Files
perfect_dark/src/setups/mp_setupcryp.c
T

138 lines
4.6 KiB
C

//
// G5 Building (MP)
//
#include "stagesetup.h"
extern s32 intro[];
extern u32 props[];
extern struct path paths[];
extern struct ailist ailists[];
struct stagesetup setup = {
NULL,
NULL,
NULL,
intro,
props,
paths,
ailists,
NULL,
};
u32 props[] = {
weapon(0x0100, 0x0000, PAD_CRYP_00B2, OBJFLAG_FALL, 0, 0, WEAPON_MPLOCATION00)
ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00BC, OBJFLAG_FALL, 0, 0, 1000)
ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00BD, OBJFLAG_FALL, 0, 0, 1000)
weapon(0x0100, 0x0000, PAD_CRYP_00B3, OBJFLAG_FALL, 0, 0, WEAPON_MPLOCATION01)
ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00BE, OBJFLAG_FALL, 0, 0, 1000)
ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00BF, OBJFLAG_FALL, 0, 0, 1000)
weapon(0x0100, 0x0000, PAD_CRYP_00B4, OBJFLAG_FALL, 0, 0, WEAPON_MPLOCATION02)
ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00C0, OBJFLAG_FALL, 0, 0, 1000)
ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00C1, OBJFLAG_FALL, 0, 0, 1000)
weapon(0x0100, 0x0000, PAD_CRYP_00B5, OBJFLAG_FALL, 0, 0, WEAPON_MPLOCATION03)
ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00C2, OBJFLAG_FALL, 0, 0, 1000)
ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00C3, OBJFLAG_FALL, 0, 0, 1000)
weapon(0x0100, 0x0000, PAD_CRYP_00B6, OBJFLAG_FALL, 0, 0, WEAPON_MPLOCATION04)
ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00C4, OBJFLAG_FALL, 0, 0, 1000)
ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00C5, OBJFLAG_FALL, 0, 0, 1000)
weapon(0x0100, 0x0000, PAD_CRYP_00B7, OBJFLAG_FALL, 0, 0, WEAPON_MPLOCATION05)
ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00C6, OBJFLAG_FALL, 0, 0, 1000)
ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00C7, OBJFLAG_FALL, 0, 0, 1000)
weapon(0x0100, 0x0000, PAD_CRYP_00B8, OBJFLAG_FALL, 0, 0, WEAPON_MPLOCATION06)
ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00C8, OBJFLAG_FALL, 0, 0, 1000)
ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00C9, OBJFLAG_FALL, 0, 0, 1000)
weapon(0x0100, 0x0000, PAD_CRYP_00B9, OBJFLAG_FALL, 0, 0, WEAPON_MPLOCATION07)
ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00CA, OBJFLAG_FALL, 0, 0, 1000)
ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00CB, OBJFLAG_FALL, 0, 0, 1000)
weapon(0x0100, 0x0000, PAD_CRYP_00BA, OBJFLAG_FALL, 0, 0, WEAPON_MPLOCATION08)
ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00CC, OBJFLAG_FALL, 0, 0, 1000)
ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00CD, OBJFLAG_FALL, 0, 0, 1000)
weapon(0x0100, 0x0000, PAD_CRYP_00BB, OBJFLAG_FALL, 0, 0, WEAPON_MPLOCATION09)
ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00CE, OBJFLAG_FALL, 0, 0, 1000)
ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00CF, OBJFLAG_FALL, 0, 0, 1000)
endprops
};
s32 intro[] = {
spawn(PAD_CRYP_009D)
spawn(PAD_CRYP_009E)
spawn(PAD_CRYP_009F)
spawn(PAD_CRYP_00A0)
spawn(PAD_CRYP_00A1)
spawn(PAD_CRYP_00A2)
spawn(PAD_CRYP_00A3)
spawn(PAD_CRYP_00A4)
spawn(PAD_CRYP_00A5)
spawn(PAD_CRYP_00A6)
spawn(PAD_CRYP_00A7)
spawn(PAD_CRYP_00A8)
spawn(PAD_CRYP_00A9)
spawn(PAD_CRYP_00AA)
spawn(PAD_CRYP_00AB)
spawn(PAD_CRYP_00AC)
spawn(PAD_CRYP_00AD)
spawn(PAD_CRYP_00AE)
spawn(PAD_CRYP_00AF)
spawn(PAD_CRYP_00B0)
spawn(PAD_CRYP_00B1)
case(0, PAD_CRYP_0087)
case_respawn(0, PAD_CRYP_0081)
case_respawn(0, PAD_CRYP_0082)
case_respawn(0, PAD_CRYP_0083)
case_respawn(0, PAD_CRYP_0084)
case_respawn(0, PAD_CRYP_0085)
case_respawn(0, PAD_CRYP_0086)
case(1, PAD_CRYP_0088)
case_respawn(1, PAD_CRYP_0089)
case_respawn(1, PAD_CRYP_008A)
case_respawn(1, PAD_CRYP_008B)
case_respawn(1, PAD_CRYP_008C)
case_respawn(1, PAD_CRYP_008D)
case_respawn(1, PAD_CRYP_008E)
case(2, PAD_CRYP_0095)
case_respawn(2, PAD_CRYP_008F)
case_respawn(2, PAD_CRYP_0090)
case_respawn(2, PAD_CRYP_0091)
case_respawn(2, PAD_CRYP_0092)
case_respawn(2, PAD_CRYP_0093)
case_respawn(2, PAD_CRYP_0094)
case(3, PAD_CRYP_009C)
case_respawn(3, PAD_CRYP_0096)
case_respawn(3, PAD_CRYP_0097)
case_respawn(3, PAD_CRYP_0098)
case_respawn(3, PAD_CRYP_0099)
case_respawn(3, PAD_CRYP_009A)
case_respawn(3, PAD_CRYP_009B)
hill(PAD_CRYP_0033)
hill(PAD_CRYP_004D)
hill(PAD_CRYP_0056)
hill(PAD_CRYP_001A)
hill(PAD_CRYP_0066)
endintro
};
struct path paths[] = {
{ NULL, 0, 0 },
};
u8 func1001_13d4[] = {
set_wind_speed(11)
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
u8 func1000_13e0[] = {
mp_init_simulants
rebuild_teams
rebuild_squadrons
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
struct ailist ailists[] = {
{ func1000_13e0, 0x1000 },
{ func1001_13d4, 0x1001 },
{ NULL, 0 },
};