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https://github.com/perfect-dark-pc-port/perfect_dark.git
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41 lines
1.0 KiB
C
41 lines
1.0 KiB
C
#ifndef _IN_GAME_GAME_167AE0_H
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#define _IN_GAME_GAME_167AE0_H
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#include <ultra64.h>
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#include "types.h"
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u32 getVar80084040(void);
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void func0f167af8(void);
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void func0f167b10(void);
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u32 func0f167b48(void);
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void func0f167b84(u32 arg0, u32 arg1);
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void doBoostAndSlayerSfx(void);
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void func0f167e7c(s32 stagenum);
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u32 func0f1685d8(void);
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void fadeCancel(void);
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u32 func0f1688fc(void);
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u32 func0f168b4c(void);
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u32 func0f168f24(void);
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u32 func0f1691c0(void);
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u32 func0f169374(void);
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void func0f16b0c8(void);
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s32 sub54321(s32 value);
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void updateCutsceneTime(void);
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s32 getEffectiveSlowMotion(void);
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void func0f16b96c(void);
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void currentPlayerRecordDistanceMoved(void);
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void func0f16cce4(void);
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void soloSetPaused(bool paused);
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void fadeConfigure(u32 color, s16 num_frames);
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bool fadeIsActive(void);
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void stageLoad(void);
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bool soloIsPaused(void);
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s32 getDifficulty(void);
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void setDifficulty(s32 difficulty);
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void mpSetTimeLimit(u32 limit);
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void mpSetScoreLimit(u32 limit);
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void mpSetTeamScoreLimit(u32 limit);
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f32 getUptime(void);
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u32 mpGetTimeElapsed(void);
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#endif
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