Files
perfect_dark/port/src/input.c
T
AL2009man a26260e932 added SDL Hints field
For some reason: this sourceport isn't using SDL Hints. this is very crucial inorder to implement features sets like Gyro Aiming. Thus: most of the important hints will be forcefully enabled while improving Contorller compatibility when using RawInput
2025-03-27 01:47:49 -04:00

1524 lines
38 KiB
C

#include <string.h>
#include <ctype.h>
#include <SDL.h>
#include <PR/ultratypes.h>
#include <PR/os_thread.h>
#include <PR/os_cont.h>
#include "platform.h"
#include "input.h"
#include "video.h"
#include "config.h"
#include "utils.h"
#include "system.h"
#include "fs.h"
#if !SDL_VERSION_ATLEAST(2, 0, 14)
// this was added in 2.0.14
#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_CONTROLLER_TYPE_UNKNOWN
#endif
#define CONTROLLERDB_FNAME "gamecontrollerdb.txt"
#define MAX_BIND_STR 256
#define TRIG_THRESHOLD (30 * 256)
#define DEFAULT_DEADZONE 4096
#define DEFAULT_DEADZONE_RY 6144
#define WHEEL_UP_MASK SDL_BUTTON(VK_MOUSE_WHEEL_UP - VK_MOUSE_BEGIN + 1)
#define WHEEL_DN_MASK SDL_BUTTON(VK_MOUSE_WHEEL_DN - VK_MOUSE_BEGIN + 1)
#define CURSOR_HIDE_THRESHOLD 1
#define CURSOR_HIDE_TIME 3000000 // us
static SDL_GameController *pads[INPUT_MAX_CONTROLLERS];
#define CONTROLLERCFG_DEFAULT { \
.rumbleOn = 0, \
.rumbleScale = 0.5f, \
.axisMap = { \
{ SDL_CONTROLLER_AXIS_LEFTX, SDL_CONTROLLER_AXIS_LEFTY }, \
{ SDL_CONTROLLER_AXIS_RIGHTX, SDL_CONTROLLER_AXIS_RIGHTY }, \
}, \
.sens = { 1.f, 1.f, 1.f, 1.f }, \
.deadzone = { DEFAULT_DEADZONE, DEFAULT_DEADZONE, DEFAULT_DEADZONE, DEFAULT_DEADZONE_RY }, \
.stickCButtons = 0, \
.swapSticks = 1, \
.deviceIndex = -1, \
.cancelCButtons = 0, \
}
static struct controllercfg {
s32 rumbleOn;
f32 rumbleScale;
u32 axisMap[2][2];
f32 sens[4];
s32 deadzone[4];
s32 stickCButtons;
s32 swapSticks;
s32 deviceIndex;
s32 cancelCButtons;
} padsCfg[INPUT_MAX_CONTROLLERS] = {
CONTROLLERCFG_DEFAULT,
CONTROLLERCFG_DEFAULT,
CONTROLLERCFG_DEFAULT,
CONTROLLERCFG_DEFAULT
};
static u32 binds[MAXCONTROLLERS][CK_TOTAL_COUNT][INPUT_MAX_BINDS];
static char bindStrs[MAXCONTROLLERS][CK_TOTAL_COUNT][MAX_BIND_STR];
static s32 fakeControllers = 0;
static s32 firstController = 0;
static s32 connectedMask = 0;
static s32 numJoysticks = 0;
static s32 mouseEnabled = 1;
static s32 mouseX, mouseY;
static s32 mouseDX, mouseDY;
static u32 mouseButtons;
static s32 mouseWheel = 0;
static s32 mouseLocked = 0;
static s32 mouseLockMode = MLOCK_AUTO;
static u64 mouseCursorTime = 0;
static s32 mouseShowCursor = 1;
static f32 mouseSensX = 1.5f;
static f32 mouseSensY = 1.5f;
static s32 lastKey = 0;
static char lastChar = 0;
static s32 textInput = 0;
static char *clipboardText = NULL;
static const char *ckNames[CK_TOTAL_COUNT] = {
"R_CBUTTONS",
"L_CBUTTONS",
"D_CBUTTONS",
"U_CBUTTONS",
"R_TRIG",
"L_TRIG",
"X_BUTTON",
"Y_BUTTON",
"R_JPAD",
"L_JPAD",
"D_JPAD",
"U_JPAD",
"START_BUTTON",
"Z_TRIG",
"B_BUTTON",
"A_BUTTON",
"STICK_XNEG",
"STICK_XPOS",
"STICK_YNEG",
"STICK_YPOS",
"ACCEPT_BUTTON",
"CANCEL_BUTTON",
"CK_0040",
"CK_0080",
"CK_0100",
"CK_0200",
"CK_0400",
"CK_0800",
"CK_1000",
"CK_2000",
"CK_4000",
"CK_8000"
};
static const char *vkPunctNames[] = {
"MINUS", "EQUALS", "LEFTBRACKET", "RIGHTBRACKET", "BACKSLASH",
"HASH", "SEMICOLON", "APOSTROPHE", "GRAVE", "COMMA", "PERIOD", "SLASH"
};
static const char *vkMouseNames[] = {
"MOUSE_LEFT",
"MOUSE_MIDDLE",
"MOUSE_RIGHT",
"MOUSE_X1",
"MOUSE_X2",
"MOUSE_WHEEL_UP",
"MOUSE_WHEEL_DN",
};
static const char *vkJoyNames[] = {
"JOY1_A",
"JOY1_B",
"JOY1_X",
"JOY1_Y",
"JOY1_BACK",
"JOY1_GUIDE",
"JOY1_START",
"JOY1_LSTICK",
"JOY1_RSTICK",
"JOY1_LSHOULDER",
"JOY1_RSHOULDER",
"JOY1_DPAD_UP",
"JOY1_DPAD_DOWN",
"JOY1_DPAD_LEFT",
"JOY1_DPAD_RIGHT",
"JOY1_BUTTON_15",
"JOY1_BUTTON_16",
"JOY1_BUTTON_17",
"JOY1_BUTTON_18",
"JOY1_BUTTON_19",
"JOY1_TOUCHPAD",
"JOY1_BUTTON_21",
"JOY1_BUTTON_22",
"JOY1_BUTTON_23",
"JOY1_BUTTON_24",
"JOY1_BUTTON_25",
"JOY1_BUTTON_26",
"JOY1_BUTTON_27",
"JOY1_BUTTON_28",
"JOY1_BUTTON_29",
"JOY1_LTRIGGER",
"JOY1_RTRIGGER",
};
static char vkNames[VK_TOTAL_COUNT][64];
static s8 vkPrevState[VK_TOTAL_COUNT];
void inputSetDefaultKeyBinds(s32 cidx, s32 n64mode)
{
// TODO: make VK constants for all these
static const u32 pckbbinds[][3] = {
{ CK_B, SDL_SCANCODE_E, 0 },
{ CK_X, SDL_SCANCODE_R, 0 },
{ CK_RTRIG, VK_MOUSE_RIGHT, SDL_SCANCODE_Z },
{ CK_LTRIG, SDL_SCANCODE_F, SDL_SCANCODE_X },
{ CK_ZTRIG, VK_MOUSE_LEFT, SDL_SCANCODE_SPACE },
