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37 lines
927 B
C
37 lines
927 B
C
#ifndef IN_GAME_DEBUG_H
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#define IN_GAME_DEBUG_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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u32 dprint();
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s32 debug0f11ed70(void);
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bool debugEnableBgRendering(void);
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bool debugEnablePropRendering(void);
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bool debug0f11edb0(void);
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bool debug0f11edb8(void);
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bool debugIsRoomStateDebugEnabled(void);
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s32 debugIsTurboModeEnabled(void);
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bool debugForceAllObjectivesComplete(void);
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bool debug0f11ee28(void);
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bool debug0f11ee40(void);
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u32 debugGetSlowMotion(void);
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bool debug0f11ee88(void);
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bool debug0f11ee90(void);
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bool debug0f11eea8(void);
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bool debugDangerousProps(void);
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s32 debugGetMotionBlur(void);
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bool debugEnableFootsteps(void);
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bool debugAllowEndLevel(void);
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bool debug0f11ef78(void);
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bool debug0f11ef80(void);
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Gfx *debugRender(Gfx *gdl);
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void debugTick(void);
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s32 debug0f11946cnb(s8 stickx, s8 sticky, u16 buttons, u16 buttonsthisframe);
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bool debugIsLineModeEnabled(void);
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extern u32 var800786f4nb;
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#endif
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