forked from Ports/goldeneye-pc-port
v0.3.0 release review: watchdog re-arm, rule-2 sign-offs, GPL source removal, repo hygiene
Per the 2026-09-19 adversarial pre-ship review (findings.md M-192): - d318watchdog.c: one-shot per OCCURRENCE, not per process -- re-arm after 600 ticks of signature absence so a Facility replay in the same session (AllUnlocked) is still covered. - model.c: RULE-2-SIGNOFF records for the retained M-183/M-185 and D311 defensive clamps (user-approved retention as the stability-maximizing option; stale 'Threshold: 50.0' comment corrected to 10.0f; both marked post-release removal candidates pending full cutscene re-verification). - reference/mouse-injector/: removed from the public repo (GPLv2 source + prebuilt discord-rpc.lib in an MIT project; never compiled here). Provenance stub README remains; path gitignored for local re-vendoring. AGENTS.md / GEPD-INPUT-PLAN.md / optionsoverlay.c refs updated. - scratch/: untracked + gitignored (19 session logs/probe sources were committed in the release window). - findings-index.csv: D317 (and 5 other stale rows) now CLOSED -- added CLOSED to gen_findings_index.py's verdict vocabulary. - docs: D310 perf gauge (no change warranted), GE_DEBUG_UNLOCKALL noted in security-and-fidelity-status.md, release notes gain the missing D318 watchdog bullet + FOV-clamp clarification. Build verified: ./build-pc.sh ntsc-final clean; gen_findings_index.py --check and gen_env_probes.py --check pass.
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@@ -3,14 +3,17 @@
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Status: **plan only** — no code changes yet. Companion to `port/src/input.c`
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(current state: D118/D165/D166/D194/D214/D223/D238 lineage).
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## 1. The reference (vendored in-repo)
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## 1. The reference (no longer vendored in the public repo)
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The GEPD Edition Mouse Injector source is vendored at **`reference/mouse-injector/`**
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(see its README for provenance, version-skew warning, and a per-file guide).
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The file that matters is **`games/goldeneye.c`** (~380 lines, the whole GE
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aim model), plus `device.c` (raw mouse polling) and `maindll.h` (tickrate —
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the units every per-tick constant assumes). Consult it directly; no
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re-extraction needed.
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The GEPD Edition Mouse Injector source was vendored at `reference/mouse-injector/`
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and **removed from the public repo on 2026-09-19** (GPLv2 code + a prebuilt
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binary inside an MIT project; never compiled here). See
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`reference/mouse-injector/README.md` for provenance and how to re-vendor it
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locally if you need the original. The file that mattered was
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**`games/goldeneye.c`** (~380 lines, the whole GE aim model), plus `device.c`
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(raw mouse polling) and `maindll.h` (tickrate — the units every per-tick
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constant assumes). The model is quoted inline below and in the D194 findings;
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the ported result lives in `port/src/input.c`.
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### What the Mouse Injector does (GE)
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@@ -49,9 +52,10 @@ sensitivity/FOV coupling discipline. That's WIs 1–3 + 6 below.
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Two references, two jobs (decided during #89/#90 triage):
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- **GEPD Mouse Injector** (`reference/mouse-injector/`) = *what the mouse does
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to the camera*. The only reference with GE-specific knowledge (camera
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fields, crosshair limits, tank case, safety gates). Primary for WI-1.
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- **GEPD Mouse Injector** (was `reference/mouse-injector/`, removed from the
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public repo 2026-09-19 — see its README stub) = *what the mouse does to the
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camera*. The only reference with GE-specific knowledge (camera fields,
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crosshair limits, tank case, safety gates). Primary for WI-1.
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- **PD PC port checkout** (standing reference, see AGENTS.md) = *how a PC game
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presents and captures input*: cursor-lock behavior, raw input handling,
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sensitivity units/scaling, and the shipped in-game options/keybind UI.
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