDifficultyBits(i) & (1 << coreGetDifficulty())) { sprintf(buffer, "%s %d: ", langGet(L_MISC_044), availableindex + 1); // "Objective" if (status == OBJECTIVE_COMPLETE) { strcat(buffer, langGet(L_MISC_045)); // "Completed" objectivesShowHudmsg(buffer, HUDMSGTYPE_OBJECTIVECOMPLETE); } else if (status == OBJECTIVE_INCOMPLETE) { strcat(buffer, langGet(L_MISC_046)); // "Incomplete" objectivesShowHudmsg(buffer, HUDMSGTYPE_OBJECTIVECOMPLETE); } else if (status == OBJECTIVE_FAILED) { strcat(buffer, langGet(L_MISC_047)); // "Failed" objectivesShowHudmsg(buffer, HUDMSGTYPE_OBJECTIVEFAILED); } } } if (objectiveGetDifficultyBits(i) & (1 << coreGetDifficulty())) { availableindex++; } } } } void objectiveCheckRoomEntered(s32 currentroom) { struct criteria_roomentered *criteria = g_RoomEnteredCriterias; while (criteria) { if (criteria->status == OBJECTIVE_INCOMPLETE) { s32 room = chrGetPadRoom(NULL, criteria->pad); if (room >= 0 && room == currentroom) { criteria->status = OBJECTIVE_COMPLETE; } } criteria = criteria->next; } } void objectiveCheckMultiroomEntered(s32 arg0, s16 *requiredrooms) { struct criteria_multiroomentered *criteria = g_MultiroomEnteredCriterias; while (criteria) { if (criteria->status == OBJECTIVE_INCOMPLETE && criteria->unk04 == arg0) { s32 room = chrGetPadRoom(NULL, criteria->pad); if (room >= 0) { s16 objectiverooms[2]; objectiverooms[0] = room; objectiverooms[1] = -1; if (arrayIntersects(objectiverooms, requiredrooms)) { criteria->status = OBJECTIVE_COMPLETE; } } } criteria = criteria->next; } } void objectiveCheckHolograph(f32 maxdist) { struct criteria_holograph *criteria = g_HolographCriterias; while (criteria) { if (g_Vars.stagenum == STAGE_CITRAINING) { criteria->status = OBJECTIVE_INCOMPLETE; } if (criteria->status == OBJECTIVE_INCOMPLETE) { struct defaultobj *obj = objFindByTagId(criteria->obj); u32 stack; if (obj && obj->prop && (obj->prop->flags & PROPFLAG_02) && obj->prop->z >= 0 && objIsHealthy(obj)) { f32 sp9c[2]; f32 sp94[2]; f32 sp8c[2]; f32 dist = -1; if (maxdist != 0.0f) { f32 xdiff = obj->prop->pos.x - g_Vars.currentplayer->cam_pos.x; f32 zdiff = obj->prop->pos.z - g_Vars.currentplayer->cam_pos.z; dist = xdiff * xdiff + zdiff * zdiff; maxdist = maxdist * maxdist; } if (dist < maxdist && func0f0899dc(obj->prop, sp9c, sp94, sp8c)) { f32 sp78[2]; f32 sp70[2]; func0f06803c(sp9c, sp94, sp8c, sp78, sp70); if (sp78[0] > currentPlayerGetScreenLeft() && sp78[0] < currentPlayerGetScreenLeft() + currentPlayerGetScreenWidth() && sp70[0] > currentPlayerGetScreenLeft() && sp70[0] < currentPlayerGetScreenLeft() + currentPlayerGetScreenWidth() && sp78[1] > currentPlayerGetScreenTop() && sp78[1] < currentPlayerGetScreenTop() + currentPlayerGetScreenHeight() && sp70[1] > currentPlayerGetScreenTop() && sp70[1] < currentPlayerGetScreenTop() + currentPlayerGetScreenHeight()) { criteria->status = OBJECTIVE_COMPLETE; if (g_Vars.stagenum == STAGE_CITRAINING) { struct trainingdata *data = dtGetData(); data->holographedpc = true; } } } } } criteria = criteria->next; } } // Too much stack usage and unknown functions to decompile this accurately // at the moment. //void objectiveCheckHolograph(s32 arg0) //{ // struct criteria_holograph *criteria = g_HolographCriterias; // // while (criteria) { // if (g_Vars.stagenum == STAGE_CITRAINING) { // criteria->status = OBJECTIVE_INCOMPLETE; // } // // if (criteria->status == OBJECTIVE_INCOMPLETE) { // struct defaultobj *obj = objFindByTagId(criteria->obj); // // if (obj && obj->prop && obj->prop->flags & 2 && obj->prop->z > 0 && func0f0869a8(obj)) { // f32 fVar11 = arg0; // s32 a[2]; // s32 b[2]; // s32 c[2]; // // if (fVar11 != 0.00000000) { // float xdiff = obj->prop->pos.x - g_Vars.currentplayer->cam_pos.x; // float zdiff = obj->prop->pos.z - g_Vars.currentplayer->cam_pos.z; // pass = xdiff * xdiff + zdiff * zdiff < fVar11 * fVar11; // } else { // pass = fVar11 > -1; // } // // if (pass && func0f0899dc(obj->prop, a, b, c)) { // func0f06803c(a, b, c, &fStack56); // // if (currentPlayerGetScreenLeft() < fStack56 && fStack56 < currentPlayerGetScreenWidth() + currentPlayerGetScreenLeft() && // currentPlayerGetScreenLeft() < fStack64 && fStack64 < currentPlayerGetScreenWidth() + currentPlayerGetScreenLeft() && // currentPlayerGetScreenTop() < fStack52 && fStack52 < currentPlayerGetScreenHeight() + currentPlayerGetScreenTop() && // currentPlayerGetScreenTop() < fStack60 && fStack60 < currentPlayerGetScreenHeight() + currentPlayerGetScreenTop()) { // criteria->status = OBJECTIVE_COMPLETE; // // if (g_Vars.stagenum == STAGE_CITRAINING) { // struct trainingdata *data = dtGetData(); // data->holographedpc = true; // } // } // } // } // } // // criteria = criteria->next; // } //}