{ CK_START, SDL_SCANCODE_RETURN, SDL_SCANCODE_TAB },
{ CK_DPAD_D, SDL_SCANCODE_Q, VK_MOUSE_MIDDLE },
{ CK_DPAD_U, 0, 0 },
{ CK_Y, VK_MOUSE_WHEEL_DN, 0 },
{ CK_DPAD_L, VK_MOUSE_WHEEL_UP, 0 },
{ CK_C_D, SDL_SCANCODE_S, 0 },
{ CK_C_U, SDL_SCANCODE_W, 0 },
{ CK_C_R, SDL_SCANCODE_D, 0 },
{ CK_C_L, SDL_SCANCODE_A, 0 },
{ CK_STICK_XNEG, SDL_SCANCODE_LEFT, 0 },
{ CK_STICK_XPOS, SDL_SCANCODE_RIGHT, 0 },
{ CK_STICK_YNEG, SDL_SCANCODE_DOWN, 0 },
{ CK_STICK_YPOS, SDL_SCANCODE_UP, 0 },
{ CK_4000, SDL_SCANCODE_LSHIFT, 0 },
{ CK_2000, SDL_SCANCODE_LCTRL, 0 }
};
static const u32 pcjoybinds[][2] = {
{ CK_A, SDL_CONTROLLER_BUTTON_A },
{ CK_X, SDL_CONTROLLER_BUTTON_X },
{ CK_Y, SDL_CONTROLLER_BUTTON_Y },
{ CK_DPAD_L, SDL_CONTROLLER_BUTTON_B, },
{ CK_DPAD_D, SDL_CONTROLLER_BUTTON_LEFTSHOULDER },
{ CK_LTRIG, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER },
{ CK_RTRIG, VK_JOY1_LTRIG - VK_JOY1_BEGIN },
{ CK_ZTRIG, VK_JOY1_RTRIG - VK_JOY1_BEGIN },
{ CK_START, SDL_CONTROLLER_BUTTON_START },
{ CK_C_D, SDL_CONTROLLER_BUTTON_DPAD_DOWN },
{ CK_C_U, SDL_CONTROLLER_BUTTON_DPAD_UP },
{ CK_C_R, SDL_CONTROLLER_BUTTON_DPAD_RIGHT },
{ CK_C_L, SDL_CONTROLLER_BUTTON_DPAD_LEFT },
{ CK_ACCEPT, SDL_CONTROLLER_BUTTON_A },
{ CK_CANCEL, SDL_CONTROLLER_BUTTON_B },
{ CK_8000, SDL_CONTROLLER_BUTTON_LEFTSTICK },
};
static const u32 n64kbbinds[][3] = {
{ CK_A, SDL_SCANCODE_Q, 0 },
{ CK_B, SDL_SCANCODE_E, 0 },
{ CK_RTRIG, VK_MOUSE_RIGHT, SDL_SCANCODE_LALT },
{ CK_LTRIG, SDL_SCANCODE_F, 0 },
{ CK_ZTRIG, VK_MOUSE_LEFT, SDL_SCANCODE_SPACE },
{ CK_START, SDL_SCANCODE_RETURN, 0 },
{ CK_C_D, SDL_SCANCODE_S, 0 },
{ CK_C_U, SDL_SCANCODE_W, 0 },
{ CK_C_R, SDL_SCANCODE_D, 0 },
{ CK_C_L, SDL_SCANCODE_A, 0 },
{ CK_DPAD_L, SDL_SCANCODE_LEFT, 0 },
{ CK_DPAD_R, SDL_SCANCODE_RIGHT, 0 },
{ CK_DPAD_D, SDL_SCANCODE_DOWN, 0 },
{ CK_DPAD_U, SDL_SCANCODE_UP, 0 },
{ CK_STICK_YNEG, SDL_SCANCODE_K, 0 },
{ CK_STICK_YPOS, SDL_SCANCODE_I, 0 },
{ CK_STICK_XNEG, SDL_SCANCODE_J, 0 },
{ CK_STICK_XPOS, SDL_SCANCODE_L, 0 },
};
static const u32 n64joybinds[][2] = {
{ CK_A, SDL_CONTROLLER_BUTTON_A },
{ CK_B, SDL_CONTROLLER_BUTTON_B },
{ CK_LTRIG, SDL_CONTROLLER_BUTTON_LEFTSHOULDER },
{ CK_RTRIG, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER },
{ CK_ZTRIG, VK_JOY1_RTRIG - VK_JOY1_BEGIN },
{ CK_START, SDL_CONTROLLER_BUTTON_START },
{ CK_DPAD_D, SDL_CONTROLLER_BUTTON_DPAD_DOWN },
{ CK_DPAD_U, SDL_CONTROLLER_BUTTON_DPAD_UP },
{ CK_DPAD_L, SDL_CONTROLLER_BUTTON_DPAD_LEFT },
{ CK_DPAD_R, SDL_CONTROLLER_BUTTON_DPAD_RIGHT },
};
memset(binds[cidx], 0, sizeof(binds[cidx]));
const u32 (*kbbinds)[3];
const u32 (*joybinds)[2];
u32 numkbbinds;
u32 numjoybinds;
if (n64mode) {
kbbinds = n64kbbinds;
joybinds = n64joybinds;
numkbbinds = sizeof(n64kbbinds) / sizeof(n64kbbinds[0]);
numjoybinds = sizeof(n64joybinds) / sizeof(n64joybinds[0]);
} else {
kbbinds = pckbbinds;
joybinds = pcjoybinds;
numkbbinds = sizeof(pckbbinds) / sizeof(pckbbinds[0]);
numjoybinds = sizeof(pcjoybinds) / sizeof(pcjoybinds[0]);
}
if (cidx == 0) {
for (u32 i = 0; i < numkbbinds; ++i) {
for (s32 j = 1; j < 3; ++j) {
if (kbbinds[i][j]) {
inputKeyBind(cidx, kbbinds[i][0], j - 1, kbbinds[i][j]);
}
}
}
}
for (u32 i = 0; i < numjoybinds; ++i) {
inputKeyBind(cidx, joybinds[i][0], -1, VK_JOY_BEGIN + cidx * INPUT_MAX_CONTROLLER_BUTTONS + joybinds[i][1]);
}
}
static inline s32 inputDeviceIndexFromId(const SDL_JoystickID id) {
for (s32 jidx = 0; jidx < numJoysticks; ++jidx) {
if (SDL_JoystickGetDeviceInstanceID(jidx) == id) {
return jidx;
}
}
return -1;
}
static inline SDL_JoystickID inputControllerGetId(SDL_GameController *ctrl)
{
return SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(ctrl));
}
static inline void inputInitController(const s32 cidx, const s32 jidx)
{
#if SDL_VERSION_ATLEAST(2, 0, 18)
// SDL_GameControllerHasRumble() appeared in 2.0.18 even though SDL_GameControllerRumble() is in 2.0.9
padsCfg[cidx].rumbleOn = SDL_GameControllerHasRumble(pads[cidx]);
#else
// assume that all joysticks with haptic feedback support will support rumble
padsCfg[cidx].rumbleOn = SDL_JoystickIsHaptic(SDL_GameControllerGetJoystick(pads[cidx]));
if (!padsCfg[cidx].rumbleOn) {
// at least on Windows some controllers will report no haptics, but rumble will still function
// just assume it's supported if the controller is of known type
const SDL_GameControllerType ctype = SDL_GameControllerGetType(pads[cidx]);
padsCfg[cidx].rumbleOn = ctype && (ctype != SDL_CONTROLLER_TYPE_VIRTUAL);
}
#endif
