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https://github.com/perfect-dark-pc-port/perfect_dark.git
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30 lines
1.2 KiB
C
30 lines
1.2 KiB
C
#ifndef _IN_GAME_BONDVIEW_H
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#define _IN_GAME_BONDVIEW_H
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#include <ultra64.h>
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#include "types.h"
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Gfx *hudRenderIrRect(Gfx *gdl, s32 x1, s32 y1, s32 x2, s32 y2);
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Gfx *func0f141ab0(Gfx *gdl, u32 arg1, s32 top, u32 arg3, s32 arg4, f32 arg5, s32 left, s32 width);
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Gfx *func0f141ed4(Gfx *gdl, s32 arg1, f32 arg2, s32 arg3, s32 arg4);
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Gfx *func0f1420b0(Gfx *gdl, u32 colour, u32 alpha);
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Gfx *func0f142274(Gfx *gdl, u32 colour, u32 alpha);
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Gfx *hudRenderMotionBlur(Gfx *gdl, u32 colour, u32 alpha);
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Gfx *hudRenderStatic(Gfx *gdl, u32 arg1, s32 arg2);
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Gfx *hudRenderSlayerRocketLens(Gfx *gdl, u32 arg1, u32 arg2);
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Gfx *func0f14298c(Gfx *gdl, u32 colour, u32 alpha);
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Gfx *func0f142bf0(Gfx *gdl, u32 colour, s32 alpha, f32 arg3, f32 arg4);
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f32 func0f142d74(s32 arg0, f32 arg1, f32 arg2, f32 arg3);
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Gfx *hudRenderEyespyView(Gfx *gdl, s32 arg1, u32 arg2, u32 arg3, u32 arg4, u32 arg5);
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Gfx *hudRenderEyespySideRect(Gfx *gdl, s32 *points, u8 r, u8 g, u8 b, u8 alpha);
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Gfx *hudRenderEyespyUi(Gfx *gdl);
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Gfx *func0f1472fc(Gfx *gdl);
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Gfx *func0f147578(Gfx *gdl);
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Gfx *func0f147cf8(Gfx *gdl);
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Gfx *hudRenderHorizonScanner(Gfx *gdl);
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Gfx *hudRenderIrBinoculars(Gfx *gdl);
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void func0f148b40(u32 arg0);
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void func0f148b6c(void);
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Gfx *func0f147570(Gfx *gdl);
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#endif
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