Files
perfect_dark/src/game/modeldata/player.c
T
2021-12-21 18:49:57 +10:00

44 lines
1.3 KiB
C

#include <ultra64.h>
#include "bss.h"
#include "data.h"
#include "types.h"
struct modelnode var8007c0dc;
struct modelnode var8007c0f4;
struct modelnode var8007c10c;
struct modelrodata_chrinfo var8007c124;
struct modelrodata_position var8007c130;
struct modelrodata_position var8007c148;
struct modelfiledata g_PlayerModelFileData = {
(struct modelnode *) &var8007c0dc,
&g_Skel0B,
NULL,
0,
3,
41.161228179932,
0,
NULL,
};
// rodata parent next prev child
struct modelnode var8007c0dc = { MODELNODETYPE_CHRINFO, (union modelrodata *)&var8007c124, NULL, NULL, NULL, &var8007c0f4 };
struct modelnode var8007c0f4 = { MODELNODETYPE_POSITION, (union modelrodata *)&var8007c130, &var8007c0dc, NULL, NULL, &var8007c10c };
struct modelnode var8007c10c = { MODELNODETYPE_POSITION, (union modelrodata *)&var8007c148, &var8007c0f4, NULL, NULL, NULL };
struct modelrodata_chrinfo var8007c124 = {0, 1, 0, 0};
struct modelrodata_position var8007c130 = {
{ 1.1779819726944f, 41.144371032715, 0 }, // pos
MODELPART_0001, // part
{ 2, -1, -1 }, // pieces
0, // draw distance
};
struct modelrodata_position var8007c148 = {
{ -2.5760269165039, 480.42901611328, 0 }, // pos
MODELPART_0002, // part
{ 0, -1, -1 }, // pieces
0, // draw distance
};