forked from Ports/goldeneye-pc-port
build: opt-in ccache + BUILD_DIR override
CMakeLists.txt: CMAKE_{C,CXX}_COMPILER_LAUNCHER=ccache when found (no-op
otherwise); game sources are frozen so branch-switch rebuilds get near-free.
build-pc.sh: BUILD_DIR=${BUILD_DIR:-build-pc} so parallel agents/worktrees
can use separate build dirs.
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@@ -61,6 +61,16 @@ set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_EXTENSIONS ON)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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# Opt-in ccache launcher. The game sources are frozen (1:1 with the decomp),
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# so ccache makes branch-switch / worktree rebuilds nearly free. No-op when
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# ccache is not installed.
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find_program(CCACHE_PROGRAM ccache)
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if(CCACHE_PROGRAM)
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set(CMAKE_C_COMPILER_LAUNCHER "${CCACHE_PROGRAM}")
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set(CMAKE_CXX_COMPILER_LAUNCHER "${CCACHE_PROGRAM}")
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message(STATUS "ccache enabled: ${CCACHE_PROGRAM}")
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endif()
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# Default build type
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if(NOT CMAKE_BUILD_TYPE AND NOT EXISTS ${CMAKE_BINARY_DIR}/CMakeCache.txt)
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set(CMAKE_BUILD_TYPE "RelWithDebInfo" CACHE STRING "" FORCE)
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+1
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@@ -22,7 +22,7 @@
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set -euo pipefail
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ROMID="${1:-ntsc-final}"
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BUILD_DIR="build-pc"
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BUILD_DIR="${BUILD_DIR:-build-pc}"
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echo "==> Configuring PC port (ROMID=${ROMID})"
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cmake -S . -B "${BUILD_DIR}" -DROMID="${ROMID}"
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