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30 lines
641 B
C
30 lines
641 B
C
#ifndef IN_GAME_BONDGRAB_H
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#define IN_GAME_BONDGRAB_H
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#include <ultra64.h>
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#include "types.h"
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u32 currentPlayerGrabInit(void);
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u32 func0f0ccac4(void);
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u32 func0f0ccbf0(void);
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u32 func0f0cd05c(void);
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u32 func0f0cd1a4(void);
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u32 func0f0cd970(void);
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u32 func0f0cdb04(void);
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u32 func0f0cdb68(void);
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u32 func0f0cdef0(void);
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u32 func0f0cdf64(void);
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u32 func0f0cdfbc(void);
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u32 func0f0ce0bc(void);
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u32 func0f0ce100(void);
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u32 func0f0ce178(void);
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u32 func0f0ce1ac(void);
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u32 func0f0ce450(void);
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u32 func0f0ce4a0(void);
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u32 func0f0ce55c(void);
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u32 func0f0ce608(void);
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u32 func0f0ce8ac(void);
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u32 func0f0ce924(void);
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void func0f0ceec4(void);
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#endif
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