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25 lines
725 B
C
25 lines
725 B
C
#ifndef _IN_GAME_GAME_127910_H
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#define _IN_GAME_GAME_127910_H
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#include <ultra64.h>
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#include "types.h"
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void func0f127910(void);
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void playersUnrefAll(void);
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void playersAllocate(s32 count);
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void playerAllocate(u32 index);
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void currentPlayerCalculateAiBuddyNums(void);
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u32 propGetPlayerNum(struct prop *prop);
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void func0f128a9c(u32 arg0, u32 arg1);
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void func0f128ab8(u32 arg0, u32 arg1);
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void currentPlayerSetFovY(f32 fovy);
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void currentPlayerSetAspectRatio(f32 aspect);
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s32 weaponGetModel(s32 arg0);
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void currentPlayerSetWeaponFlag4(s32 weaponslot);
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void func0f128d20(s32 slot);
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void randomisePlayerOrder(void);
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u32 func0f128ec8(void);
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void setCurrentPlayerNum(u32 playernum);
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u32 calculatePlayerIndex(u32 playernum);
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#endif
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