Files
perfect_dark/src/include/game/game_0147d0.h
T
2021-03-02 17:05:53 +10:00

14 lines
326 B
C

#ifndef _IN_GAME_GAME_0147D0_H
#define _IN_GAME_GAME_0147D0_H
#include <ultra64.h>
#include "data.h"
#include "types.h"
void func0f0147d0(void);
void lasersightsReset(void);
void mpRemoveAllSimulants(void);
void aibotAllocate(s32 chrnum, s32 aibotnum);
void aibotAllocateInventory(struct chrdata *chr, s32 maxitems);
#endif