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https://github.com/perfect-dark-pc-port/perfect_dark.git
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56 lines
1.6 KiB
C
56 lines
1.6 KiB
C
#ifndef _IN_GAME_GAME_0B3350_H
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#define _IN_GAME_GAME_0B3350_H
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#include <ultra64.h>
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#include "types.h"
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u32 func0f0b3350(void);
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u32 func0f0b33f8(void);
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u32 func0f0b3468(void);
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u32 func0f0b34d8(void);
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u32 func0f0b3548(void);
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u32 func0f0b35b8(void);
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u32 func0f0b3988(void);
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u32 func0f0b39c0(void);
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void currentPlayerSetScreenSize(f32 width, f32 height);
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void currentPlayerSetScreenPosition(f32 left, f32 top);
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void currentPlayerSetPerspective(f32 near, f32 fovy, f32 aspect);
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f32 func0f0b49b8(f32 arg0);
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void currentPlayerSetCameraScale(void);
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u32 func0f0b4c3c(void);
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void func0f0b4d04(struct coord *in, struct coord *out);
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void func0f0b4d68(struct coord *in, struct coord *out);
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void func0f0b4dec(struct coord *in, struct coord *out);
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void func0f0b4e68(struct coord *in, f32 divisor, struct coord *out);
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u32 func0f0b4eb8(void);
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void currentPlayerSetUnk1738(u32 value);
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void currentPlayerSetUnk173c(u32 value);
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u32 currentPlayerGetUnk173c(void);
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void currentPlayerSetUnk006c(u32 value);
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u32 currentPlayerGetUnk006c(void);
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void currentPlayerSetUnk1750(u32 value);
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u32 currentPlayerGetUnk1750(void);
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void currentPlayerSetUnk1758(u32 value);
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u32 currentPlayerGetUnk1758(void);
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u32 func0f0b5018(void);
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u32 func0f0b5050(void);
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u32 func0f0b53a4(void);
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f32 *func0f0b56f8(void);
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u32 func0f0b5708(void);
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u32 func0f0b5718(void);
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u32 func0f0b5758(void);
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u32 func0f0b5778(void);
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u32 func0f0b5798(void);
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u32 func0f0b57a8(void);
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u32 func0f0b57b8(void);
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f32 func0f0b57d8(void);
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f32 func0f0b57e8(void);
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f32 func0f0b57f8(void);
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f32 func0f0b5808(void);
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u32 func0f0b5828(void);
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u32 func0f0b5838(void);
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u32 func0f0b5b9c(void);
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u32 func0f0b5d38(void);
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u32 func0f0b6260(void);
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#endif
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