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https://github.com/perfect-dark-pc-port/perfect_dark.git
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30 lines
888 B
C
30 lines
888 B
C
#include <ultra64.h>
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#include "constants.h"
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#include "game/data/data_000000.h"
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#include "game/data/data_0083d0.h"
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#include "game/data/data_00e460.h"
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#include "game/data/data_0160b0.h"
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#include "game/data/data_01a3a0.h"
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#include "game/data/data_020df0.h"
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#include "game/data/data_02da90.h"
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#include "gvars/gvars.h"
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#include "lib/lib_0e9d0.h"
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#include "lib/lib_317f0.h"
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#include "types.h"
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void func0f0150a0(void)
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{
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s32 i;
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for (i = 0; i < (IS4MB() ? 30 : 40); i++) {
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if (g_AudioChannels[i].flags & AUDIOCHANNELFLAG_0010) {
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func0000fbc4(g_AudioChannels[i].filenum);
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g_AudioChannels[i].flags &= ~AUDIOCHANNELFLAG_0010;
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g_AudioChannels[i].flags &= ~AUDIOCHANNELFLAG_0002;
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} else if (g_AudioChannels[i].audiohandle && audioIsPlaying(g_AudioChannels[i].audiohandle)) {
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audioStop(g_AudioChannels[i].audiohandle);
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g_AudioChannels[i].flags &= ~AUDIOCHANNELFLAG_0002;
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}
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}
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}
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