forked from Ports/goldeneye-pc-port
Docs: v0.5.0 release date 2026-10-07; Linux tarball needs glibc 2.38+ (README requirements, release-notes Known issues)
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@@ -157,6 +157,7 @@ Full steps, controls and troubleshooting are in the bundled `README.md`.
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| Issue | Impact | Workaround |
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| Issue | Impact | Workaround |
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|---|---|---|
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| PAL and JP ROMs aren't supported in release packages | NTSC-U only | Use an NTSC-U ROM. Both regions convert, build and boot from source; packaging is still open |
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| PAL and JP ROMs aren't supported in release packages | NTSC-U only | Use an NTSC-U ROM. Both regions convert, build and boot from source; packaging is still open |
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| The Linux tarball needs glibc 2.38 or newer | Won't start on older distros (Ubuntu 22.04, Debian 12, Fedora 38 and earlier) | Use a newer distro, or build from source |
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| Changing aspect ratio inside a level can briefly glitch the gun/hand model, rarely | Cosmetic, one-off | Change the ratio from the front-end PC Options, or accept it |
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| Changing aspect ratio inside a level can briefly glitch the gun/hand model, rarely | Cosmetic, one-off | Change the ratio from the front-end PC Options, or accept it |
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| No macOS or ARM builds | Platform | — |
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| No macOS or ARM builds | Platform | — |
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| Saves from v0.4.0 and earlier can hold fake unlocks from `All unlocked` | Save data | Not repaired automatically. Since v0.5.0 the option never writes the save; keep a backup of `data/ge007.eep` from before you used it |
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| Saves from v0.4.0 and earlier can hold fake unlocks from `All unlocked` | Save data | Not repaired automatically. Since v0.5.0 the option never writes the save; keep a backup of `data/ge007.eep` from before you used it |
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@@ -48,7 +48,7 @@ project is as much a study of that process as it is a port. See
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## News
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## News
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- **2026-10-06** — **v0.5.0** ([release notes](https://github.com/jkdansereau/goldeneye-pc-port/releases/tag/v0.5.0)), the first release
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- **2026-10-07** — **v0.5.0** ([release notes](https://github.com/jkdansereau/goldeneye-pc-port/releases/tag/v0.5.0)), the first release
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since v0.4.0; it includes the v0.4.1 work, which was never published on
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since v0.4.0; it includes the v0.4.1 work, which was never published on
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its own:
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its own:
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- **2–4 player split-screen multiplayer** on every multiplayer map, each
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- **2–4 player split-screen multiplayer** on every multiplayer map, each
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@@ -92,8 +92,9 @@ project is as much a study of that process as it is a port. See
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download carries its own runtime libraries and the one-time asset tool (no
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download carries its own runtime libraries and the one-time asset tool (no
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Python, no emulator).
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Python, no emulator).
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**Linux / Steam Deck:** 64-bit x86 Linux. SDL2 is bundled, so the tarball
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**Linux / Steam Deck:** 64-bit x86 Linux with glibc 2.38 or newer (Ubuntu
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runs as-is; it sideloads onto a Steam Deck with nothing installed.
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24.04+, Fedora 39+, Debian 13+, current SteamOS or Arch). SDL2 is bundled, so
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the tarball runs as-is; it sideloads onto a Steam Deck with nothing installed.
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**Both:** a GPU with OpenGL 3.0 drivers (practically any PC GPU from the last
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**Both:** a GPU with OpenGL 3.0 drivers (practically any PC GPU from the last
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fifteen years; keep the driver up to date). A 2011 laptop with Intel HD
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fifteen years; keep the driver up to date). A 2011 laptop with Intel HD
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@@ -697,4 +698,4 @@ is covered by [`NOTICE`](NOTICE), not by that license.
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---
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---
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*Last updated 2026-10-06 — v0.5.0 · <a href="https://github.com/jkdansereau/goldeneye-pc-port">GitHub</a> · <a href="https://github.com/jkdansereau/goldeneye-pc-port/releases">Releases</a>*
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*Last updated 2026-10-07 — v0.5.0 · <a href="https://github.com/jkdansereau/goldeneye-pc-port">GitHub</a> · <a href="https://github.com/jkdansereau/goldeneye-pc-port/releases">Releases</a>*
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@@ -55,7 +55,7 @@
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<footer class="site-footer">
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<footer class="site-footer">
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<div class="footer-stamp">
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<div class="footer-stamp">
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<a href="https://github.com/jkdansereau">maintained by jkdansereau</a>
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<a href="https://github.com/jkdansereau">maintained by jkdansereau</a>
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· last updated: 2026-10-06 · v0.5.0
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· last updated: 2026-10-07 · v0.5.0
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· <a href="https://github.com/jkdansereau/goldeneye-pc-port">GitHub</a>
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· <a href="https://github.com/jkdansereau/goldeneye-pc-port">GitHub</a>
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· <a href="https://github.com/jkdansereau/goldeneye-pc-port/releases">releases</a>
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· <a href="https://github.com/jkdansereau/goldeneye-pc-port/releases">releases</a>
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</div>
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</div>
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@@ -9,7 +9,7 @@ description: >-
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# and the WebPage JSON-LD dates). Keep these equal to the last real content
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# and the WebPage JSON-LD dates). Keep these equal to the last real content
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# change of THIS page, not to the last release.
