Files
perfect_dark/src/game/game_0150a0.c
T
2021-01-09 01:56:12 +10:00

30 lines
888 B
C

#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "gvars/gvars.h"
#include "lib/lib_0e9d0.h"
#include "lib/lib_317f0.h"
#include "types.h"
void func0f0150a0(void)
{
s32 i;
for (i = 0; i < (IS4MB() ? 30 : 40); i++) {
if (g_AudioChannels[i].flags & AUDIOCHANNELFLAG_0010) {
func0000fbc4(g_AudioChannels[i].filenum);
g_AudioChannels[i].flags &= ~AUDIOCHANNELFLAG_0010;
g_AudioChannels[i].flags &= ~AUDIOCHANNELFLAG_0002;
} else if (g_AudioChannels[i].audiohandle && audioIsPlaying(g_AudioChannels[i].audiohandle)) {
audioStop(g_AudioChannels[i].audiohandle);
g_AudioChannels[i].flags &= ~AUDIOCHANNELFLAG_0002;
}
}
}