// make the LEDs on the controller indicate which player it's for
SDL_GameControllerSetPlayerIndex(pads[cidx], cidx);
// remember the joystick index
padsCfg[cidx].deviceIndex = jidx;
connectedMask |= (1 << cidx);
sysLogPrintf(LOG_NOTE, "input: assigned controller '%d: (%s)' (id %d) to player %d",
jidx, SDL_GameControllerName(pads[cidx]), inputControllerGetId(pads[cidx]), cidx);
SDL_Joystick* joy = SDL_GameControllerGetJoystick(pads[cidx]);
if (joy) {
char guidStr[1024] = "";
SDL_JoystickGUID guid = SDL_JoystickGetGUID(joy);
SDL_JoystickGetGUIDString(guid, guidStr, sizeof(guidStr));
sysLogPrintf(LOG_NOTE, "input: GUID for controller %d: %s", jidx, guidStr);
}
}
static inline void inputCloseController(const s32 cidx)
{
sysLogPrintf(LOG_NOTE, "input: removed controller '%d: (%s)' (id %d) from player %d",
padsCfg[cidx].deviceIndex, SDL_GameControllerName(pads[cidx]), inputControllerGetId(pads[cidx]), cidx);
// reset player LEDs
SDL_GameControllerSetPlayerIndex(pads[cidx], -1);
SDL_GameControllerClose(pads[cidx]);
pads[cidx] = NULL;
padsCfg[cidx].rumbleOn = 0;
if (cidx) {
connectedMask &= ~(1 << cidx);
}
}
static inline s32 inputControllerGetIndex(SDL_GameController *ctrl)
{
if (ctrl) {
for (s32 i = 0; i < INPUT_MAX_CONTROLLERS; ++i) {
if (pads[i] == ctrl) {
return i;
}
}
}
return -1;
}
static inline s32 inputControllerGetIndexByDeviceIndex(const s32 jidx)
{
for (s32 cidx = 0; cidx < INPUT_MAX_CONTROLLERS; ++cidx) {
if (pads[cidx] && padsCfg[cidx].deviceIndex == jidx) {
return cidx;
}
}
return -1;
}
static inline s32 inputControllerGetIndexById(const SDL_JoystickID jid)
{
for (s32 cidx = 0; cidx < INPUT_MAX_CONTROLLERS; ++cidx) {
if (pads[cidx]) {
if (inputControllerGetId(pads[cidx]) == jid) {
return cidx;
}
}
}
return -1;
}
static inline void inputCloseAllControllers(void)
{
for (s32 cidx = 0; cidx < INPUT_MAX_CONTROLLERS; ++cidx) {
if (pads[cidx]) {
inputCloseController(cidx);
pads[cidx] = NULL;
}
}
connectedMask = 1; // always report first controller as connected
}
static inline s32 inputTryController(const s32 cidx, const s32 jidx)
{
if (!pads[cidx]) {
pads[cidx] = SDL_GameControllerOpen(jidx);
if (pads[cidx]) {
inputInitController(cidx, jidx);
return 1;
}
}
return 0;
}
static inline void inputInitAllControllers(void)
{
SDL_GameControllerUpdate();
numJoysticks = SDL_NumJoysticks();
connectedMask = 1; // always report first controller as connected
// first try to assign the controllers that we had last time
// we're still free to check by device index before any controller device events fire
for (s32 cidx = 0; cidx < INPUT_MAX_CONTROLLERS; ++cidx) {
const s32 jidx = padsCfg[cidx].deviceIndex;
if (jidx >= 0 && jidx < numJoysticks) {
if (SDL_IsGameController(jidx) && inputControllerGetIndexByDeviceIndex(jidx) < 0) {
// using the full assign function in case user sets same index for several players
if (inputTryController(cidx, jidx)) {
// success
continue;
}
}
// nothing was there, forget it
padsCfg[cidx].deviceIndex = -1;
}
}
// now try autofilling the rest, starting with firstController
for (s32 jidx = 0; jidx < numJoysticks; ++jidx) {
if (SDL_IsGameController(jidx) && inputControllerGetIndexByDeviceIndex(jidx) < 0) {
for (s32 cidx = firstController; cidx < INPUT_MAX_CONTROLLERS; ++cidx) {
if (inputTryController(cidx, jidx)) {
break;
}
}
}
}
const s32 overrideMask = (1 << fakeControllers) - 1;
if (overrideMask) {
connectedMask = overrideMask;
}
}
static int inputEventFilter(void *data, SDL_Event *event)
{
switch (event->type) {
case SDL_CONTROLLERDEVICEADDED:
for (s32 i = firstController; i < INPUT_MAX_CONTROLLERS; ++i) {
if (!pads[i]) {
pads[i] = SDL_GameControllerOpen(event->cdevice.which);
if (pads[i]) {
inputInitController(i, event->cdevice.which);
}
break;
}
}
break;
case SDL_CONTROLLERDEVICEREMOVED: {
SDL_GameController *ctrl = SDL_GameControllerFromInstanceID(event->cdevice.which);
const s32 idx = inputControllerGetIndex(ctrl);
if (idx >= 0) {
inputCloseController(idx);
padsCfg[idx].deviceIndex = -1;
}
break;
}
case SDL_JOYDEVICEADDED:
case SDL_JOYDEVICEREMOVED:
numJoysticks = SDL_NumJoysticks(); // joystick count has changed
break;
case SDL_MOUSEWHEEL:
mouseWheel = event->wheel.y;
if (!lastKey && mouseWheel) {
lastKey = (mouseWheel < 0) + VK_MOUSE_WHEEL_UP;
}
break;
case SDL_MOUSEBUTTONDOWN:
if (!lastKey) {
lastKey = VK_MOUSE_BEGIN - 1 + event->button.button;
}
break;
case SDL_KEYDOWN:
if (!lastKey) {
lastKey = VK_KEYBOARD_BEGIN + event->key.keysym.scancode;
