mirror of
https://github.com/perfect-dark-pc-port/perfect_dark.git
synced 2026-10-24 08:12:41 +02:00
146 lines
4.6 KiB
C
146 lines
4.6 KiB
C
//
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// Pipes (MP)
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//
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#include "stagesetup.h"
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s32 intro[];
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u32 props[];
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struct path paths[];
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struct ailist ailists[];
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struct stagesetup setup = {
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NULL,
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NULL,
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NULL,
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intro,
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props,
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paths,
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ailists,
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NULL,
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};
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u32 props[] = {
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weapon(0x0100, 0x0000, 0x00e2, OBJFLAG_00000001, 0, 0, 240)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x00ec, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x00ed, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, 0x00e3, OBJFLAG_00000001, 0, 0, 241)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x00ee, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x00ef, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, 0x00e4, OBJFLAG_00000001, 0, 0, 242)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x00f0, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x00f1, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, 0x00e5, OBJFLAG_00000001, 0, 0, 243)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x00f2, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x00f3, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, 0x00e6, OBJFLAG_00000001, 0, 0, 244)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x00f4, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x00f5, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, 0x00e7, OBJFLAG_00000001, 0, 0, 245)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x00f6, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x00f7, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, 0x00e8, OBJFLAG_00000001, 0, 0, 246)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x00f8, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x00f9, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, 0x00e9, OBJFLAG_00000001, 0, 0, 247)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x00fa, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x00fb, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, 0x00ea, OBJFLAG_00000001, 0, 0, 248)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x00fc, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x00fd, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, 0x00eb, OBJFLAG_00000001, 0, 0, 249)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x00fe, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x00ff, OBJFLAG_00000001, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, 0x0100, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
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tag(0x01, 1)
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lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x0104, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_80000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0104, 0x0103, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000005b0, 0x00050000, 0x00000000)
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endprops
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};
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s32 intro[] = {
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spawn(0x00cd)
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spawn(0x00ce)
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spawn(0x00cf)
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spawn(0x00d0)
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spawn(0x00d1)
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spawn(0x00d2)
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spawn(0x00d3)
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spawn(0x00d4)
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spawn(0x00d5)
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spawn(0x00d6)
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spawn(0x00d7)
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spawn(0x00d8)
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spawn(0x00d9)
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spawn(0x00da)
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spawn(0x00db)
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spawn(0x00dc)
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spawn(0x00dd)
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spawn(0x00de)
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spawn(0x00df)
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spawn(0x00e0)
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spawn(0x00e1)
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hill(0x0019)
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hill(0x009e)
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hill(0x0007)
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hill(0x001b)
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hill(0x001f)
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case(0, 0x00b7)
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case_respawn(0, 0x00b1)
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case_respawn(0, 0x00b2)
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case_respawn(0, 0x00b3)
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case_respawn(0, 0x00b4)
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case_respawn(0, 0x00b5)
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case_respawn(0, 0x00b6)
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case(1, 0x00be)
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case_respawn(1, 0x00b8)
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case_respawn(1, 0x00b9)
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case_respawn(1, 0x00ba)
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case_respawn(1, 0x00bb)
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case_respawn(1, 0x00bc)
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case_respawn(1, 0x00bd)
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case(2, 0x00c5)
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case_respawn(2, 0x00bf)
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case_respawn(2, 0x00c0)
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case_respawn(2, 0x00c1)
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case_respawn(2, 0x00c2)
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case_respawn(2, 0x00c3)
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case_respawn(2, 0x00c4)
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case(3, 0x00cc)
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case_respawn(3, 0x00c6)
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case_respawn(3, 0x00c7)
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case_respawn(3, 0x00c8)
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case_respawn(3, 0x00c9)
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case_respawn(3, 0x00ca)
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case_respawn(3, 0x00cb)
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endintro
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};
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struct path paths[] = {
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{ NULL, 0, 0 },
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};
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u8 func1001_start_lift[] = {
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activate_lift(1, 0x01)
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set_ailist(CHR_SELF, GAILIST_IDLE)
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endlist
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};
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u8 func1000_14e0[] = {
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mp_init_simulants
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rebuild_teams
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rebuild_squadrons
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set_ailist(CHR_SELF, GAILIST_IDLE)
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endlist
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};
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struct ailist ailists[] = {
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{ func1000_14e0, 0x1000 },
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{ func1001_start_lift, 0x1001 },
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{ NULL, 0 },
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};
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