Files
perfect_dark/port/src/video.c
T
fgsfds f96e7da00f port: use proper aspect for 2D elements
this means that now scaling at most 4:3 resolutions will be a bit mangled, since the real base resolution is 320x220
2023-12-03 21:10:41 +01:00

236 lines
4.7 KiB
C

#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
#include <string.h>
#include <PR/ultratypes.h>
#include <PR/gbi.h>
#include "platform.h"
#include "config.h"
#include "video.h"
#include "../fast3d/gfx_api.h"
#include "../fast3d/gfx_sdl.h"
#include "../fast3d/gfx_opengl.h"
static struct GfxWindowManagerAPI *wmAPI;
static struct GfxRenderingAPI *renderingAPI;
static bool initDone = false;
static s32 vidWidth = 640;
static s32 vidHeight = 480;
static s32 vidFramebuffers = true;
static s32 vidFullscreen = false;
static s32 vidVsync = 1;
static s32 vidMSAA = 1;
static s32 vidFramerateLimit = 0;
static s32 texFilter = FILTER_LINEAR;
static s32 texFilter2D = true;
static u32 dlcount = 0;
static u32 frames = 0;
static u32 framesPerSec = 0;
static f64 startTime, endTime, fpsTime;
s32 videoInit(void)
{
wmAPI = &gfx_sdl;
renderingAPI = &gfx_opengl_api;
gfx_current_native_viewport.width = 320;
gfx_current_native_viewport.height = 220;
gfx_current_native_aspect = 320.f / 220.f;
gfx_framebuffers_enabled = (bool)vidFramebuffers;
gfx_msaa_level = vidMSAA;
gfx_init(wmAPI, renderingAPI, "PD", vidFullscreen, vidWidth, vidHeight, 100, 100);
wmAPI->set_swap_interval(vidVsync);
wmAPI->set_target_fps(vidFramerateLimit); // disabled because vsync is on
renderingAPI->set_texture_filter((enum FilteringMode)texFilter);
initDone = true;
return 0;
}
void videoStartFrame(void)
{
if (initDone) {
startTime = wmAPI->get_time();
gfx_start_frame();
}
}
void videoSubmitCommands(Gfx *cmds)
{
if (initDone) {
gfx_run(cmds);
++dlcount;
}
}
void videoEndFrame(void)
{
if (!initDone) {
return;
}
gfx_end_frame();
endTime = wmAPI->get_time();
++frames;
++framesPerSec;
if (endTime >= fpsTime) {
char tmp[128];
snprintf(tmp, sizeof(tmp), "fps %3u frt %lf frm %u", framesPerSec, endTime - startTime, frames);
wmAPI->set_window_title(tmp);
framesPerSec = 0;
fpsTime = endTime + 1.0;
}
}
void videoClearScreen(void)
{
videoStartFrame();
// TODO: clear
videoEndFrame();
}
void *videoGetWindowHandle(void)
{
if (initDone) {
return wmAPI->get_window_handle();
}
return NULL;
}
void videoUpdateNativeResolution(s32 w, s32 h)
{
gfx_current_native_viewport.width = w;
gfx_current_native_viewport.height = h;
gfx_current_native_aspect = (float)w / (float)h;
}
s32 videoGetNativeWidth(void)
{
return gfx_current_native_viewport.width;
}
s32 videoGetNativeHeight(void)
{
return gfx_current_native_viewport.height;
}
s32 videoGetWidth(void)
{
return gfx_current_dimensions.width;
}
s32 videoGetHeight(void)
{
return gfx_current_dimensions.height;
}
s32 videoGetFullscreen(void)
{
return vidFullscreen;
}
f32 videoGetAspect(void)
{
return gfx_current_dimensions.aspect_ratio;
}
u32 videoGetTextureFilter2D(void)
{
return texFilter2D;
}
u32 videoGetTextureFilter(void)
{
return texFilter;
}
void videoSetWindowOffset(s32 x, s32 y)
{
gfx_current_game_window_viewport.x = x;
gfx_current_game_window_viewport.y = y;
}
void videoSetFullscreen(s32 fs)
{
if (fs != vidFullscreen) {
vidFullscreen = !!fs;
wmAPI->set_fullscreen(vidFullscreen);
}
}
void videoSetTextureFilter(u32 filter)
{
if (filter > FILTER_THREE_POINT) filter = FILTER_THREE_POINT;
texFilter = filter;
renderingAPI->set_texture_filter((enum FilteringMode)filter);
}
void videoSetTextureFilter2D(u32 filter)
{
texFilter2D = !!filter;
}
s32 videoCreateFramebuffer(u32 w, u32 h, s32 upscale, s32 autoresize)
{
return gfx_create_framebuffer(w, h, upscale, autoresize);
}
void videoSetFramebuffer(s32 target)
{
return gfx_set_framebuffer(target, 1.f);
}
void videoResetFramebuffer(void)
{
return gfx_reset_framebuffer();
}
s32 videoFramebuffersSupported(void)
{
return gfx_framebuffers_enabled;
}
void videoResizeFramebuffer(s32 target, u32 w, u32 h, s32 upscale, s32 autoresize)
{
gfx_resize_framebuffer(target, w, h, upscale, autoresize);
}
void videoCopyFramebuffer(s32 dst, s32 src, s32 left, s32 top)
{
// assume immediate copies always read the front buffer
gfx_copy_framebuffer(dst, src, left, top, false);
}
void videoResetTextureCache(void)
{
gfx_texture_cache_clear();
}
void videoFreeCachedTexture(const void *texptr)
{
gfx_texture_cache_delete(texptr);
}
PD_CONSTRUCTOR static void videoConfigInit(void)
{
configRegisterInt("Video.DefaultFullscreen", &vidFullscreen, 0, 1);
configRegisterInt("Video.DefaultWidth", &vidWidth, 0, 32767);
configRegisterInt("Video.DefaultHeight", &vidHeight, 0, 32767);
configRegisterInt("Video.VSync", &vidVsync, -1, 10);
configRegisterInt("Video.FramebufferEffects", &vidFramebuffers, 0, 1);
configRegisterInt("Video.FramerateLimit", &vidFramerateLimit, 0, 10000);
configRegisterInt("Video.MSAA", &vidMSAA, 1, 16);
configRegisterInt("Video.TextureFilter", &texFilter, 0, 2);
configRegisterInt("Video.TextureFilter2D", &texFilter2D, 0, 1);
}