From 4e6a0c3aeaa2eb5395b8e5cd3d0dc3c9ad8dcd6b Mon Sep 17 00:00:00 2001 From: fgsfds Date: Sat, 23 Nov 2024 20:56:33 +0100 Subject: [PATCH] Updated File paths (markdown) --- File-paths.md | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/File-paths.md b/File-paths.md index f40a562..3a63ddb 100644 --- a/File-paths.md +++ b/File-paths.md @@ -11,13 +11,14 @@ Directory where you ran the game from. If you didn't run it from the command line, normally it will be the same as the executable directory. #### Executable directory (`$E`) -Directory where the game executable (i.e. `pd.exe` or `pd`) is. +Directory where the game executable (i.e. `pd.i686.exe`, `pd.x86_64`, whatever) is. #### Home directory (`$H`) Writable directory that's used for configs and saves in case the working directory and the executable directory are not writable. -On Linux it is assumed to be non-writable by default, unless there's a `pd.ini` file next to the executable. +On Linux and MacOS it is assumed to be non-writable by default, unless there's a `pd.ini` file next to the executable. On Windows: `%APPDATA%/perfectdark` On Linux: `~/.local/share/perfectdark` +On MacOS: `~/Library/Application Support/perfectdark` ### Game paths @@ -32,7 +33,7 @@ If this is not overridden with `--basedir` or `--portable`, the game will try to Directory where the game stores your config and EEPROM save file. If this is not overridden with `--savedir` or `--portable`, defaults depend on the OS. **On Windows**: working directory if it's writable, home directory otherwise. -**On Linux**: working directory if a config file is already present in it, home directory otherwise. +**On Linux and MacOS**: working directory if a config file is already present in it, home directory otherwise. #### Mod directory (`$M`) Directory that contains modded files.