Files
perfect_dark/port/src/net/net.c
T

763 lines
20 KiB
C

#include <stdlib.h>
#include <stdio.h>
#include <ctype.h>
#include <string.h>
#include "platform.h"
#include "net/netenet.h"
#include "net/net.h"
#include "net/netbuf.h"
#include "net/netmsg.h"
#include "types.h"
#include "constants.h"
#include "data.h"
#include "bss.h"
#include "game/hudmsg.h"
#include "game/playermgr.h"
#include "game/bondgun.h"
#include "lib/main.h"
#include "config.h"
#include "system.h"
#include "console.h"
#include "utils.h"
s32 g_NetMode = NETMODE_NONE;
u32 g_NetTick = 0;
u32 g_NetInterpTicks = 6;
s32 g_NetSimPacketLoss = 0;
u32 g_NetNextSyncId = 1;
s32 g_NetMaxClients = NET_MAX_CLIENTS;
s32 g_NetNumClients = 0;
struct netclient g_NetClients[NET_MAX_CLIENTS + 1]; // last is an extra temporary client
struct netclient *g_NetLocalClient = &g_NetClients[NET_MAX_CLIENTS];
static u8 g_NetMsgBuf[NET_BUFSIZE];
struct netbuf g_NetMsg = { .data = g_NetMsgBuf, .size = sizeof(g_NetMsgBuf) };
static u8 g_NetMsgRelBuf[NET_BUFSIZE * 4]; // reliable buffer can be reliably fragmented
struct netbuf g_NetMsgRel = { .data = g_NetMsgRelBuf, .size = sizeof(g_NetMsgRelBuf) };
static s32 g_NetInit = false;
static ENetHost *g_NetHost;
static ENetAddress g_NetLocalAddr;
static ENetAddress g_NetRemoteAddr;
static s32 netParseAddr(ENetAddress *out, const char *str)
{
char tmp[256] = { 0 };
if (!str || !str[0]) {
return false;
}
strncpy(tmp, str, sizeof(tmp) - 1);
char *host = tmp;
char *port = NULL;
if (tmp[0] == '[') {
// ipv6 with port: [ADDR]:PORT
host = tmp + 1; // skip [
port = strrchr(host, ']'); // find ]
if (port) {
if (port[1] != ':' || !isdigit(port[2])) {
return false;
}
*port = '\0'; // terminate ip
port += 2; // skip ]:
}
} else if (strchr(host, '.')) {
// ipv4 or hostname
port = strrchr(host, ':');
if (port) {
if (!isdigit(port[1])) {
return false;
}
*port = '\0'; // terminate address
++port; // skip :
}
}
if (!host[0]) {
return false;
}
const s32 portval = port ? atoi(port) : NET_DEFAULT_PORT;
if (portval < 0 || portval > 0xFFFF) {
return false;
}
memset(out, 0, sizeof(*out));
out->port = portval;
if (isdigit(host[0]) || strchr(host, ':')) {
// we stripped off the :PORT at this point and domain names can't start with a digit
// so this must be an IP address
return (enet_address_set_ip(out, host) == 0);
}
// must be a domain name; do a lookup
return (enet_address_set_hostname(out, host) == 0);
}
static const char *netFormatAddr(const ENetAddress *addr)
{
static char str[256];
char tmp[256];
if (addr && enet_address_get_ip(addr, tmp, sizeof(tmp) - 1) == 0) {
if (tmp[0]) {
if (strchr(tmp, ':')) {
// ipv6
snprintf(str, sizeof(str) - 1, "[%s]:%u", tmp, addr->port);
} else {
// ipv4
snprintf(str, sizeof(str) - 1, "%s:%u", tmp, addr->port);
}
return str;
}
}
return NULL;
}
static inline const char *netFormatPeerAddr(const ENetPeer *peer)
{
return netFormatAddr(&peer->address);
}
const char *netFormatClientAddr(const struct netclient *cl)
{
return cl->peer ? netFormatPeerAddr(cl->peer) : "<local>";
}
static inline void netClientReset(struct netclient *cl)
{
if (cl->state >= CLSTATE_GAME && cl->player) {
cl->player->client = NULL;