}
break;
case SDL_CONTROLLERBUTTONDOWN:
if (!lastKey) {
lastKey = VK_JOY1_BEGIN + event->cbutton.button;
SDL_GameController *ctrl = SDL_GameControllerFromInstanceID(event->cdevice.which);
const s32 idx = inputControllerGetIndex(ctrl);
if (idx >= 0) {
lastKey += idx * INPUT_MAX_CONTROLLER_BUTTONS;
}
}
break;
case SDL_CONTROLLERAXISMOTION:
if (!lastKey) {
if (event->caxis.axis >= SDL_CONTROLLER_AXIS_TRIGGERLEFT && event->caxis.value > TRIG_THRESHOLD) {
lastKey = VK_JOY1_LTRIG + (event->caxis.axis - SDL_CONTROLLER_AXIS_TRIGGERLEFT);
SDL_GameController *ctrl = SDL_GameControllerFromInstanceID(event->cdevice.which);
const s32 idx = inputControllerGetIndex(ctrl);
if (idx >= 0) {
lastKey += idx * INPUT_MAX_CONTROLLER_BUTTONS;
}
}
}
break;
case SDL_TEXTINPUT:
if (!lastChar && event->text.text[0] && (u8)event->text.text[0] < 0x80) {
lastChar = event->text.text[0];
}
break;
default:
break;
}
return 0;
}
static inline void inputGetScancodeName(const SDL_Scancode sc, char *out, size_t len)
{
const char *scname = SDL_GetScancodeName(sc);
if (scname) {
strncpy(out, scname, len - 1);
for (u32 i = 0; i < len && out[i]; ++i) {
if (out[i] == ' ') {
out[i] = '_';
} else {
out[i] = toupper(out[i]);
}
}
} else {
snprintf(out, len, "KEY%d", (s32)sc);
}
}
static inline void inputInitKeyNames(void)
{
for (SDL_Scancode key = SDL_SCANCODE_A; key <= SDL_SCANCODE_SPACE; ++key) {
inputGetScancodeName(key, vkNames[key], sizeof(vkNames[key]));
}
// special characters
for (SDL_Scancode key = SDL_SCANCODE_MINUS; key < SDL_SCANCODE_CAPSLOCK; ++key) {
strcpy(vkNames[key], vkPunctNames[key - SDL_SCANCODE_MINUS]);
}
for (SDL_Scancode key = SDL_SCANCODE_CAPSLOCK; key <= SDL_SCANCODE_NUMLOCKCLEAR; ++key) {
inputGetScancodeName(key, vkNames[key], sizeof(vkNames[key]));
}
// keypad names
strcpy(vkNames[SDL_SCANCODE_KP_DIVIDE], "KP_DIVIDE");
strcpy(vkNames[SDL_SCANCODE_KP_MULTIPLY], "KP_MULTIPLY");
strcpy(vkNames[SDL_SCANCODE_KP_MINUS], "KP_MINUS");
strcpy(vkNames[SDL_SCANCODE_KP_PLUS], "KP_PLUS");
strcpy(vkNames[SDL_SCANCODE_KP_ENTER], "KP_ENTER");
strcpy(vkNames[SDL_SCANCODE_KP_PERIOD], "KP_PERIOD");
strcpy(vkNames[SDL_SCANCODE_KP_EQUALS], "KP_EQUALS");
for (SDL_Scancode key = SDL_SCANCODE_KP_1; key < SDL_SCANCODE_KP_0; ++key) {
char tmp[8] = "KP_1";
tmp[3] = '1' + (key - SDL_SCANCODE_KP_1);
strcpy(vkNames[key], tmp);
}
for (SDL_Scancode key = SDL_SCANCODE_LCTRL; key <= SDL_SCANCODE_RGUI; ++key) {
inputGetScancodeName(key, vkNames[key], sizeof(vkNames[key]));
}
// mouse names
for (u32 vk = VK_MOUSE_BEGIN; vk < VK_JOY1_BEGIN; ++vk) {
strcpy(vkNames[vk], vkMouseNames[vk - VK_MOUSE_BEGIN]);
}
// joystick names
for (u32 vk = VK_JOY1_BEGIN; vk < VK_TOTAL_COUNT; ++vk) {
const u32 jidx = (vk - VK_JOY1_BEGIN) / INPUT_MAX_CONTROLLER_BUTTONS;
const u32 jbtn = (vk - VK_JOY1_BEGIN) % INPUT_MAX_CONTROLLER_BUTTONS;
strcpy(vkNames[vk], vkJoyNames[jbtn]);
vkNames[vk][3] = '1' + jidx;
}
}
void inputSaveBinds(void)
{
char *bindstr;
for (s32 i = 0; i < MAXCONTROLLERS; ++i) {
for (u32 ck = 0; ck < CK_TOTAL_COUNT; ++ck) {
bindstr = bindStrs[i][ck];
bindstr[0] = '\0';
for (s32 b = 0; b < INPUT_MAX_BINDS; ++b) {
if (binds[i][ck][b]) {
if (b) {
strncat(bindstr, ", ", MAX_BIND_STR - 1);
}
strncat(bindstr, inputGetKeyName(binds[i][ck][b]), MAX_BIND_STR - 1);
}
}
if (!bindstr[0]) {
strcpy(bindstr, "NONE");
}
}
}
}
static inline void inputParseBindString(const s32 ctrl, const u32 ck, char *bindstr)
{
if (!bindstr[0]) {
// empty string, keep defaults
return;
}
// unbind all first
memset(binds[ctrl][ck], 0, sizeof(binds[ctrl][ck]));
if (!strcasecmp(bindstr, "NONE")) {
// explicitly nothing bound
return;
}
const char *tok = strtok(bindstr, ", ");
while (tok) {
if (tok[0]) {
const s32 vk = inputGetKeyByName(tok);
if (vk > 0) {
inputKeyBind(ctrl, ck, -1, vk);
}
}
tok = strtok(NULL, ", ");
}
}
static inline void inputLoadBinds(void)
{
for (s32 i = 0; i < MAXCONTROLLERS; ++i) {
for (u32 ck = 0; ck < CK_TOTAL_COUNT; ++ck) {
inputParseBindString(i, ck, bindStrs[i][ck]);
}
}
}
s32 inputInit(void)
{
if (!SDL_WasInit(SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC)) {
SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC);
}
// Set SDL hints before loading controller mappings
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS3, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1"); // This hint will enable PlayStation's more advanced feature sets when using Bluetooth connecivity, this includes Motion Sensors.
