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14 lines
326 B
C
14 lines
326 B
C
#ifndef _IN_GAME_GAME_0147D0_H
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#define _IN_GAME_GAME_0147D0_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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void func0f0147d0(void);
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void lasersightsReset(void);
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void mpRemoveAllSimulants(void);
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void aibotAllocate(s32 chrnum, s32 aibotnum);
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void aibotAllocateInventory(struct chrdata *chr, s32 maxitems);
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#endif
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