cl->player->isremote = false;
}
memset(cl, 0, sizeof(*cl));
cl->out.data = cl->out_data;
cl->out.size = sizeof(cl->out_data);
cl->id = cl - g_NetClients;
}
static inline void netClientResetAll(void)
{
g_NetMaxClients = NET_MAX_CLIENTS;
g_NetNumClients = 1; // always at least one client, which is us
for (u32 i = 0; i < NET_MAX_CLIENTS + 1; ++i) {
netClientReset(&g_NetClients[i]);
}
}
static inline void netClientRecordMove(struct netclient *cl, const struct player *pl)
{
// make space in the move stack
memmove(cl->outmove + 1, cl->outmove, sizeof(cl->outmove) - sizeof(*cl->outmove));
struct netplayermove *move = &cl->outmove[0];
move->tick = g_NetTick;
move->crouchofs = pl->crouchoffset;
move->leanofs = pl->swaytarget / 75.f;
move->movespeed[0] = pl->speedforwards;
move->movespeed[1] = pl->speedsideways;
move->angles[0] = pl->vv_theta;
move->angles[1] = pl->vv_verta;
move->pos = (pl->prop) ? pl->prop->pos : pl->cam_pos;
move->crosspos[0] = pl->crosspos[0];
move->crosspos[1] = pl->crosspos[1];
move->ucmd = pl->ucmd;
if (pl->crouchpos == CROUCHPOS_DUCK) {
move->ucmd |= UCMD_DUCK;
} else if (pl->crouchpos == CROUCHPOS_SQUAT) {
move->ucmd |= UCMD_SQUAT;
}
if (pl->gunctrl.switchtoweaponnum >= 0) {
move->ucmd |= UCMD_SELECT;
move->weaponnum = pl->gunctrl.switchtoweaponnum;
} else {
move->weaponnum = -1;
}
const s32 oldnum = g_Vars.currentplayernum;
setCurrentPlayerNum(cl->playernum);
if (bgunIsUsingSecondaryFunction()) {
move->ucmd |= UCMD_SECONDARY;
}
setCurrentPlayerNum(oldnum);
if (cl != g_NetLocalClient && !cl->forcetick && (move->ucmd & UCMD_FL_FORCEMASK)) {
cl->forcetick = move->tick;
sysLogPrintf(LOG_NOTE, "NET: forcing client %u to move at tick %u", cl->id, cl->forcetick);
}
}
static inline s32 netClientNeedReliableMove(const struct netclient *cl)
{
const struct netplayermove *move = &cl->outmove[0];
const struct netplayermove *moveprev = &cl->outmove[1];
return !moveprev->tick || (g_NetMode == NETMODE_SERVER && cl->forcetick) ||
(moveprev->ucmd & UCMD_IMPORTANT_MASK) != (move->ucmd & UCMD_IMPORTANT_MASK);
}
static inline void netFlushSendBuffers(void)
{
if (g_NetMsgRel.wp) {
if (g_NetMsgRel.error) {
sysLogPrintf(LOG_WARNING, "NET: reliable out buffer overflow");
}
netSend(NULL, &g_NetMsgRel, true);
}
if (g_NetMsg.wp) {
if (g_NetMsg.error) {
sysLogPrintf(LOG_WARNING, "NET: unreliable out buffer overflow");
}
netSend(NULL, &g_NetMsg, false);
}
}
void netInit(void)
{
if (enet_initialize() < 0) {
sysLogPrintf(LOG_ERROR, "NET: could not init ENet, disabling networking");
return;
}
g_NetInit = true;
}
s32 netStartServer(u16 port, s32 maxclients)
{
if (g_NetMode || !g_NetInit) {
return -1;
}
memset(&g_NetLocalAddr, 0, sizeof(g_NetLocalAddr));
g_NetLocalAddr.port = port;
g_NetHost = enet_host_create(&g_NetLocalAddr, maxclients, NETCHAN_COUNT, 0, 0, 0);
if (!g_NetHost) {
sysLogPrintf(LOG_ERROR, "NET: could not create ENet host");
return -2;
}
netClientResetAll();
// the server's local client is client 0
g_NetLocalClient = &g_NetClients[0];
g_NetLocalClient->state = CLSTATE_LOBBY; // local client doesn't need auth
g_NetLocalClient->settings.bodynum = g_PlayerConfigsArray[0].base.mpbodynum;
