forked from Ports/goldeneye-pc-port
v0.5.0 final pass: AI and Deck fixes (D565-D567), docs and site refresh
Fixes: - D565: AI awareness no longer follows two player render settings. Fog distance is floored at 100 (below it the shortened clip hid guards from AI on-screen checks); the D466 gameplay fog cull is rescaled to the game's own FOV (identity at defaults). - D566: Steam Deck Game Mode no longer shows the on-screen keyboard at launch (SDL text input stopped; screen-keyboard hint off). - D567: opening PC Options from the front end with a pad no longer drags the game's crosshair to the top-left corner. Docs and site: - README News/Status/Features/controls brought up to date; the unpublished v0.4.1 work is folded into v0.5.0 everywhere; stats to v0.5.0. - Release notes reordered: player-facing highlights first, finding labels and verification at the bottom. - Site status rewritten; favicon is now the exe icon (make_icon.py writes docs/favicon.ico). - ROADMAP: AI review results, update-check follow-up, stale rows closed. Verified: Windows + Linux builds; Windows pixel gate Surface 1 PASS; Deck build deployed for the maintainer's Game Mode checks.
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@@ -17,8 +17,9 @@ A few details:
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- The **PFS / Memory-Pak and motor (Rumble Pak) code** is only for accessory
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detection and is stubbed to report "no accessory," so the game proceeds
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without a Memory Pak.
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- **Emulator saves can be imported** — copy a `GOLDENEYE-usa.eep` in as
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`data/ge007.eep` (see the README's *Using an emulator save*).
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- **Emulator saves load directly** — an emulator-format `ge007.eep` placed
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in `data/` is converted on first launch, so a Project64, mupen or 1964
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save continues in the port (see the README's *Using an emulator save*).
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- The save's **checksum is part of the file format**. The PRNG/CRC the save
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depends on is kept byte-stable, because changing it would silently
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invalidate existing saves — a porting-notes finding (D9).
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