From 0a80d19333b8c0f037e4d7d4608a2d5ec2352cab Mon Sep 17 00:00:00 2001 From: James Dansereau <106631954+jkdansereau@users.noreply.github.com> Date: Tue, 6 Oct 2026 22:13:12 -0400 Subject: [PATCH] Release notes: final build is 21/21 on all three platforms (Windows re-run on a quiet desktop) --- .github/release-notes.md | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/.github/release-notes.md b/.github/release-notes.md index a3e337bf..15e84c08 100644 --- a/.github/release-notes.md +++ b/.github/release-notes.md @@ -261,10 +261,8 @@ Build, tooling and harness: carry the full 21-level reference-frame set (63 frames each) at the same stems, re-captured for this release's fog and near-plane changes and confirmed by two independent capture passes per platform. The full pixel gate is green on all -three against their own goldens: Windows, Linux (Intel HD 3000) and Steam Deck -21/21 on the release candidate; the final build re-ran 21/21 on Linux and Steam -Deck, and on Windows the levels whose reference frames are timed by the opening -ride (Frigate, Streets, Depot) varied from run to run on a busy desktop. The recipe pins the run for you: the +three against their own goldens on the final build: Windows 21/21, Linux +(Intel HD 3000) 21/21 and Steam Deck 21/21. The recipe pins the run for you: the save file's CONTENT is pinned (the gate installs its own canonical save per level, the same way it pins the display ini — D529) and the PRNG seed is hard-pinned (a stray `GE_RSEED` in your environment warns and is ignored rather