g_NetLocalClient->settings.headnum = g_PlayerConfigsArray[0].base.mpheadnum;
memcpy(g_NetLocalClient->settings.name, g_PlayerConfigsArray[0].base.name, sizeof(g_NetLocalClient->settings.name));
// the \n will be readded in the playerconfig
char *newline = strrchr(g_NetLocalClient->settings.name, '\n');
if (newline) {
*newline = '\0';
}
g_NetMode = NETMODE_SERVER;
g_NetTick = 0;
g_NetNextSyncId = 1;
sysLogPrintf(LOG_NOTE, "NET: created server on port %u", port);
return 0;
}
void netServerStageStart(void)
{
if (g_NetMode != NETMODE_SERVER) {
return;
}
if (g_StageNum == STAGE_TITLE || g_StageNum == STAGE_CITRAINING) {
g_NetLocalClient->state = CLSTATE_LOBBY;
return;
}
g_NetLocalClient->state = CLSTATE_GAME;
netbufStartWrite(&g_NetMsgRel);
netmsgSvcStageStartWrite(&g_NetMsgRel);
netSend(NULL, &g_NetMsgRel, true);
}
void netServerStageEnd(void)
{
if (g_NetMode != NETMODE_SERVER) {
return;
}
g_NetLocalClient->state = CLSTATE_LOBBY;
netbufStartWrite(&g_NetMsgRel);
netmsgSvcStageEndWrite(&g_NetMsgRel);
netSend(NULL, &g_NetMsgRel, true);
}
s32 netStartClient(const char *addr)
{
if (g_NetMode || !g_NetInit) {
return -1;
}
if (!netParseAddr(&g_NetRemoteAddr, addr)) {
sysLogPrintf(LOG_ERROR, "NET: `%s` is not a valid address", addr);
return -2;
}
memset(&g_NetLocalAddr, 0, sizeof(g_NetLocalAddr));
g_NetHost = enet_host_create(&g_NetLocalAddr, 1, NETCHAN_COUNT, 0, 0, 0);
if (!g_NetHost) {
sysLogPrintf(LOG_ERROR, "NET: could not create ENet host");
return -3;
}
// we'll use the whole array to store what we know of other clients
netClientResetAll();
// for now use last client struct
g_NetLocalClient = &g_NetClients[NET_MAX_CLIENTS];
sysLogPrintf(LOG_NOTE, "NET: connecting to %s...", addr);
g_NetLocalClient->peer = enet_host_connect(g_NetHost, &g_NetRemoteAddr, NETCHAN_COUNT, NET_PROTOCOL_VER);
if (!g_NetLocalClient->peer) {
sysLogPrintf(LOG_WARNING, "NET: could not connect to %s", addr);
enet_host_destroy(g_NetHost);
g_NetHost = NULL;
return -4;
}
g_NetLocalClient->state = CLSTATE_CONNECTING;
g_NetLocalClient->settings.bodynum = g_PlayerConfigsArray[0].base.mpbodynum;
g_NetLocalClient->settings.headnum = g_PlayerConfigsArray[0].base.mpheadnum;
memcpy(g_NetLocalClient->settings.name, g_PlayerConfigsArray[0].base.name, sizeof(g_NetLocalClient->settings.name));
// the \n will be readded in the playerconfig
char *newline = strrchr(g_NetLocalClient->settings.name, '\n');
if (newline) {
*newline = '\0';
}
g_NetMode = NETMODE_CLIENT;
g_NetTick = 0;
g_NetNextSyncId = 1;
sysLogPrintf(LOG_NOTE, "NET: waiting for response from %s...", addr);
return 0;
}
s32 netDisconnect(void)
{
if (!g_NetMode) {
return -1;
}
const bool wasingame = (g_NetLocalClient->state >= CLSTATE_GAME);
for (s32 i = 0; i < NET_MAX_CLIENTS + 1; ++i) {
if (g_NetClients[i].peer) {
enet_peer_disconnect_now(g_NetClients[i].peer, DISCONNECT_SHUTDOWN);
}
netClientReset(&g_NetClients[i]);
}
g_NetLocalClient = &g_NetClients[NET_MAX_CLIENTS];
// flush pending packets
enet_host_flush(g_NetHost);
// service for a bit just to ensure disconnect gets to peer(s)
enet_host_service(g_NetHost, NULL, 10);
enet_host_destroy(g_NetHost);
g_NetHost = NULL;
g_NetMode = NETMODE_NONE;
sysLogPrintf(LOG_NOTE, "NET: disconnected");
