forked from Ports/goldeneye-pc-port
Prepare for public release
- README, LICENSE (MIT for the port layer), NOTICE, CONTRIBUTING. - Restructure docs: internals.md, porting-notes.md, dev-process.md + dev/agentic-development.md (the research write-up), dev/ (raw record). - Replace decomp status-badge CI with a PC-port validate workflow. - Remove session/agent scaffolding and stale planning docs from the tree. - Add .gitattributes (normalize line endings to LF); add screenshots. The pre-2026-08 history is the GoldenEye 007 decompilation by Larry Ficken (KholdFuzion) and contributors, preserved unchanged. The PC-port work from 2026-08-17 on is mine.
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@@ -610,7 +610,7 @@ void gfx_texture_cache_delete_range(const uint8_t* start, const uint8_t* end) {
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}
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}
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// D71 (docs/PCPortResearch.md): texture sources arrive in two byte conventions.
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// D71 (docs/internals.md): texture sources arrive in two byte conventions.
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// Raw N64 big-endian byte streams: ROM cart map (0x10xxxxxx), model-sidecar
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// blobs (cart extension 0x10Cxxxxx), KSEG0 mirror (0x80xxxxxx) and V1
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// dram/BSS/heap buffers (0x70xxxxxx, e.g. tex.c texture pool, rle_expand_8bit
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@@ -1287,7 +1287,7 @@ static void gfx_sp_vertex(size_t n_vertices, size_t dest_index, const Vtx* verti
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d->color.g = g > 255 ? 255 : g;
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d->color.b = b > 255 ? 255 : b;
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/* D72 (docs/PCPortResearch.md): unlike the PD port, GE never
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/* D72 (docs/internals.md): unlike the PD port, GE never
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* generates texture coordinates from vertex normals. This PD-
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* inherited block overwrote the authored tc[] UVs on every
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* lit+textured surface (lookat_enabled defaults to true here),
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