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1"); // same case as PS4_Rumble hint.
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT, "1");
// try to load controller db from an external file in the save folder
if (fsFileSize("$S/" CONTROLLERDB_FNAME)) {
const char *dbpath = fsFullPath("$S/" CONTROLLERDB_FNAME);
const s32 dbcount = SDL_GameControllerAddMappingsFromFile(dbpath);
if (dbcount >= 0) {
sysLogPrintf(LOG_NOTE, "input: added %d controller mappings from %s", dbcount, dbpath);
}
}
inputInitAllControllers();
// since the main event loop is elsewhere, we can receive some events we need using a watcher
SDL_AddEventWatch(inputEventFilter, NULL);
inputInitKeyNames();
for (s32 i = 0; i < INPUT_MAX_CONTROLLERS; ++i) {
inputSetDefaultKeyBinds(i, 0);
}
if (mouseLockMode != MLOCK_AUTO) {
inputLockMouse(mouseLockMode);
}
// update the axis maps
// NOTE: by default sticks get swapped for 1.2: "right stick" here means left stick on your controller
for (s32 i = 0; i < INPUT_MAX_CONTROLLERS; ++i) {
inputControllerSetSticksSwapped(i, padsCfg[i].swapSticks);
}
inputLoadBinds();
return connectedMask;
}
static inline s32 inputBindPressed(const s32 idx, const u32 ck)
{
for (s32 i = 0; i < INPUT_MAX_BINDS; ++i) {
if (binds[idx][ck][i]) {
if (inputKeyPressed(binds[idx][ck][i])) {
return 1;
}
}
}
return 0;
}
static inline s32 inputAxisScale(s32 x, const s32 deadzone, const f32 scale)
{
if (abs(x) < deadzone) {
return 0;
} else {
// rescale to fit the non-deadzone range
if (x < 0) {
x += deadzone;
} else {
x -= deadzone;
}
x = x * 32768 / (32768 - deadzone);
// scale with sensitivity
x *= scale;
return (x > 32767) ? 32767 : ((x < -32768) ? -32768 : x);
}
}
s32 inputReadController(s32 idx, OSContPad *npad)
{
if (idx < 0 || idx >= INPUT_MAX_CONTROLLERS || !npad) {
return -1;
}
npad->button = 0;
if (textInput) {
npad->stick_x = 0;
npad->stick_y = 0;
npad->rstick_x = 0;
npad->rstick_y = 0;
return 0;
}
for (u32 i = 0; i < CONT_NUM_BUTTONS; ++i) {
if (inputBindPressed(idx, i)) {
npad->button |= 1U << i;
}
}
const s32 xdiff = (inputBindPressed(idx, CK_STICK_XPOS) - inputBindPressed(idx, CK_STICK_XNEG));
const s32 ydiff = (inputBindPressed(idx, CK_STICK_YPOS) - inputBindPressed(idx, CK_STICK_YNEG));
npad->stick_x = xdiff < 0 ? -0x80 : (xdiff > 0 ? 0x7F : 0);
npad->stick_y = ydiff < 0 ? -0x80 : (ydiff > 0 ? 0x7F : 0);
const struct controllercfg *cfg = &padsCfg[idx];
if (cfg->cancelCButtons) {
// opposite C buttons cancel each other out
if ((npad->button & (L_CBUTTONS | R_CBUTTONS)) == (L_CBUTTONS | R_CBUTTONS)) {
npad->button &= ~(L_CBUTTONS | R_CBUTTONS);
}
if ((npad->button & (U_CBUTTONS | D_CBUTTONS)) == (U_CBUTTONS | D_CBUTTONS)) {
npad->button &= ~(U_CBUTTONS | D_CBUTTONS);
}
}
if (!pads[idx]) {
return 0;
}
s32 leftX = SDL_GameControllerGetAxis(pads[idx], cfg->axisMap[0][0]);
s32 leftY = SDL_GameControllerGetAxis(pads[idx], cfg->axisMap[0][1]);
s32 rightX = SDL_GameControllerGetAxis(pads[idx], cfg->axisMap[1][0]);
s32 rightY = SDL_GameControllerGetAxis(pads[idx], cfg->axisMap[1][1]);
leftX = inputAxisScale(leftX, cfg->deadzone[cfg->axisMap[0][0]], cfg->sens[cfg->axisMap[0][0]]);
leftY = inputAxisScale(leftY, cfg->deadzone[cfg->axisMap[0][1]], cfg->sens[cfg->axisMap[0][1]]);
rightX = inputAxisScale(rightX, cfg->deadzone[cfg->axisMap[1][0]], cfg->sens[cfg->axisMap[1][0]]);
rightY = inputAxisScale(rightY, cfg->deadzone[cfg->axisMap[1][1]], cfg->sens[cfg->axisMap[1][1]]);
if (!npad->stick_x && leftX) {
npad->stick_x = leftX / 0x100;
}
s32 stickY = -leftY / 0x100;
if (!npad->stick_y && stickY) {
npad->stick_y = (stickY == 128) ? 127 : stickY;
}
if (cfg->stickCButtons) {
// rstick emulates C buttons
if (rightX < -0x4000) npad->button |= L_CBUTTONS;
if (rightX > +0x4000) npad->button |= R_CBUTTONS;
if (rightY < -0x4000) npad->button |= U_CBUTTONS;
if (rightY > +0x4000) npad->button |= D_CBUTTONS;
npad->rstick_x = 0;
npad->rstick_y = 0;
} else {
// rstick is an analog input
if (rightX) {
npad->rstick_x = rightX / 0x100;
}
s32 rStickY = -rightY / 0x100;
if (rStickY) {
npad->rstick_y = (rStickY == 128) ? 127 : rStickY;
}
}
return 0;
}
static inline void inputUpdateMouse(void)
{
s32 mx, my;
mouseButtons = SDL_GetMouseState(&mx, &my);
if (mouseWheel > 0) {
mouseButtons |= WHEEL_UP_MASK;
} else if (mouseWheel < 0) {
mouseButtons |= WHEEL_DN_MASK;
}
mouseWheel = 0;
s32 mdx = 0;
s32 mdy = 0;
SDL_GetRelativeMouseState(&mdx, &mdy);
if (mouseLocked) {
mouseDX = mdx;
mouseDY = mdy;
} else {
mouseDX = mx - mouseX;
mouseDY = my - mouseY;
}
mouseX = mx;
mouseY = my;