if (wasingame) {
mainEndStage();
g_MpSetup.chrslots = 1;
}
return 0;
}
static void netServerEvConnect(ENetPeer *peer, const u32 data)
{
const char *addrstr = netFormatPeerAddr(peer);
sysLogPrintf(LOG_NOTE, "NET: connection attempt from %s", addrstr);
++g_NetNumClients;
if (data != NET_PROTOCOL_VER) {
sysLogPrintf(LOG_NOTE, "NET: %s rejected: protocol mismatch", addrstr);
enet_peer_disconnect(peer, DISCONNECT_VERSION);
return;
}
if (g_NetLocalClient && g_NetLocalClient->state > CLSTATE_LOBBY) {
sysLogPrintf(LOG_NOTE, "NET: %s rejected: late joins not allowed", addrstr);
enet_peer_disconnect(peer, DISCONNECT_LATE);
return;
}
struct netclient *cl = NULL;
// id 0 is the local client
for (s32 i = 1; i < g_NetMaxClients; ++i) {
if (!g_NetClients[i].state) {
cl = &g_NetClients[i];
break;
}
}
if (!cl) {
sysLogPrintf(LOG_NOTE, "NET: %s rejected: server is full", addrstr);
enet_peer_disconnect(peer, DISCONNECT_FULL);
return;
}
netClientReset(cl);
cl->state = CLSTATE_AUTH; // skip CLSTATE_CONNECTING, since we already know it connected
cl->peer = peer;
enet_peer_set_data(peer, cl);
}
static void netServerEvDisconnect(struct netclient *cl)
{
sysLogPrintf(LOG_NOTE, "NET: disconnect event from %s", netFormatClientAddr(cl));
if (cl->peer) {
enet_peer_reset(cl->peer);
}
sysLogPrintf(LOG_CHAT, "NET: %s (client %u) disconnected", cl->settings.name, cl->id);
netClientReset(cl);
--g_NetNumClients;
}
static void netServerEvReceive(struct netclient *cl)
{
u32 rc = 0;
u8 msgid = 0;
while (!rc && netbufReadLeft(&cl->in) > 0) {
msgid = netbufReadU8(&cl->in);
switch (msgid) {
case CLC_NOP: rc = 0; break;
case CLC_AUTH: rc = netmsgClcAuthRead(&cl->in, cl); break;
case CLC_CHAT: rc = netmsgClcChatRead(&cl->in, cl); break;
case CLC_MOVE: rc = netmsgClcMoveRead(&cl->in, cl); break;
default:
rc = 1;
break;
}
}
if (rc) {
sysLogPrintf(LOG_WARNING, "NET: malformed or unknown message 0x%02x from client %s", msgid, netFormatClientAddr(cl));
}
}
static void netClientEvConnect(const u32 data)
{
sysLogPrintf(LOG_NOTE, "NET: connected to server, sending CLC_AUTH");
g_NetLocalClient->state = CLSTATE_AUTH;
// send auth request
netbufStartWrite(&g_NetMsgRel);
netmsgClcAuthWrite(&g_NetMsgRel);
netSend(g_NetLocalClient, &g_NetMsgRel, true);
}
static void netClientEvDisconnect(const u32 reason)
{
sysLogPrintf(LOG_NOTE, "NET: kicked from server, reason: %u", reason);
netDisconnect();
sysLogPrintf(LOG_CHAT, "NET: disconnected from server");
}
static void netClientEvReceive(struct netclient *cl)
{
u32 rc = 0;
u8 msgid = 0;
while (!rc && netbufReadLeft(&cl->in) > 0) {
msgid = netbufReadU8(&cl->in);
switch (msgid) {
case SVC_NOP: rc = 0; break;
case SVC_AUTH: rc = netmsgSvcAuthRead(&cl->in, cl); break;
case SVC_CHAT: rc = netmsgSvcChatRead(&cl->in, cl); break;
case SVC_STAGE_START: rc = netmsgSvcStageStartRead(&cl->in, cl); break;
case SVC_STAGE_END: rc = netmsgSvcStageEndRead(&cl->in, cl); break;
case SVC_PLAYER_MOVE: rc = netmsgSvcPlayerMoveRead(&cl->in, cl); break;
case SVC_PLAYER_STATS: rc = netmsgSvcPlayerStatsRead(&cl->in, cl); break;
case SVC_PROP_MOVE: rc = netmsgSvcPropMoveRead(&cl->in, cl); break;
