Files
perfect_dark/src/include/game/sparks.h
T

17 lines
399 B
C

#ifndef _IN_GAME_SPARKS_H
#define _IN_GAME_SPARKS_H
#include <ultra64.h>
#include "data.h"
#include "types.h"
void sparksReset(void);
void sparksTick(void);
u32 func0f12f6c0(void);
void sparkgroupEnsureFreeSparkSlot(struct sparkgroup *group);
void sparksCreate(s32 room, struct prop *prop, struct coord *pos, struct coord *arg3, struct coord *dir, s32 type);
Gfx *sparksRender(Gfx *gdl);
#endif