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18 lines
516 B
C
18 lines
516 B
C
#ifndef IN_GAME_GAMEFILE_H
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#define IN_GAME_GAMEFILE_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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u32 gamefileHasFlag(u32 value);
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void gamefileSetFlag(u32 value);
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void gamefileUnsetFlag(u32 value);
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void gamefilePrintFlags(void);
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void gamefileApplyOptions(struct gamefile *file);
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void gamefileLoadDefaults(struct gamefile *file);
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s32 gamefileLoad(s32 arg0);
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s32 gamefileSave(s32 arg0, s32 arg1, u16 arg2);
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void gamefileGetOverview(char *arg0, char *name, u8 *stage, u8 *difficulty, u32 *time);
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#endif
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