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# change of THIS page, not to the last release.
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date: '2026-10-05'
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date: '2026-10-05'
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modified_time: '2026-10-06'
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modified_time: '2026-10-07'
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locale: en_US
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locale: en_US
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# The masthead is this page's title, so its first content h2 must NOT get the
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# The masthead is this page's title, so its first content h2 must NOT get the
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# amber page-title look (double header). See the .flat-title rule in
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# amber page-title look (double header). See the .flat-title rule in
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@@ -32,7 +32,7 @@ Rare "Indy" engine family, one hardware generation apart.
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<div class="cblock">
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<div class="cblock">
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### v0.5.0 (2026-10-06) — split-screen multiplayer, one options menu, closer to the N64.
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### v0.5.0 (2026-10-07) — split-screen multiplayer, one options menu, closer to the N64.
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- **2–4 player split-screen multiplayer** on every multiplayer map, each
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- **2–4 player split-screen multiplayer** on every multiplayer map, each
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player with their own pad, controls and aim settings.
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player with their own pad, controls and aim settings.
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@@ -88,7 +88,7 @@ single tracker for what comes next.
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<p class="warn"><strong>Warning:</strong> always use the latest release — earlier builds are kept in the release history for reference only; they lack the features and fixes of newer versions, so don't install an older release.</p>
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<p class="warn"><strong>Warning:</strong> always use the latest release — earlier builds are kept in the release history for reference only; they lack the features and fixes of newer versions, so don't install an older release.</p>
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<ul>
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<ul>
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<li><strong>2026-10-06 — v0.5.0</strong>: what it adds is the Status list above. <a href="https://github.com/jkdansereau/goldeneye-pc-port/releases/tag/v0.5.0">Release notes</a>.</li>
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<li><strong>2026-10-07 — v0.5.0</strong>: what it adds is the Status list above. <a href="https://github.com/jkdansereau/goldeneye-pc-port/releases/tag/v0.5.0">Release notes</a>.</li>
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<li><strong>2026-09-28 — v0.4.0</strong>: native widescreen, a complete aim system for mouse and controller, in-game key rebinding, crosshair customization, rumble-pak haptics, a rebuilt options overlay, and a broad fidelity-fix pass. <a href="https://github.com/jkdansereau/goldeneye-pc-port/releases/tag/v0.4.0">Release notes</a>.</li>
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<li><strong>2026-09-28 — v0.4.0</strong>: native widescreen, a complete aim system for mouse and controller, in-game key rebinding, crosshair customization, rumble-pak haptics, a rebuilt options overlay, and a broad fidelity-fix pass. <a href="https://github.com/jkdansereau/goldeneye-pc-port/releases/tag/v0.4.0">Release notes</a>.</li>
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<li><strong>2026-09-20 — v0.3.0</strong>: the first release with the complete campaign playable end to end at 60 fps on Windows, Linux, and Steam Deck. <a href="https://github.com/jkdansereau/goldeneye-pc-port/releases/tag/v0.3.0">Release notes</a>.</li>
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<li><strong>2026-09-20 — v0.3.0</strong>: the first release with the complete campaign playable end to end at 60 fps on Windows, Linux, and Steam Deck. <a href="https://github.com/jkdansereau/goldeneye-pc-port/releases/tag/v0.3.0">Release notes</a>.</li>
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<li><strong>2026-09-04 → 2026-09-16 — v0.1.0 – v0.2.2</strong>: the alpha and beta cycle — build chain, software RSP, first rendered frames, front end, and per-level stabilization across the campaign.</li>
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<li><strong>2026-09-04 → 2026-09-16 — v0.1.0 – v0.2.2</strong>: the alpha and beta cycle — build chain, software RSP, first rendered frames, front end, and per-level stabilization across the campaign.</li>
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@@ -237,7 +237,7 @@ architecture, the N64→PC bug catalogue, and how the project is developed.
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"description": "A native PC build of GoldenEye 007 (Rare, 1997, Nintendo 64), compiled from the n64decomp/007 decompilation with the N64's RSP emulated in software. Ships no ROM and no game assets; you supply your own.",
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"description": "A native PC build of GoldenEye 007 (Rare, 1997, Nintendo 64), compiled from the n64decomp/007 decompilation with the N64's RSP emulated in software. Ships no ROM and no game assets; you supply your own.",
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"softwareVersion": "0.5.0",
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"softwareVersion": "0.5.0",
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"datePublished": "2026-10-05",
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"datePublished": "2026-10-05",
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"dateModified": "2026-10-06",
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"dateModified": "2026-10-07",
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"operatingSystem": ["Windows", "Linux", "Steam Deck"],
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"operatingSystem": ["Windows", "Linux", "Steam Deck"],
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"downloadUrl": "https://github.com/jkdansereau/goldeneye-pc-port/releases",
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"downloadUrl": "https://github.com/jkdansereau/goldeneye-pc-port/releases",
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"distributionType": "Software-Offline",
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"distributionType": "Software-Offline",
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