case SVC_PROP_SPAWN: rc = netmsgSvcPropSpawnRead(&cl->in, cl); break;
case SVC_PROP_DAMAGE: rc = netmsgSvcPropDamageRead(&cl->in, cl); break;
case SVC_PROP_PICKUP: rc = netmsgSvcPropPickupRead(&cl->in, cl); break;
case SVC_PROP_USE: rc = netmsgSvcPropUseRead(&cl->in, cl); break;
case SVC_PROP_DOOR: rc = netmsgSvcPropDoorRead(&cl->in, cl); break;
case SVC_CHR_DAMAGE: rc = netmsgSvcChrDamageRead(&cl->in, cl); break;
case SVC_CHR_DISARM: rc = netmsgSvcChrDisarmRead(&cl->in, cl); break;
default:
rc = 1;
break;
}
}
if (rc) {
sysLogPrintf(LOG_WARNING, "NET: malformed or unknown message 0x%02x from server", msgid);
}
}
void netStartFrame(void)
{
if (!g_NetMode) {
return;
}
++g_NetTick;
const bool isClient = (g_NetMode == NETMODE_CLIENT);
s32 polled = false;
ENetEvent ev = { .type = ENET_EVENT_TYPE_NONE };
while (!polled) {
if (enet_host_check_events(g_NetHost, &ev) <= 0) {
if (enet_host_service(g_NetHost, &ev, 1) <= 0) {
break;
}
polled = true;
}
switch (ev.type) {
case ENET_EVENT_TYPE_CONNECT:
if (isClient) {
netClientEvConnect(ev.data);
} else if (ev.peer) {
netServerEvConnect(ev.peer, ev.data);
}
break;
case ENET_EVENT_TYPE_DISCONNECT:
case ENET_EVENT_TYPE_DISCONNECT_TIMEOUT:
if (isClient) {
netClientEvDisconnect(ev.type == ENET_EVENT_TYPE_DISCONNECT_TIMEOUT ? DISCONNECT_TIMEOUT : ev.data);
} else if (ev.peer) {
struct netclient *cl = enet_peer_get_data(ev.peer);
if (cl) {
netServerEvDisconnect(cl);
} else {
sysLogPrintf(LOG_WARNING, "NET: disconnect from %s without attached client", netFormatPeerAddr(ev.peer));
}
}
break;
case ENET_EVENT_TYPE_RECEIVE:
if (ev.peer) {
struct netclient *cl = (g_NetMode == NETMODE_CLIENT) ? g_NetLocalClient : enet_peer_get_data(ev.peer);
if (cl && cl->state) {
if (ev.packet->data && ev.packet->dataLength) {
netbufStartReadData(&cl->in, ev.packet->data, ev.packet->dataLength);
if (isClient) {
netClientEvReceive(cl);
} else {
netServerEvReceive(cl);
}
netbufReset(&cl->in);
}
} else if (!isClient) {
sysLogPrintf(LOG_WARNING, "NET: receive from %s without attached client", netFormatPeerAddr(ev.peer));
}
}
enet_packet_dispose(ev.packet);
break;
default:
break;
}
}
netbufStartWrite(&g_NetMsg);
netbufStartWrite(&g_NetMsgRel);
}
void netEndFrame(void)
{
if (!g_NetMode) {
return;
}
// send whatever messages have accumulated so far
netFlushSendBuffers();
if (g_NetLocalClient->state == CLSTATE_GAME && g_NetLocalClient->player && g_NetLocalClient->player->prop) {
if (g_NetMode == NETMODE_CLIENT) {
if (g_NetTick > 100) {
netClientRecordMove(g_NetLocalClient, g_NetLocalClient->player);
netmsgClcMoveWrite(netClientNeedReliableMove(g_NetLocalClient) ? &g_NetMsgRel : &g_NetMsg);
}
} else {
for (s32 i = 0; i < g_NetMaxClients; ++i) {
struct netclient *cl = &g_NetClients[i];
if (cl->state >= CLSTATE_GAME && cl->player) {
netClientRecordMove(cl, cl->player);
netmsgSvcPlayerMoveWrite(netClientNeedReliableMove(g_NetLocalClient) ? &g_NetMsgRel : &g_NetMsg, cl);
}
}
}
}
// send position updates
netFlushSendBuffers();
enet_host_flush(g_NetHost);
}
u32 netSend(struct netclient *dstcl, struct netbuf *buf, const s32 reliable)
{
if (g_NetMode == NETMODE_CLIENT) {
dstcl = g_NetLocalClient;
}
if (buf == NULL) {
if (dstcl) {
