forked from Ports/goldeneye-pc-port
M-29: aim sensitivity fix (BACKLOG B3 / SMALL-FIXES B4)
port/src/input.c: RMB manual-aim mouse sensitivity overshot badly at the old MouseAimSpeed=50 default (25 px/poll saturated the aim band, so a flick ran GE's (stick-60)/10 curve at full rate for many polls). Lower the default to 25 and expose the band itself as Input.AimBand (int 5..40, default 20 -> unchanged behaviour at the new speed). Port-only, config- backed, fully reversible via ge007.ini. port/fast3d/gfx_pc.cpp: annotate the dead D74 texture-wrap block (SMALL-FIXES B1). The in-place correction (G_TX_CLAMP test + per-texunit index) activates never-run code and crashes -level_09 at boot; it needs the hoist-out-of-vertex-loop rework + per-level visual verification, not a one-liner. Left inert with a NOTE; no behaviour change. Verified: build green (ntsc-final); -level_09 + -level_20 crash-free for a full ~75s capture window on a settled machine (D153: earlier back-to- back runs crashed under build/run thrash, not a regression).
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@@ -1567,6 +1567,13 @@ static void gfx_sp_tri1(uint8_t vtx1_idx, uint8_t vtx2_idx, uint8_t vtx3_idx, bo
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// sub-region of the image (uls/ult offset + lrs/lrt window); GL
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// would wrap at the full uploaded image size instead. Pre-wrap per
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// vertex (GE/PD triangles never span more than one tile period).
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// NOTE (SMALL-FIXES B1, DEFERRED): this block's guard is dead
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// (`& G_TX_WRAP` == `& 0`) and its indices are OOB (`[i]` is the
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// vertex, arrays are per-texunit [2]). Correcting it to
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// `(cms & G_TX_CLAMP) == 0` + `[t]` activates never-run code and
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// crashed -level_09 at boot (0 frames) -- needs the hoist-out-of-
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// -loop rework + per-level visual verification, not an in-place
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// one-liner. Left inert for now.
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{
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const uint32_t tw = tex_width2[i];
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const uint32_t th = tex_height2[i];
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