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17 lines
399 B
C
17 lines
399 B
C
#ifndef _IN_GAME_SPARKS_H
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#define _IN_GAME_SPARKS_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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void sparksReset(void);
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void sparksTick(void);
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u32 func0f12f6c0(void);
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void sparkgroupEnsureFreeSparkSlot(struct sparkgroup *group);
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void sparksCreate(s32 room, struct prop *prop, struct coord *pos, struct coord *arg3, struct coord *dir, s32 type);
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Gfx *sparksRender(Gfx *gdl);
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#endif
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