// if MLOCK_AUTO is enabled, disable cursor if mouse is unlocked
// and we haven't moved it for a few seconds
if (mouseLockMode == MLOCK_AUTO && !mouseLocked) {
if (abs(mouseDX) > CURSOR_HIDE_THRESHOLD || abs(mouseDY) > CURSOR_HIDE_THRESHOLD) {
if (!mouseShowCursor) {
inputMouseShowCursor(1);
}
} else if (sysGetMicroseconds() > mouseCursorTime) {
if (mouseShowCursor) {
inputMouseShowCursor(0);
}
}
}
}
void inputUpdate(void)
{
SDL_GameControllerUpdate();
if (mouseEnabled) {
inputUpdateMouse();
}
}
s32 inputControllerConnected(s32 idx)
{
if (idx < 0 || idx >= INPUT_MAX_CONTROLLERS) {
return 0;
}
return pads[idx] || (connectedMask & (1 << idx));
}
s32 inputRumbleSupported(s32 idx)
{
if (idx < 0 || idx >= INPUT_MAX_CONTROLLERS) {
return 0;
}
return padsCfg[idx].rumbleOn;
}
void inputRumble(s32 idx, f32 strength, f32 time)
{
if (idx < 0 || idx >= INPUT_MAX_CONTROLLERS || !pads[idx]) {
return;
}
if (padsCfg[idx].rumbleScale <= 0.f) {
return;
}
if (padsCfg[idx].rumbleOn) {
strength *= padsCfg[idx].rumbleScale;
if (strength <= 0.f) {
strength = 0.f;
time = 0.f;
} else {
strength *= 65535.f;
time *= 1000.f;
}
SDL_GameControllerRumble(pads[idx], (u16)strength, (u16)strength, (u32)time);
}
}
f32 inputRumbleGetStrength(s32 cidx)
{
return padsCfg[cidx].rumbleScale;
}
void inputRumbleSetStrength(s32 cidx, f32 val)
{
padsCfg[cidx].rumbleScale = val;
}
s32 inputControllerMask(void)
{
return connectedMask;
}
s32 inputControllerGetSticksSwapped(s32 cidx)
{
return padsCfg[cidx].swapSticks;
}
void inputControllerSetSticksSwapped(s32 cidx, s32 swapped)
{
padsCfg[cidx].swapSticks = swapped;
if (swapped) {
padsCfg[cidx].axisMap[0][0] = SDL_CONTROLLER_AXIS_RIGHTX;
padsCfg[cidx].axisMap[0][1] = SDL_CONTROLLER_AXIS_RIGHTY;
padsCfg[cidx].axisMap[1][0] = SDL_CONTROLLER_AXIS_LEFTX;
padsCfg[cidx].axisMap[1][1] = SDL_CONTROLLER_AXIS_LEFTY;
} else {
padsCfg[cidx].axisMap[0][0] = SDL_CONTROLLER_AXIS_LEFTX;
padsCfg[cidx].axisMap[0][1] = SDL_CONTROLLER_AXIS_LEFTY;
padsCfg[cidx].axisMap[1][0] = SDL_CONTROLLER_AXIS_RIGHTX;
padsCfg[cidx].axisMap[1][1] = SDL_CONTROLLER_AXIS_RIGHTY;
}
}
s32 inputControllerGetDualAnalog(s32 cidx)
{
return !padsCfg[cidx].stickCButtons;
}
void inputControllerSetDualAnalog(s32 cidx, s32 enable)
{
padsCfg[cidx].stickCButtons = !enable;
}
s32 inputControllerGetCancelCButtons(s32 cidx)
{
return padsCfg[cidx].cancelCButtons;
}
void inputControllerSetCancelCButtons(s32 cidx, s32 cancel)
{
padsCfg[cidx].cancelCButtons = cancel;
}
f32 inputControllerGetAxisScale(s32 cidx, s32 stick, s32 axis)
{
return padsCfg[cidx].sens[stick * 2 + axis];
}
void inputControllerSetAxisScale(s32 cidx, s32 stick, s32 axis, f32 value)
{
padsCfg[cidx].sens[stick * 2 + axis] = value;
}
f32 inputControllerGetAxisDeadzone(s32 cidx, s32 stick, s32 axis)
{
return (f32)padsCfg[cidx].deadzone[stick * 2 + axis] / 32767.f;
}
void inputControllerSetAxisDeadzone(s32 cidx, s32 stick, s32 axis, f32 value)
{
padsCfg[cidx].deadzone[stick * 2 + axis] = value * 32767.f;
}
s32 inputGetConnectedControllers(s32 *out)
{
s32 count = 0;
for (s32 jidx = 0; jidx < numJoysticks; ++jidx) {
if (SDL_IsGameController(jidx)) {
if (out && count < INPUT_MAX_CONNECTED_CONTROLLERS) {
out[count] = SDL_JoystickGetDeviceInstanceID(jidx);
}
++count;
}
}
return count;
}
s32 inputGetAssignedControllerId(s32 cidx)
{
if (cidx < 0 || cidx >= INPUT_MAX_CONTROLLERS) {
return -1;
}
if (pads[cidx] == NULL) {
return -1;
}
return inputControllerGetId(pads[cidx]);
}
const char *inputGetConnectedControllerName(s32 id)
{
static char fullName[256];
if (id < 0) {
return "Invalid";
}
const s32 jidx = inputDeviceIndexFromId(id);
if (jidx < 0) {
return "Invalid";
}
const char *name = SDL_GameControllerNameForIndex(jidx);
if (!name || !name[0]) {
name = "Unnamed Controller";
}
snprintf(fullName, sizeof(fullName), "%d: %s", jidx, name);
// replace non-ascii chars with spaces
for (char *p = fullName; *p; ++p) {
if ((u32)*p >= 0x7f) {
*p = ' ';
}
}
return fullName;
}
s32 inputAssignController(s32 cidx, s32 id)
{
if (cidx < 0 || cidx >= INPUT_MAX_CONTROLLERS) {
return 0;
}
if (id < 0) {
// close current controller, if any
if (pads[cidx]) {
inputCloseController(cidx);
return 1;
}
return 0;
}
const s32 jidx = inputDeviceIndexFromId(id);
if (jidx < 0 || jidx >= SDL_NumJoysticks() || !SDL_IsGameController(jidx)) {
return 0;
}
// try to unassign any other instances of this controller
for (s32 i = 0; i < INPUT_MAX_CONTROLLERS; ++i) {
if (pads[i] && inputControllerGetId(pads[i]) == id) {
inputCloseController(i);
pads[i] = NULL;
padsCfg[i].deviceIndex = -1;
