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18 lines
498 B
C
18 lines
498 B
C
#ifndef IN_GAME_RACE_H
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#define IN_GAME_RACE_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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void racesInit(void);
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u16 raceGetAnimSumAngleAsInt(s16 animnum, s32 frame, s32 endframe);
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s32 raceGetAnimSumForwardAsInt(s16 animnum, s32 startframe, s32 endframe);
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s32 raceInitAnimGroup(struct attackanimconfig *configs);
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void raceInitAnimGroups(struct attackanimgroup **groups);
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s32 raceCountAnims(struct animtablerow *rows);
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f32 race0f0005c0(s16 animnum);
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void raceInitAnims(void);
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#endif
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