forked from Ports/goldeneye-pc-port
Merge branch 'main' into release/v0.3.0
# Conflicts: # .github/release-notes.md # README.md # docs/dev/findings-index.csv # docs/dev/findings.md # src/snd.c
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@@ -83,7 +83,8 @@ game assets shipped) and how faithfully the port tracks the original N64
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game's logic: [Security & fidelity status](docs/security-and-fidelity-status.md).
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**Working:** boot sequence and front end (menu → mission select → briefing →
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start); all 21 solo missions load, render and are crash-free (full campaign
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start), front-end menu navigation on the left stick to match the F10 overlay
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(D282); all 21 solo missions load, render and are crash-free (full campaign
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playtested end to end at Agent difficulty); steady 60 fps
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(software RSP off the presentation critical path); full audio: in-level music and SFX; keyboard + mouse (click-to-lock, proportional aim mode, a single
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simplified sensitivity control) and a modern dual-stick controller layout;
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