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17 lines
743 B
C
17 lines
743 B
C
#ifndef _IN_GAME_SPLAT_H
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#define _IN_GAME_SPLAT_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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void splatTickChr(struct prop *prop);
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void splatsCreateForChrHit(struct prop *prop, struct shotdata *arg1, struct coord *arg2, struct coord *arg3, s32 arg4, s32 arg5, struct chrdata *arg6);
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s32 splatsCreate(s32 qty, f32 arg1, struct prop *prop, struct shotdata *arg3, struct coord *arg4, struct coord *arg5, s32 arg6, s32 arg7, s32 arg8, struct chrdata *arg9, s32 arg10);
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bool func0f149274(f32 arg0, struct prop *prop, struct shotdata *arg2, f32 arg3, s32 arg4, s32 arg5, s32 arg6, struct chrdata *arg7, s32 arg8);
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void splatsTick(void);
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u32 func0f14986c(void);
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void splatResetChr(struct chrdata *chr);
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void pheadInit2(void);
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#endif
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