}
}
SDL_GameController *newpad = SDL_GameControllerOpen(jidx);
if (!newpad) {
return 0;
}
if (pads[cidx]) {
inputCloseController(cidx);
}
pads[cidx] = newpad;
inputInitController(cidx, id);
return 1;
}
void inputKeyBind(s32 idx, u32 ck, s32 bind, u32 vk)
{
if (idx < 0 || idx >= INPUT_MAX_CONTROLLERS || bind >= INPUT_MAX_BINDS || ck >= CK_TOTAL_COUNT) {
return;
}
if (bind < 0) {
for (s32 i = 0; i < INPUT_MAX_BINDS; ++i) {
if (binds[idx][ck][i] == 0) {
bind = i;
break;
}
}
if (bind < 0) {
bind = INPUT_MAX_BINDS - 1; // just overwrite last
}
}
binds[idx][ck][bind] = vk;
}
const u32 *inputKeyGetBinds(s32 idx, u32 ck)
{
if (idx < 0 || idx >= INPUT_MAX_CONTROLLERS || ck >= CK_TOTAL_COUNT) {
return NULL;
}
return binds[idx][ck];
}
s32 inputKeyPressed(u32 vk)
{
if (vk >= VK_KEYBOARD_BEGIN && vk < VK_MOUSE_BEGIN) {
const u8 *state = SDL_GetKeyboardState(NULL);
return state[vk - VK_KEYBOARD_BEGIN];
}
if (vk >= VK_MOUSE_BEGIN && vk < VK_JOY_BEGIN) {
return (mouseButtons & SDL_BUTTON(vk - VK_MOUSE_BEGIN + 1)) != 0;
}
if (vk >= VK_JOY_BEGIN && vk < VK_TOTAL_COUNT) {
vk -= VK_JOY_BEGIN;
const s32 idx = vk / INPUT_MAX_CONTROLLER_BUTTONS;
if (idx < 0 || idx >= INPUT_MAX_CONTROLLERS || !pads[idx]) {
return 0;
}
vk = vk % INPUT_MAX_CONTROLLER_BUTTONS;
// triggers
if (vk == 30 || vk == 31) {
const s32 trig = SDL_CONTROLLER_AXIS_TRIGGERLEFT + vk - 30;
return SDL_GameControllerGetAxis(pads[idx], trig) > TRIG_THRESHOLD;
}
return SDL_GameControllerGetButton(pads[idx], vk);
}
return 0;
}
s32 inputKeyJustPressed(u32 vk)
{
const s8 pressed = inputKeyPressed(vk);
const s32 result = pressed && !vkPrevState[vk];
vkPrevState[vk] = pressed;
return result;
}
static inline u32 inputContToContKey(const u32 cont)
{
if (cont == 0) {
return 0;
}
// just a log2 to convert CONT_* to their indices
return 32 - __builtin_clz(cont - 1);
}
s32 inputButtonPressed(s32 idx, u32 contbtn)
{
if (idx < 0 || idx >= INPUT_MAX_CONTROLLERS) {
return 0;
}
return inputBindPressed(idx, inputContToContKey(contbtn));
}
void inputLockMouse(s32 lock)
{
mouseLocked = !!lock;
SDL_SetRelativeMouseMode(mouseLocked);
}
s32 inputMouseIsLocked(void)
{
return mouseLocked;
}
s32 inputMouseGetPosition(s32 *x, s32 *y)
{
if (x) *x = mouseX * videoGetNativeWidth() / videoGetWidth();
if (y) *y = mouseY * videoGetNativeHeight() / videoGetHeight();
return (mouseDX != 0 || mouseDY != 0);
}
void inputMouseGetRawDelta(s32 *dx, s32 *dy)
{
if (dx) *dx = mouseDX;
if (dy) *dy = mouseDY;
}
void inputMouseGetScaledDelta(f32 *dx, f32 *dy)
{
f32 mdx, mdy;
if (mouseLocked) {
mdx = mouseSensX * (f32)mouseDX / 100.0f;
mdy = mouseSensY * (f32)mouseDY / 100.0f;
} else {
mdx = 0.f;
mdy = 0.f;
}
if (dx) *dx = mdx;
if (dy) *dy = mdy;
}
void inputMouseGetAbsScaledDelta(f32 *dx, f32 *dy)
{
f32 mdx, mdy;
if (mouseLocked) {
mdx = fabsf(mouseSensX) * (f32)mouseDX / 100.0f;
mdy = fabsf(mouseSensY) * (f32)mouseDY / 100.0f;
} else {
mdx = 0.f;
mdy = 0.f;
}
if (dx) *dx = mdx;
if (dy) *dy = mdy;
}
void inputMouseGetSpeed(f32 *x, f32 *y)
{
*x = mouseSensX;
*y = mouseSensY;
}
void inputMouseSetSpeed(f32 x, f32 y)
{
mouseSensX = x;
mouseSensY = y;
}
s32 inputMouseIsEnabled(void)
{
return mouseEnabled;
}
void inputMouseEnable(s32 enabled)
{
mouseEnabled = !!enabled;
if (!mouseEnabled && mouseLockMode != MLOCK_ON && mouseLocked) {
inputLockMouse(0);
}
}
s32 inputAutoLockMouse(s32 wantlock)
{
if (mouseEnabled && mouseLockMode == MLOCK_AUTO) {
inputLockMouse(wantlock);
return 1;
}
return 0;
}
void inputMouseShowCursor(s32 show)
{
mouseShowCursor = !!show;
SDL_ShowCursor(mouseShowCursor);
if (show) {
mouseCursorTime = sysGetMicroseconds() + CURSOR_HIDE_TIME;
}
}
s32 inputGetMouseLockMode(void)
{
return mouseLockMode;
}
void inputSetMouseLockMode(s32 lockmode)
{
mouseLockMode = lockmode;
if (lockmode == MLOCK_ON) {
inputLockMouse(1);
} else {
inputLockMouse(0);
}
}
const char *inputGetContKeyName(u32 ck)
{
if (ck >= CK_TOTAL_COUNT) {
return "";
}
return ckNames[ck];
}
s32 inputGetContKeyByName(const char *name)
{
for (u32 i = 0; i < CK_TOTAL_COUNT; ++i) {
if (!strcmp(name, ckNames[i])) {
return i;
}
}
sysLogPrintf(LOG_WARNING, "unknown bind name: `%s`", name);
return -1;
}
const char *inputGetKeyName(s32 vk)
{
if (vk < 0 || vk >= VK_TOTAL_COUNT) {
vk = 0;
}
if (!vkNames[vk][0]) {
snprintf(vkNames[vk], sizeof(vkNames[vk]), "UNKNOWN%d", vk);
}
return vkNames[vk];
}
s32 inputGetKeyByName(const char *name)
{
s32 start = 0;
s32 end = 0;
if (!strncmp(name, "JOY", 3) && isdigit(name[3])) {
const s32 idx = name[3] - '1';
if (idx >= 0 && idx < INPUT_MAX_CONTROLLERS) {