buf = &dstcl->out;
} else {
buf = reliable ? &g_NetMsgRel : &g_NetMsg;
}
}
if (reliable || !g_NetSimPacketLoss || (rand() % g_NetSimPacketLoss) == 0) {
const u32 flags = (reliable ? ENET_PACKET_FLAG_RELIABLE : 0);
ENetPacket *p = enet_packet_create(buf->data, buf->wp, flags);
if (!p) {
sysLogPrintf(LOG_ERROR, "NET: could not alloc %u bytes for packet", buf->wp);
return 0;
}
if (dstcl == NULL) {
enet_host_broadcast(g_NetHost, NETCHAN_DEFAULT, p);
} else {
enet_peer_send(dstcl->peer, NETCHAN_DEFAULT, p);
}
}
const u32 ret = buf->wp;
netbufStartWrite(buf);
return ret;
}
void netPlayersAllocate(void)
{
for (s32 i = 0; i < g_NetMaxClients; ++i) {
struct netclient *cl = &g_NetClients[i];
if (cl->state < CLSTATE_LOBBY) {
continue;
}
if (cl == g_NetLocalClient) {
// we always put the local player at index 0, even client-side
cl->playernum = 0;
} else {
// which means that clientside we have to put the server's player into our slot
cl->playernum = (g_NetMode == NETMODE_CLIENT && i == 0) ? g_NetLocalClient->id : cl->id;
// disable controls for the remote pawns and set their settings
// TODO: backup the player configs or something
struct mpplayerconfig *cfg = &g_PlayerConfigsArray[cl->playernum];
cfg->controlmode = CONTROLMODE_NA;
cfg->base.mpbodynum = cl->settings.bodynum;
cfg->base.mpheadnum = cl->settings.headnum;
snprintf(cfg->base.name, sizeof(cfg->base.name), "%s\n", cl->settings.name);
}
cl->player = g_Vars.players[cl->playernum];
cl->config = &g_PlayerConfigsArray[cl->playernum];
cl->config->client = cl;
cl->player->client = cl;
cl->player->isremote = (cl != g_NetLocalClient);
}
}
void netSyncIdsAllocate(void)
{
// allocate sync ids sequentially for all active or paused props
g_NetNextSyncId = 1;
// don't allocate anything else if we're in lobby
if (g_StageNum == STAGE_TITLE || g_StageNum == STAGE_CITRAINING) {
return;
}
// iterate active props first
struct prop *prop = g_Vars.activeprops;
while (prop && prop != g_Vars.pausedprops) {
prop->syncid = prop - g_Vars.props + 1;
if (prop->syncid > g_NetNextSyncId) {
g_NetNextSyncId = prop->syncid;
}
prop = prop->next;
}
// then the paused props
prop = g_Vars.pausedprops;
while (prop) {
prop->syncid = prop - g_Vars.props + 1;
if (prop->syncid > g_NetNextSyncId) {
g_NetNextSyncId = prop->syncid;
}
prop = prop->next;
}
// HACK: when we're a client, we'll need to swap our player and server player's props
// because of what we do in netPlayersAllocate
if (g_NetMode == NETMODE_CLIENT) {
const u16 sid = g_Vars.players[g_NetLocalClient->id]->prop->syncid;
g_Vars.players[g_NetLocalClient->id]->prop->syncid = g_Vars.players[0]->prop->syncid;
g_Vars.players[0]->prop->syncid = sid;
}
sysLogPrintf(LOG_NOTE, "NET: last initial syncid: %u", g_NetNextSyncId);
}
void netChat(const char *text)
{
char tmp[1024];
if (!g_NetMode || !g_NetLocalClient || g_NetLocalClient->state < CLSTATE_LOBBY) {
return;
}
snprintf(tmp, sizeof(tmp), "%s: %s", g_NetLocalClient->settings.name, text);
char *nl = strchr(tmp, '\n');
if (nl) {
*nl = ' ';
}
if (g_NetMode == NETMODE_SERVER) {
sysLogPrintf(LOG_CHAT, tmp);
netmsgSvcChatWrite(&g_NetMsgRel, tmp);
} else {
netmsgClcChatWrite(&g_NetMsgRel, tmp);
}
}