Files
perfect_dark/src/game/game_0151f0.c
T
2020-04-01 20:31:00 +10:00

23 lines
531 B
C

#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "gvars/gvars.h"
#include "types.h"
void func0f0151f0(void)
{
s32 i;
for (i = 0; i < ARRAYCOUNT(g_Objectives); i++) {
if (g_Objectives[i] && (g_Objectives[i]->unk0e & 1) && var8009d088[i] != 2) {
var8009d088[i] = 1;
}
}
}