Files
perfect_dark/src/include/textureconfig.h
T
fgsfds f5bcc25e10 port: fix textureconfig-related texture corruption
explosions are still miscolored, but no longer garbage
2023-08-14 18:30:02 +02:00

27 lines
1.0 KiB
C

#ifndef IN_TEXTURECONFIG_H
#define IN_TEXTURECONFIG_H
#include <ultra64.h>
extern Gfx g_TcGdl1[14];
extern Gfx g_TcGdl2[13];
extern Gfx g_TcGdl3[14];
extern struct texturepair g_TcExplosionTexturePairs[15];
extern struct textureconfig g_TcWallhitConfigs[18];
extern struct textureconfig g_TcBeamConfigs[5];
extern struct textureconfig g_TcLaserConfigs[1];
extern struct textureconfig g_TcGroup03Configs[1];
extern struct textureconfig g_TcGeCrosshairConfigs[1];
extern struct textureconfig g_TcRedLineConfigs[1];
extern struct textureconfig g_TcShadowConfigs[1];
extern struct textureconfig g_TcShieldConfigs[1];
extern struct textureconfig g_TcShardConfigs[2];
extern struct textureconfig g_TcScreenConfigs[96];
extern struct textureconfig g_TcSkyWaterConfigs[3];
extern struct textureconfig g_TcGroup11Configs[6];
extern struct textureconfig g_TcLightGlareConfigs[10];
extern struct textureconfig g_TcSparkConfigs[1];
extern struct textureconfig g_TcGeneralConfigs[56];
extern struct textureconfig g_TcRadarConfigs[1];
#endif