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31 lines
904 B
C
31 lines
904 B
C
#ifndef IN_GAME_GAMEFILE_H
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#define IN_GAME_GAMEFILE_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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u32 gamefileHasFlag(u32 value);
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void gamefileSetFlag(u32 value);
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void gamefileUnsetFlag(u32 value);
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void gamefilePrintFlags(void);
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void gamefileApplyOptions(struct gamefile *file);
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void gamefileLoadDefaults(struct gamefile *file);
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s32 gamefileLoad(s32 arg0);
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s32 func0f10feac(s32 arg0, s32 arg1, u16 arg2);
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void gamefileGetOverview(char *arg0, char *name, u8 *stage, u8 *difficulty, u32 *time);
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bool func0f1106c8(void);
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u32 func0f110720(void);
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u32 func0f11080c(void);
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void func0f1109c0(void);
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void func0f110b68(void);
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void func0f110bf0(void);
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void func0f110bf8(void);
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void func0f110c5c(s32 listnum, u8 filetype);
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u8 func0f110cf8(u8 arg0);
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u32 func0f110d90(void);
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void func0f110da8(void);
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u32 func0f110f4c(void);
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struct textureconfig *func0f111460(s32 playernum, s32 arg1, s32 arg2);
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#endif
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