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https://github.com/perfect-dark-pc-port/perfect_dark.git
synced 2026-10-24 16:22:41 +02:00
23 lines
531 B
C
23 lines
531 B
C
#include <ultra64.h>
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#include "constants.h"
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#include "game/data/data_000000.h"
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#include "game/data/data_0083d0.h"
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#include "game/data/data_00e460.h"
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#include "game/data/data_0160b0.h"
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#include "game/data/data_01a3a0.h"
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#include "game/data/data_020df0.h"
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#include "game/data/data_02da90.h"
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#include "gvars/gvars.h"
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#include "types.h"
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void func0f0151f0(void)
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{
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s32 i;
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for (i = 0; i < ARRAYCOUNT(g_Objectives); i++) {
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if (g_Objectives[i] && (g_Objectives[i]->unk0e & 1) && var8009d088[i] != 2) {
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var8009d088[i] = 1;
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}
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}
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}
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