forked from Ports/goldeneye-pc-port
v0.5.0: settings UI, control styles, save import, documentation
PD-style F10 menu with six groups, checkbox/slider/dropdown controls (D504), wording pass and real-unit sliders (D505-D509), overlay/FPS-counter window scaling (D510, D512), small settings (D511), control scheme Ext/Original (D513) with the game's own N64 styles (D516-D518), emulator-format save import on first launch (D514), build arch tag (D515), converter argv quoting and sidecar size check, one PC options UI (D519) with by-eye follow-ups, antialiased overlay sliders (D520), README settings paths, ROADMAP trim, D441 tier-1 all-level sweep (21/21 pass). Refs: D503-D520 D349 D441
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@@ -6,6 +6,14 @@ function(target_architecture OUT_VAR)
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# Derive from the cross-compiler target, e.g. x86_64-w64-mingw32-gcc
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string(REGEX MATCH "^(i[3-6]86|x86_64|aarch64|arm|powerpc|wasm32)" _arch
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"${CMAKE_C_COMPILER_TARGET}")
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elseif(CMAKE_SYSTEM_PROCESSOR STREQUAL "")
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# D515: a stripped native env (e.g. the build-pc.sh PowerShell re-exec
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# before it restored PROCESSOR_ARCHITECTURE) leaves
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# CMAKE_HOST_SYSTEM_PROCESSOR / CMAKE_SYSTEM_PROCESSOR empty. Ask the
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# compiler instead of silently producing an untagged binary ("ge007..").
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execute_process(COMMAND "${CMAKE_C_COMPILER}" -dumpmachine
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OUTPUT_VARIABLE _dm OUTPUT_STRIP_TRAILING_WHITESPACE)
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string(REGEX MATCH "^(i[3-6]86|x86_64|aarch64|arm|powerpc|wasm32)" _arch "${_dm}")
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else()
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if(CMAKE_SYSTEM_PROCESSOR MATCHES "^(x86_64|amd64|AMD64)$")
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set(_arch "x86_64")
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@@ -24,5 +32,9 @@ function(target_architecture OUT_VAR)
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set(_arch "i686")
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endif()
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if(_arch STREQUAL "")
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message(FATAL_ERROR "TargetArch: could not determine the target architecture (CMAKE_SYSTEM_PROCESSOR empty and compiler -dumpmachine did not match); refusing to build an untagged binary -- the 'ge007..' bug, see D515.")
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endif()
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set(${OUT_VAR} "${_arch}" PARENT_SCOPE)
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endfunction()
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