Mission: Native PC port of GoldenEye, compiled from the N64 decomp project
Status: PHASE 2 OF 4 — RENDERING
Statistics:21 / 21 solo missions load & render
~230 game-code units, compiled unmodified
~17k lines C/C++ · ~6k Python (port layer + tools)
162 bugs root-caused · built in ~2 weeks, part-time