From 889f2e5d5ed0aa82c428eb6c33aa784d907aa427 Mon Sep 17 00:00:00 2001 From: James Dansereau <106631954+jkdansereau@users.noreply.github.com> Date: Mon, 28 Sep 2026 01:15:27 -0400 Subject: [PATCH] release: notes logic pass - rainbow fix moved to Graphics; Known issues = actual residuals only (D335b F10 overlay stretch replaces the widescreen heads-up) --- .github/release-notes.md | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/.github/release-notes.md b/.github/release-notes.md index 73292b0d..81205a2b 100644 --- a/.github/release-notes.md +++ b/.github/release-notes.md @@ -101,14 +101,14 @@ pool hardening plus an optional `GE_D322=1` telemetry probe if it ever recurs, and the silenced-PPK "slap" plus the broader real-time mixer corruption behind it are fixed (D202). -- The **particle "rainbow" effect is fixed** (D252): the intermittently - recoloured explosion/spark particles from v0.3.0 no longer occur. **Graphics fixes from the final playtest wave** - **Water is fixed** (D245): the `IsWater` shimmer/cross-fade (Dam, Frigate, Surface 2, …) now matches the N64 original — the moving seam and the pattern "resetting" as you moved are gone, verified against an era-correct 1994 reference. +- The **particle "rainbow" effect is fixed** (D252): the intermittently + recoloured explosion/spark particles from v0.3.0 no longer occur. - Surface 1/2: the tree backdrop that rendered as a solid wall of texture now renders as proper camera-facing tree cards (D236). - Frigate (and the rare "model briefly out of place" quirk): both were the @@ -160,10 +160,9 @@ to ~10 s before resuming the scripted shootout — a latent race that exists in the N64 original too (where it softlocks permanently); the port detects and auto-recovers it (D318). -- **Native widescreen is new in v0.4.0**: the world renders undistorted at - your display's aspect and the HUD keeps its shape; front-end menus are - shown 4:3 with side bars. The F10 *Native widescreen* toggle restores the - old stretched frame. +- With *Native widescreen* on, the F10 options overlay stretches with the + window instead of pillarboxing like the front-end menus (legible; cosmetic + only). The front-end menus themselves are pillarboxed correctly (D335b). - The front-end Rareware logo shows a subtle texture-filtering artifact (Nintendo logo and legal page are clean). Cosmetic only (D75). - This release ships NTSC (US) assets; PAL/JP ROMs are not supported in this