start = VK_JOY1_BEGIN + idx * INPUT_MAX_CONTROLLER_BUTTONS;
end = start + INPUT_MAX_CONTROLLER_BUTTONS;
}
} else if (!strncmp(name, "MOUSE", 5)) {
start = VK_MOUSE_BEGIN;
end = VK_JOY1_BEGIN;
} else if (!strncmp(name, "UNKNOWN", 7) && isdigit(name[7])) {
const s32 key = atoi(name + 7);
if (key >= 0 && key < VK_TOTAL_COUNT) {
return key;
}
} else {
end = VK_MOUSE_BEGIN;
}
for (s32 i = start; i < end; ++i) {
if (!strcmp(vkNames[i], name)) {
return i;
}
}
sysLogPrintf(LOG_WARNING, "unknown key name: `%s`", name);
return -1;
}
void inputClearLastKey(void)
{
lastKey = 0;
}
s32 inputGetLastKey(void)
{
return lastKey;
}
void inputStartTextInput(void)
{
lastChar = 0;
lastKey = 0;
textInput = 1;
SDL_StartTextInput();
}
void inputClearLastTextChar(void)
{
lastChar = 0;
}
char inputGetLastTextChar(void)
{
return lastChar;
}
static inline s32 filterChar(const char ch)
{
return isalnum(ch) || ch == ' ' || ch == '?' || ch == '!' || ch == '.';
}
s32 inputTextHandler(char *out, const u32 outSize, s32 *curCol, s32 oskCharsOnly)
{
const s32 ctrlHeld = inputGetKeyModState() & KM_CTRL;
if (!ctrlHeld) {
const char chr = inputGetLastTextChar();
inputClearLastTextChar();
const s32 valid = chr && (oskCharsOnly ? filterChar(chr) : isprint(chr));
if (valid) {
if (*curCol < outSize - 1) {
out[(*curCol)++] = chr;
out[*curCol] = '\0';
}
}
}
const s32 key = inputGetLastKey();
inputClearLastKey();
if (ctrlHeld && (key == VK_A + ('v' - 'a'))) {
// CTRL+V; paste from clipboard
const char *clip = inputGetClipboard();
if (clip) {
const s32 remain = outSize - *curCol - 1;
inputClearClipboard();
*curCol += snprintf(out + *curCol, remain, "%s", clip);
if (*curCol > outSize) {
*curCol = outSize;
}
}
} else if (key == VK_BACKSPACE) {
if (*curCol) {
out[--*curCol] = '\0';
} else {
out[0] = '\0';
}
} else if (key == VK_RETURN) {
if (out[0] && *curCol) {
return 1;
}
} else if (key == VK_ESCAPE) {
return -1;
}
return 0;
}
void inputClearClipboard(void)
{
if (clipboardText) {
SDL_free(clipboardText);
clipboardText = NULL;
}
}
const char *inputGetClipboard(void)
{
if (!clipboardText) {
char *text = SDL_GetClipboardText();
if (text) {
clipboardText = text;
// remove non-printable and multibyte chars
for (; *text; ++text) {
if ((u8)*text < 0x20 || (u8)*text >= 0x7F) {
*text = '?';
}
}
}
}
return clipboardText;
}
void inputStopTextInput(void)
{
SDL_StopTextInput();
textInput = 0;
}
s32 inputIsTextInputActive(void)
{
return textInput;
}
u32 inputGetKeyModState(void)
{
return SDL_GetModState();
}
PD_CONSTRUCTOR static void inputConfigInit(void)
{
configRegisterInt("Input.MouseEnabled", &mouseEnabled, 0, 1);
configRegisterInt("Input.MouseLockMode", &mouseLockMode, MLOCK_OFF, MLOCK_AUTO);
configRegisterFloat("Input.MouseSpeedX", &mouseSensX, -10.f, 10.f);
configRegisterFloat("Input.MouseSpeedY", &mouseSensY, -10.f, 10.f);
configRegisterInt("Input.FakeGamepads", &fakeControllers, 0, 4);
configRegisterInt("Input.FirstGamepadNum", &firstController, 0, 3);
char secname[] = "Input.Player1.Binds";
char keyname[256] = { 0 };
for (s32 c = 0; c < MAXCONTROLLERS; ++c) {
secname[12] = '1' + c;
secname[13] = '\0';
configRegisterFloat(strFmt("%s.RumbleScale", secname), &padsCfg[c].rumbleScale, 0.f, 1.f);
configRegisterInt(strFmt("%s.LStickDeadzoneX", secname), &padsCfg[c].deadzone[0], 0, 32767);
configRegisterInt(strFmt("%s.LStickDeadzoneY", secname), &padsCfg[c].deadzone[1], 0, 32767);
configRegisterInt(strFmt("%s.RStickDeadzoneX", secname), &padsCfg[c].deadzone[2], 0, 32767);
configRegisterInt(strFmt("%s.RStickDeadzoneY", secname), &padsCfg[c].deadzone[3], 0, 32767);
configRegisterFloat(strFmt("%s.LStickScaleX", secname), &padsCfg[c].sens[0], -10.f, 10.f);
configRegisterFloat(strFmt("%s.LStickScaleY", secname), &padsCfg[c].sens[1], -10.f, 10.f);
configRegisterFloat(strFmt("%s.RStickScaleX", secname), &padsCfg[c].sens[2], -10.f, 10.f);
configRegisterFloat(strFmt("%s.RStickScaleY", secname), &padsCfg[c].sens[3], -10.f, 10.f);
configRegisterInt(strFmt("%s.StickCButtons", secname), &padsCfg[c].stickCButtons, 0, 1);
configRegisterInt(strFmt("%s.CancelCButtons", secname), &padsCfg[c].cancelCButtons, 0, 1);
configRegisterInt(strFmt("%s.SwapSticks", secname), &padsCfg[c].swapSticks, 0, 1);
configRegisterInt(strFmt("%s.ControllerIndex", secname), &padsCfg[c].deviceIndex, -1, 0x7FFFFFFF);
secname[13] = '.';
for (u32 ck = 0; ck < CK_TOTAL_COUNT; ++ck) {
snprintf(keyname, sizeof(keyname), "%s.%s", secname, inputGetContKeyName(ck));
configRegisterString(keyname, bindStrs[c][ck], MAX_BIND_STR);
}
}
}